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#3141 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 3,300
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Baldurīs Gate: Dark Alliance 2
Baldurīs Gate: Dark Alliance 2 PAL SLES_521.87 CRC = F59FF56B pcsx2 0.95 svn 399 gsdx svn 851 (DX9) Only the left side of the game is rendered when using Hardware mode, but works fine when switch to software mode. Also need to change the interlacing mode, otherwise the screen shakes. On the main menu, the screen is ok, but theres no background. Its the same behavior with Baldurīs Gate: Dark Alliance 1, so fixing one probably will fix the other too. Ive posted here some screens, the games dump, and 2 more .gs files from ingame: http://www.4shared.com/dir/8988990/232ad6c4/Pcsx2.html
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[Windows 7 RTM PRO X64] [Gigabyte GA-G31M-S2L] [Intel E5200@2.5Ghz] [Corsair XMS2 DHX 4GB DDR2 800MHz] [HIS HD4670 1GB GDDR3] [19" LCD SyncMaster T190] [Samsung SATA II HD322HJ 320GB] [LG HL-DT-ST DVD-RAM GH22NS30] (@gigaherz) S.N.K.M.A.D.: Synthetic Networked Killing and Masterful Assassination Device |
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#3143 (permalink) | |
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Registered User
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Location: Bulgaria
Posts: 1,543
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Quote:
C:\Windows\System32 for d3dx9_36.dll and d3dx10_36.dll and copy them inside your pcsx2 directory |
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#3144 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2007
Location: ?
Posts: 174
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thanks but know i have another problem look to the screenshot i took from final fantasy x international gsdx_20080904124234.jpg i use gsdx9 1.9 directx 10 p.s 3 pcsx2 377 please help me the .gs file is in the zip file
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Spoiler:
Last edited by jonemon1; September 4th, 2008 at 10:59.. |
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#3147 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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It's a busy week at work, but I got some interesting newsletter from intel: http://isdlibrary.intel-dispatch.com...abee_paper.pdf. They don't fail to mention how larrabee is able to solve all of the problems of d3d. The last remaining fixed function stages of the rendering pipeline, everything except texture sampling, have to be programmed. Thier described software rendering method does not differ too much from gsdx/ps2's solution. It's tile based, where each tile fits into the local cache of one core. GSdx divides the multithreaded blocks into scanlines, I could use 2d tiles if I wanted to, it depends on which has better memory locality. Another advantage that the cache is transparently managged as with current cpu's, and unlike CUDA. It mentions that texture access can generate page faults, it's not clear yet how many cycles it costs, I tried the same with the OS managged virtual memory before, that was awfully slow . For multithread mode gsdx uses spinlocks to sync the cores, in larrabee there seems to be a less wasteful solution for that too. Will see how 10 cores and four times wide sse registers do (and costs :P) once it gets released.
Last edited by gabest; September 4th, 2008 at 15:15.. |
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#3150 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Brazil/Pindamonhangaba
Posts: 2,818
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Is it a new hardware architecture cpu(gpu)???? I'll admit, the text was too complex for me tiny brain ![]() What is this all about ?? |
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#3151 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Because they cannot raise the ghz anymore (since the p4), everybody including sun (niagara), ibm (cell), gpu makers, and now intel too, are trying to add more cores to their platform. I'm not sure if this is going to be a pci-x card or a cpu. It would make more sense as a cpu.
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#3154 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,214
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An additional cdvd plugin? Interesting ![]() How does it fare so far, compared to the others?
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#3155 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,902
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awesome gabest! even handles .mdf files (i guess they're just standard ISO's?) only problem is when you don't select and ISO, and goto Run CD/DVD it gives a CD error. linuzappz ISO plugin opens a dialog-box when you havn't selected an ISO yet; its more convenient for testing/playing different games.
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check out my blog ![]() |
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#3157 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,902
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Quote:
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check out my blog ![]() |
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#3158 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Berlin, Germany
Posts: 10
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good job gabest ![]()
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ASUS Striker Extreme IntelŪ Core™2 Duo CPU E8600 2x 3.33 GHz @ 4.00 GHz 3x XFX GeForce 9800 GTX+ - 785M - Black Edition ("Triple-SLI" - 1,536 GB) 2x Western Digital WD5000AAJS SATA2 (RAID 0 Data Striping) 2x Samsung SP2004C SATA2 (RAID 0 Data Striping) 4x 1024 MB PC6400 DDR2 SDRAM - Geil USA (CL 4-4-4-12) Creative X-Fi Titanium Fatal1ty Champion Series (PCIe x1) 2x DVD-RW - LITE-ON DVDRW SHW-16H5S (DVD Region 1 & 2) OS - MS - Windows XP Professional x86 Edition - SP 3 OS - MS - Windows XP Professional x64 Edition - SP 2 OS - MS - Windows Vista Ultimate x64 Edition - SP 1 |
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#3159 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Italy
Posts: 39
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@Gabest: I noticed that the post-processing effect hasn't been removed from the italian versions of Metal Gear Solid 3 : Snake Eater [CRC = 79ED26AD] and Metal Gear Solid 3 : Subsistence [CRC = 5E31EA42]. Can you add them in your list (is it GScrc.cpp?)? Thx in advance, I admire your work and your professionalism, so firgive me for bothering you!!! |
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#3160 (permalink) | |
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Registered User
Join Date: Mar 2007
Location: Berlin, Germany
Posts: 10
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Quote:
![]() better Pal Europe Version.Metal Gear Solid 3 - Snake Eater Pal Europe CRC --> [CRC = 79ED26AD] ![]()
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ASUS Striker Extreme IntelŪ Core™2 Duo CPU E8600 2x 3.33 GHz @ 4.00 GHz 3x XFX GeForce 9800 GTX+ - 785M - Black Edition ("Triple-SLI" - 1,536 GB) 2x Western Digital WD5000AAJS SATA2 (RAID 0 Data Striping) 2x Samsung SP2004C SATA2 (RAID 0 Data Striping) 4x 1024 MB PC6400 DDR2 SDRAM - Geil USA (CL 4-4-4-12) Creative X-Fi Titanium Fatal1ty Champion Series (PCIe x1) 2x DVD-RW - LITE-ON DVDRW SHW-16H5S (DVD Region 1 & 2) OS - MS - Windows XP Professional x86 Edition - SP 3 OS - MS - Windows XP Professional x64 Edition - SP 2 OS - MS - Windows Vista Ultimate x64 Edition - SP 1 Last edited by Cole; September 5th, 2008 at 11:18.. |
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