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#3101 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
FFX movies are fine here with it.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#3102 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Argentina
Posts: 41
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Nope, the CRC is E2F289ED. I'm sorry, my mistake, it's not Budokai Tenkaichi 2. It's Sparking Neo! , the japanese version of the game. The thing is, I have Sparking Neo! and BT3. Either way, must be the same issue with the plugin.
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My pc: AMD Athlon X2 5600+ 2.93 Ghz MSI K9N6SGM-V motherboard XFX 8800GS 384MB PCI-e 2x1GB DDR2 800MHZ Kingston HITACHI 500GB SATA-2 Windows XP SP3 |
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#3103 (permalink) |
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Registered User
![]() Join Date: Jan 2008
Location: morroco
Posts: 75
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hi gabest, there's two bugs I've noticed , that were introduced by new gsdx version. First with Crash Bandicoot "The Wrath of Cortex", if you enter in first level, you see annoying lines, when working at resolution 1280x1024 for instance. Glitch is a bit different at native resolution ... (but still a glitch). Game works fine with GSdx9 0.11.0 or GSdx10 0.1.4. But the bug appears for any ulterior version... Second with in the video inroduction of FFX and while using directX 10 setting, I see a disturbing line in the middle of the face of yuna . Game works fine with GSdx 0.1.0 and "directX 10", but if I use any ulterior version the bug appear. Off course I can also use directX 9 to avoid the bug. In attachement GS file for both bugs, also the screenshots. Just hoping you could fix that in your next Gsdx release. thanks. |
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#3104 (permalink) | |
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Registered User
Join Date: Aug 2008
Location: 86
Posts: 5
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Quote:
Last edited by boilfish; August 30th, 2008 at 06:25. |
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#3105 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,520
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There's a problem with Interlacing modes starting from 850 to 851 on Grandia Extreme.I was able to fix the flashing problems on that game with Interlacing modes but now either they will make the thing worse or wont stop the flashing.Here's 4 dumps On 850 is ok Last edited by CheatMaster; August 30th, 2008 at 09:52. |
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#3109 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Olyphant
Posts: 11
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Hi all I have a problem. I am using a vista machine with a core 2 duo cpu 2.0ghz , geforce 9600m gt graphics card , and windows vista home premium 64bit. I have been trying to play ps2 games but I keep getting the following errors. please update directx(I have 10!!!) error opening gs plugin (I am using gsdx 0.1.9 sse 2) I also do not have d3d compiler_36.dll or d3dx10_36.dll ( I would very much appreciate a download link) Thanks in advance everyone |
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#3110 (permalink) | |
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Registered User
Join Date: Jan 2008
Location: Poland
Posts: 6
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It does not signify it that newest DirectX End-User Runtime Web Installer Quote:
d3dx10_38.dll d3dx9_38.dll Last edited by sajmon83; August 31st, 2008 at 00:53. |
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#3111 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Olyphant
Posts: 11
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I used google ten million times before doing this I swear but thank you anyway. Also I cant install directxwebinstaller because if says a cabinet file is missing or something. I need d3d compiler_36.dll too not just d3dx10_36.dll |
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#3112 (permalink) |
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Registered User
Join Date: Jul 2006
Location: London
Posts: 16
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anyone got budokai 3 to run at full speed in all levels? for me everyting runs at full speed expect for some stages (most of em actually) the fps drops down to 30 from 50. using pcsx2 SVN 0.9.5 390X3 with GSDX 1.10 SVN SSE3
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Antec P182 Antec NeoHE 500W Asus P5e Intel X38 Intel Q6600@3.0Ghz - G0 Corsair 4GB XMS2 DDR2@800Mhz, CAS-5-4-4-12 GeForce 8800 GT 512MB - 600Mhz/1800Mhz Western Digital Caviar SE16 320GB SATA-II x2 RAID0 Windows Vista Business x64 SP1 |
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#3114 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Ukraine
Posts: 1
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Persona 3 FES trouble
I have problem with game Persona 3 FES If I using GSdx - game looks no clearness (please, see screenshots below) If I using ZeroGS - all be OK, but i want to use GSdx, because ZeroGS making too little fps. Other games worked fine. Please, help! There are two screenshots from emulator: used GSdx - http://img214.imagevenue.com/img.php..._122_162lo.jpg used ZeroGS - http://img147.imagevenue.com/img.php..._122_985lo.jpg ============= My settings: OS: Windows XP SP2, DirectX 9.0C Video: GeForce 8800 GTS 512 Mb CPU: P4 3.0GHz Core 2 Duo PCSX2 0.95 build 390 X3 GSdx 0.1.4 SSE2 (because newest version don't work correct with Persona 3) [Texture filtering, Logaritymic Z activated] ZeroGS 0.97.1 [Bilinear Filtering, Anti-aliasing 16x activated] Last edited by zim22; August 31st, 2008 at 19:48. Reason: add some new information |
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#3115 (permalink) |
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Registered User
Join Date: Jul 2006
Location: London
Posts: 16
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the q6600 does not support sse4.1; does it?
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Antec P182 Antec NeoHE 500W Asus P5e Intel X38 Intel Q6600@3.0Ghz - G0 Corsair 4GB XMS2 DDR2@800Mhz, CAS-5-4-4-12 GeForce 8800 GT 512MB - 600Mhz/1800Mhz Western Digital Caviar SE16 320GB SATA-II x2 RAID0 Windows Vista Business x64 SP1 |
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#3117 (permalink) | |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,155
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Quote:
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#3118 (permalink) | |
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Registered User
Join Date: Aug 2008
Location: Canada
Posts: 13
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Quote:
I wonder just how many of the "works on DX9 but not DX10" games were actually broken in both, rendering garbage in alternate fields (due to bugs either in GSDX or the core), and their brokenness was simply being masked by the broken deinterlacing in DX9... |
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#3119 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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looks like SPS. thats PCSX2's fault, not gsdx.
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Quote:
check out my blog ![]() |
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