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Old August 29th, 2008   #3101 (permalink)
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Quote:
Originally Posted by Qwin View Post
just wanted to say that with gsdx 0.1.9 the movies of FFX have green stripes.
0.1.9 final?
FFX movies are fine here with it.
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Old August 29th, 2008   #3102 (permalink)
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Quote:
Originally Posted by gabest View Post
Is the CRC one of these?

278722BF
FE961D28
0393B6BE
Nope, the CRC is E2F289ED.
I'm sorry, my mistake, it's not Budokai Tenkaichi 2. It's Sparking Neo! , the japanese version of the game. The thing is, I have Sparking Neo! and BT3. Either way, must be the same issue with the plugin.
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Old August 30th, 2008   #3103 (permalink)
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hi gabest,
there's two bugs I've noticed , that were introduced by new gsdx version.

First with Crash Bandicoot "The Wrath of Cortex",
if you enter in first level, you see annoying lines,
when working at resolution 1280x1024 for instance.
Glitch is a bit different at native resolution ... (but still a glitch).

Game works fine with GSdx9 0.11.0 or GSdx10 0.1.4.
But the bug appears for any ulterior version...

Second with in the video inroduction of FFX and while using directX 10 setting, I see a disturbing line in the middle of the face of yuna .

Game works fine with GSdx 0.1.0 and "directX 10",
but if I use any ulterior version the bug appear.
Off course I can also use directX 9 to avoid the bug.

In attachement GS file for both bugs,
also the screenshots.

Just hoping you could fix that in your next Gsdx release.
thanks.
Attached Images
File Type: jpg ffX_yuna_face.jpg (75.7 KB, 146 views)
File Type: jpg crash_horiz_lines.jpg (56.0 KB, 115 views)
Attached Files
File Type: rar GS for Crash.rar (1.79 MB, 44 views)
File Type: rar GS for FFX.rar (2.68 MB, 33 views)
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Old August 30th, 2008   #3104 (permalink)
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Quote:
Originally Posted by gabest View Post
Those should be defined in emmintrin.h that comes with visual studio 2008, for earlier sse.h defines them itself. Do you have express perhaps?
thanks for reply,i just found that i got those error because i used old include file.

Last edited by boilfish; August 30th, 2008 at 06:25.
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Old August 30th, 2008   #3105 (permalink)
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There's a problem with Interlacing modes starting from 850 to 851 on Grandia Extreme.I was able to fix the flashing problems on that game with Interlacing modes but now either they will make the thing worse or wont stop the flashing.Here's 4 dumps

On 850 is ok
Attached Files
File Type: rar on videos.rar (305.7 KB, 16 views)
File Type: rar title screen.rar (1.06 MB, 15 views)
File Type: rar in the field.rar (1.74 MB, 16 views)
File Type: rar in battle.rar (1.15 MB, 8 views)
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Last edited by CheatMaster; August 30th, 2008 at 09:52.
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Old August 30th, 2008   #3106 (permalink)
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texture problem with ffx-2
Attached Images
File Type: jpg gsdx_20080830165425.JPG (159.5 KB, 69 views)
File Type: jpg ffx-2.JPG (132.4 KB, 132 views)
Attached Files
File Type: rar gsdx_20080830173321.rar (2.06 MB, 27 views)
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Old August 30th, 2008   #3107 (permalink)
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ok problem i can report more clearly now:

Gundam battle assault 3 : Ok software mode, bad hardware rendeing , all gray.
saint seya hades chapter : black character and background, only armor is displayed ok.
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Old August 30th, 2008   #3108 (permalink)
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Front Mission 4

Front Mission 4 bug gs dump
Attached Images
File Type: jpg 390X3pcsx2 2008-08-30 15-32-05-90.jpg (82.5 KB, 77 views)
Attached Files
File Type: rar (PS2) Front Mission 4. USA-NTSC.rar (3.43 MB, 11 views)

Last edited by sajmon83; August 30th, 2008 at 15:28.
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Old August 31st, 2008   #3109 (permalink)
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Hi all I have a problem. I am using a vista machine with a core 2 duo cpu 2.0ghz , geforce 9600m gt graphics card , and windows vista home premium 64bit. I have been trying to play ps2 games but I keep getting the following errors.

please update directx(I have 10!!!)
error opening gs plugin (I am using gsdx 0.1.9 sse 2)
I also do not have d3d compiler_36.dll or d3dx10_36.dll ( I would very much appreciate a download link)

Thanks in advance everyone
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Old August 31st, 2008   #3110 (permalink)
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Quote:
Originally Posted by lordofdragons41 View Post
Please update directx(I have 10!!!)
It does not signify it that newest
DirectX End-User Runtime Web Installer
Quote:
Originally Posted by lordofdragons41 View Post
Error opening gs plugin (I am using gsdx 0.1.9 sse 2)
I also do not have d3d compiler_36.dll or d3dx10_36.dll ( I would very much appreciate a download link)
You do not know how to use google lol shame ..... shame ..... shame ...

d3dx10_38.dll
d3dx9_38.dll

Last edited by sajmon83; August 31st, 2008 at 00:53.
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Old August 31st, 2008   #3111 (permalink)
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I used google ten million times before doing this I swear but thank you anyway.

