|
|
|
#3121 (permalink) |
![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Netherlands
Posts: 643
|
look at my screenshot. using gsdx 0.1.9. And i have a HD2400 mobility
__________________
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#3123 (permalink) | |
|
Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,205
|
Quote:
__________________
cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
|
|
|
|
|
#3124 (permalink) |
|
emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
|
@gabest hi, i just came over from this thread http://forums.ngemu.com/pcsx2-offici...ml#post1442081 i've some trouble with Metal Gear Solid 3 Snake Eater (very slow). Prafull thinks, the post processing isn't removed yet from this game and recommend to post the crc of the game in this thread... ![]() CRC=d7ed797d regards Last edited by jusTiC3; September 2nd, 2008 at 07:52.. |
|
|
|
|
#3125 (permalink) | |
|
Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
|
Quote:
|
|
|
|
|
|
#3126 (permalink) |
|
GameCube Player!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
|
great work on the plugin Gabe, though i have a request: is there any chance that you will implement the window scaling 1:1? Right now you have to manually resize the thing to hit the native resolution of the game, though it's still unnacurate doing it yourself, any chance of this feature being added? Cheers~
__________________
My Specs: Intel Core 2 Duo E6600, Sapphire Radeon 4890 Toxic, 4GB DDR2 5300 RAM, Windows XP Professional Service Pack 3 |
|
|
|
|
#3127 (permalink) |
|
Unregistered User. Ya Rly
![]() Join Date: Jun 2006
Location: Poland
Posts: 78
|
that's what i'd like too. an option to either define a custom window size, or one that'll display the graphics in 1:1 size, regardless of what they are, resizing the window automatically as needed. in the meantime, @genius: try using this program. Tarma Installer, Tarma ExpertInstall and Tarma QuickInstall i tested it and it works wonders. you just have to remember to include the border size into the size settings. set it to resize other window class, then select the pcsx2 entry. for me it starts with "afx: 0c800000" |
|
|
|
|
#3128 (permalink) |
|
GameCube Player!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
|
thanks Serio, i'll give it a shot, let's hope gabe will do something of the sort in the future
__________________
My Specs: Intel Core 2 Duo E6600, Sapphire Radeon 4890 Toxic, 4GB DDR2 5300 RAM, Windows XP Professional Service Pack 3 |
|
|
|
|
#3129 (permalink) | |
|
Registered User
Join Date: Jul 2008
Location: Pennsylvania, USA
Posts: 8
|
Quote:
I figured the easiest way to do it is just add multiple Windowed options to the drop-down selector, same as there are multiple fullscreen options. Ala: Windowed (1:1) Windowed (1.5:1) Windowed (2:1) ... along those lines. |
|
|
|
|
|
#3130 (permalink) |
|
Registered User
Join Date: Nov 2006
Location: none
Posts: 45
|
Hey my first post, I have been wondering am I the only one who has this "error, or lines" in all my one piece games? this is from "Grand Adventure", any way to fix this, or i just have to wait for next release? ![]() thanks in advance, and great job gabest.
__________________
PC Specs Pentium 4 @ 2.8 GHZ [2 Core] 1gb DDR Nvidia geforce 7600GS 256mb
|
|
|
|
|
#3132 (permalink) |
|
emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
|
Code:
#define hH (Params1.w) the second interlace mode, Weave bff, doesnt work anymore for FFX2 videos. now, only Blend tff and Blend bff works, but with a very dark image. First 2 screenshots below were taken from a "sunny day". After that scene, inside a stadium, you barely can see a thing. It's even more darker. gsdx 0.1.10 svn 850 (and all previous version) doenst have the bug.
__________________
C2D E8400 @ 3900 Mhz | GF 8800 GT | P5K-SE 1104 | 2 GB Get GSdx 1.7 and GSdx 1.8 with larger window screen! Last edited by intellect; September 3rd, 2008 at 00:01.. |
|
|
|
|
#3135 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
|
That change did nothing more than to make it work exactly like the dx10 mode, which I always use and which is the reason I did not notice the problem with dx9 so far. I'm not sure what flashing means for grandia extreme. If the second field is blank then it is possible that the display address cannot be matched to any render target. Last edited by gabest; September 3rd, 2008 at 01:07.. |
|
|
|
|
#3137 (permalink) |
|
emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
|
For those who want the gsdx window equal to internal resolution, just change this code in GSWnd.cpp: Code:
if(!GetSystemMetrics(SM_REMOTESESSION))
{
s.cx = AfxGetApp()->GetProfileInt(_T("Settings"), _T("resx"), s.cx); //intell
s.cy = AfxGetApp()->GetProfileInt(_T("Settings"), _T("resy"), s.cy);
if( s.cx > r.Width() ) s.cx = r.Width();
if( s.cy > r.Height() ) s.cy = r.Height();
}
![]() EDIT: If you own a widescreen monitor, this code do a window better for you than the original one: Code:
CSize s(r.Width() / 2.5, r.Width() / 4);
if(!GetSystemMetrics(SM_REMOTESESSION))
{
s.cx *= 2.22;
s.cy *= 2.22;
}
__________________
C2D E8400 @ 3900 Mhz | GF 8800 GT | P5K-SE 1104 | 2 GB Get GSdx 1.7 and GSdx 1.8 with larger window screen! Last edited by intellect; September 3rd, 2008 at 07:41.. |
|
|
|
|
#3139 (permalink) |
|
Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
|
thing with SSE3 is there's not many helpful instructions that can be used, gabest has said this plenty times nothing he can use for GSDX development, SSSE3 only 1 instruction, which is barely ever used in any games anyway :o
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
|
|
|
|
#3140 (permalink) |
|
将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
|
Gabest, just a question, you are only doing progress in GSDX for Direct 10?
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|