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Old August 27th, 2008   #3041 (permalink)
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Originally Posted by gabest View Post
Could everyone who has this problem post his specs again? (OS, cpu, gfx, driver version, gsdx sse version)
Here's some more.I use Windows XP,GSdx SSE2 and video drive 81.98(I don't think my driver version is the problem).And btw by looking at the FFX problem makes me remember that I told you about this problem before too but it was fixed

There's a problem with DBZBT3 too,everything is dark
GSdx

KH 1/2 and DBZBT3 are USA version and FFX is the international version
Attached Images
File Type: jpg KH1 Menu.jpg (50.9 KB, 32 views)
File Type: jpg After exit the menu for a short time.jpg (56.4 KB, 30 views)
File Type: jpg FFX Pause.jpg (35.8 KB, 22 views)
File Type: jpg KH2 Before and After Pause for a short time.jpg (74.9 KB, 37 views)
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Last edited by CheatMaster; August 27th, 2008 at 07:20.
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Old August 27th, 2008   #3042 (permalink)
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Can't see any difference. You can try it yourself, there is a command line front-end to the shader compiler in the sdk, fxc.exe /Tps_2_b /Eps_main tfx9.fx.
I don't have the DirectX SDK (or even a compiler for Windows). If you say the shaders compile the same on 2.0b as on 2.0 I'll believe you--the only thing that 2.0b does is increase the number of instruction slots and temporary registers available; the instruction set is identical to plain 2.0. I was just curious.

I have a game that's completely 2D with hardly any animation (SLPS-25547 Ichigo Mashimaro--it's one of those Japanese "adventure games" with girls) that seems to eat a ton of CPU in GSDX--50% to 70% on a 2.4GHz Athlon X2, depending on exactly what's on the screen. Is it normal for GSDX to use that much CPU on a game that looks like it can't be rendering more than a dozen or so primitives per frame? The game runs in interlaced mode so it is using fairly enormous textures (the girl "sprites" are 300-odd pixels tall and the CPU usage seems to increase in direct proportion to how many pixels worth of girls are onscreen)

Also, "weave" interlace mode doesn't appear to do what it's supposed to. "weave" should preserve the full vertical resolution of the interlaced video, and should produce a "sawtooth" effect on moving objects. However, it doesn't do either of those things for me--the vertical detail of the graphics is halved unless I set the internal Y resolution to double native (i.e. 896 pixels), and there's no visible sawtooth effect either. In fact, "weave" looks identical to "blend" as far as I can see.

Last edited by AWJ; August 27th, 2008 at 09:59.
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Old August 27th, 2008   #3043 (permalink)
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Here's some more.I use Windows XP,GSdx SSE2 and video drive 81.98(I don't think my driver version is the problem).And btw by looking at the FFX problem makes me remember that I told you about this problem before too but it was fixed
Yes probably not a driver issue, but you could give it a try. new whql drivers out those days with support for geforce 6 series card, 177.xx. your drivers are more than one year old i think. maybe shader code has changed a lot
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Old August 27th, 2008   #3044 (permalink)
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Yes probably not a driver issue, but you could give it a try. new whql drivers out those days with support for geforce 6 series card, 177.xx. your drivers are more than one year old i think. maybe shader code has changed a lot
I can't count to that high how much times I've try to update to newer drivers than this but the result is the same...A LOT of problems with BSOD,Hz,Black screens on starting windows,4 bit color mode after installation,can't change to anything higher than 640x480 and etc.With 81.98 everything is working perfectly
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Old August 27th, 2008   #3045 (permalink)
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get a new video card Cheatmaster, the problem is the hardware, not the drivers. if its agp, its the bridge chip overheating like crazy.
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Old August 27th, 2008   #3046 (permalink)
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get a new video card Cheatmaster, the problem is the hardware, not the drivers. if its agp, its the bridge chip overheating like crazy.
It's AGP and I don't need new card,I don't do anything on my pc to require more powerful CPU/GPU.I use pcsx2 only for test,I know that my pc isn't good enough for pcsx2 and because of that I play on my PS2

And it's only 57C while here is 32C
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Old August 27th, 2008   #3047 (permalink)
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thats the GPU temp, the HSI chip is passively cooled, and typically exceeds the 90c safety temp.
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Old August 27th, 2008   #3048 (permalink)
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thats the GPU temp, the HSI chip is passively cooled, and typically exceeds the 90c safety temp.
I've changed the cooler to Zalman on my CPU and GPU and my PC case is open
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Old August 27th, 2008   #3049 (permalink)
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does the zalman cover the HSI chip?