Also I cant install directxwebinstaller because if says a cabinet file is missing or something.
I need d3d compiler_36.dll too not just d3dx10_36.dll
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Old August 31st, 2008   #3112 (permalink)
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anyone got budokai 3 to run at full speed in all levels? for me everyting runs at full speed expect for some stages (most of em actually) the fps drops down to 30 from 50.

using pcsx2 SVN 0.9.5 390X3 with GSDX 1.10 SVN SSE3
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Old August 31st, 2008   #3113 (permalink)
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try with GSDX 1.10 SVN SSE4.1
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Old August 31st, 2008   #3114 (permalink)
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Persona 3 FES trouble

I have problem with game Persona 3 FES
If I using GSdx - game looks no clearness (please, see screenshots below)
If I using ZeroGS - all be OK, but i want to use GSdx, because ZeroGS making too little fps. Other games worked fine. Please, help!
There are two screenshots from emulator:
used GSdx - http://img214.imagevenue.com/img.php..._122_162lo.jpg
used ZeroGS - http://img147.imagevenue.com/img.php..._122_985lo.jpg
=============
My settings:
OS: Windows XP SP2, DirectX 9.0C
Video: GeForce 8800 GTS 512 Mb
CPU: P4 3.0GHz Core 2 Duo
PCSX2 0.95 build 390 X3

GSdx 0.1.4 SSE2 (because newest version don't work correct with Persona 3)
[Texture filtering, Logaritymic Z activated]

ZeroGS 0.97.1
[Bilinear Filtering, Anti-aliasing 16x activated]

Last edited by zim22; August 31st, 2008 at 19:48. Reason: add some new information
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Old August 31st, 2008   #3115 (permalink)
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Originally Posted by tedou21 View Post
try with GSDX 1.10 SVN SSE4.1
the q6600 does not support sse4.1; does it?
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Old August 31st, 2008   #3116 (permalink)
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the q6600 does not support sse4.1; does it?
nope, it doesn't
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Old August 31st, 2008   #3117 (permalink)
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Quote:
Originally Posted by zim22 View Post
I have problem with game Persona 3 FES
If I using GSdx - game looks no clearness (please, see screenshots below)
If I using ZeroGS - all be OK, but i want to use GSdx, because ZeroGS making too little fps. Other games worked fine. Please, help!
There are two screenshots from emulator:
used GSdx - http://img214.imagevenue.com/img.php..._122_162lo.jpg
used ZeroGS - http://img147.imagevenue.com/img.php..._122_985lo.jpg
=============
My settings:
OS: Windows XP SP2, DirectX 9.0C
Video: GeForce 8800 GTS 512 Mb
CPU: P4 3.0GHz Core 2 Duo
PCSX2 0.95 build 390 X3

GSdx 0.1.4 SSE2 (because newest version don't work correct with Persona 3)
[Texture filtering, Logaritymic Z activated]

ZeroGS 0.97.1
[Bilinear Filtering, Anti-aliasing 16x activated]
Turn off Anti-aliasing, and Persona 3 will run fine on ZeroGS, but it will look less clean. You can't have Anti-aliasing running and expect it to run well. Your computer is just not up to the task. And when you turn off Anti-aliasing, they will both look about the same.
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Old August 31st, 2008   #3118 (permalink)
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Quote:
Originally Posted by CheatMaster View Post
There's a problem with Interlacing modes starting from 850 to 851 on Grandia Extreme.I was able to fix the flashing problems on that game with Interlacing modes but now either they will make the thing worse or wont stop the flashing.Here's 4 dumps

On 850 is ok
Prior to commit 851, the deinterlacing modes (at least on DX9) weren't actually deinterlacing anything at all, they were just throwing away one of the two fields.

I wonder just how many of the "works on DX9 but not DX10" games were actually broken in both, rendering garbage in alternate fields (due to bugs either in GSDX or the core), and their brokenness was simply being masked by the broken deinterlacing in DX9...
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Old September 1st, 2008   #3119 (permalink)
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Quote:
Originally Posted by sajmon83 View Post
Front Mission 4 bug gs dump
looks like SPS.

thats PCSX2's fault, not gsdx.
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Old September 1st, 2008   #3120 (permalink)
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mmm but also zerogs has higher internal resolution? persona 3 looks very nice.
( i can't find this game, i owuld like to buy it )
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