The problem with those bridge chips, is because of their role in allowing the agp port to communicate with the PCI-E GPU, they are the common reason 6600GT's play up with newer drivers, I've even played with a couple of cards that regardless of whether the bridgechip was cooled, it would just freeze the system. they are easily prone to becoming damaged by heat.
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Old August 27th, 2008   #3050 (permalink)
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Could everyone who has this problem post his specs again? (OS, cpu, gfx, driver version, gsdx sse version)
OS: Windows XP SP3
CPU: DualCore AMD Athlon 64 X2 5200+
RAM: 2GB DDR2 RAM
GFX: NVIDIA 8600 GT
Driver Version: I tested ForceWare 177.92; 175.16 (problem takes a stand in both)
GSdx SSE Version: GSdx 1.9 SEE2 DX9
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Old August 27th, 2008   #3051 (permalink)
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does the zalman cover the HSI chip?
Yes,I can't make you a picture but is placed like this cooler but turned 180 degrees so it's above the HSI chip and there's a heat stick on it too
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Old August 27th, 2008   #3052 (permalink)
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the main fan heatsink does not cover the hsi chip, it meant only for the gpu.
you must also use a good thermal compound
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Old August 27th, 2008   #3053 (permalink)
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the main fan heatsink does not cover the hsi chip, it meant only for the gpu.
you must also use a good thermal compound
If I really did something wrong by placing the cooler in that way for maybe 2 years till now with that card I wold know.My pc had never restarted/shut down from overheating
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Old August 27th, 2008   #3054 (permalink)
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Hi,
I know that it was asked a thousend times but is there any posibility to solve the problem in DBZT3 whith the mirror/shadow of the super saiyan?
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Old August 27th, 2008   #3055 (permalink)
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Hi,
I know that it was asked a thousend times but is there any posibility to solve the problem in DBZT3 whith the mirror/shadow of the super saiyan?
Use GSdx 0.1.4(it will give you better speed too)enable texture filtering and use Native resolution.I don't have that problem on any other version of GSdx and I can use any resolution that I want but the problem is that everything around me is dark
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Old August 27th, 2008   #3056 (permalink)
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Use GSdx 0.1.4(it will give you better speed too)enable texture filtering and use Native resolution.
Everybody suggests me that plugin but when Iīm using it I only get 20 fps and it looks the same Could you give me the link that I downlaod it thant I test it if i didnīt use it before
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Old August 27th, 2008   #3057 (permalink)
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If I really did something wrong by placing the cooler in that way for maybe 2 years till now with that card I wold know.My pc had never restarted/shut down from overheating
maybe your powersupply or the aux power connector is loose. when your card does not get sufficient power it is bound to freeze
Also due to vibration from the fan the zalman heatsink might get a link too loose to provide appropriate cooling.
Getting a good thermal compound like arctic silver can also solve your problem of overheating. But don't think of overclocking your AGP card.
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Old August 27th, 2008   #3058 (permalink)
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maybe your powersupply or the aux power connector is loose. when your card does not get sufficient power it is bound to freeze
Also due to vibration from the fan the zalman heatsink might get a link too loose to provide appropriate cooling.
Getting a good thermal compound like arctic silver can also solve your problem of overheating. But don't think of overclocking your AGP card.
I've change the power supply too to fortron 400W and btw why said that I have problems with overheating .I don't have problems with my pc,for maybe 3 years I have max 5-10 bsod and the reason was me not somethings happens suddenly.

Quote:
Originally Posted by payandcry View Post
Everybody suggests me that plugin but when Iīm using it I only get 20 fps and it looks the same Could you give me the link that I downlaod it thant I test it if i didnīt use it before
Well I have highest speed with that plugin...you can download it from the first post on this thread
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Last edited by CheatMaster; August 27th, 2008 at 14:48. Reason: Automerged Doublepost
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Old August 27th, 2008   #3059 (permalink)
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I don't have the DirectX SDK (or even a compiler for Windows). If you say the shaders compile the same on 2.0b as on 2.0 I'll believe you--the only thing that 2.0b does is increase the number of instruction slots and temporary registers available; the instruction set is identical to plain 2.0. I was just curious.
While there was no difference between 2.0 and 2.0b, I just gave a try to 2.0a and it compiled to fewer instructions to my biggest suprise. Now, the question is what supports 2.0a
Quote:
I have a game that's completely 2D with hardly any animation (SLPS-25547 Ichigo Mashimaro--it's one of those Japanese "adventure games" with girls) that seems to eat a ton of CPU in GSDX--50% to 70% on a 2.4GHz Athlon X2, depending on exactly what's on the screen. Is it normal for GSDX to use that much CPU on a game that looks like it can't be rendering more than a dozen or so primitives per frame?
Check the last two numbers, first is the texture transfer from pcsx2 to gs, the second one is from gsdx to video memory, that's the most likely to eat cpu time using d3d.
Quote:
Also, "weave" interlace mode doesn't appear to do what it's supposed to. "weave" should preserve the full vertical resolution of the interlaced video, and should produce a "sawtooth" effect on moving objects. However, it doesn't do either of those things for me--the vertical detail of the graphics is halved unless I set the internal Y resolution to double native (i.e. 896 pixels), and there's no visible sawtooth effect either. In fact, "weave" looks identical to "blend" as far as I can see.
Not all games render the two fields, for example ffx does nothing every second frame, if you switch to weave you will see no sawtooth effect because the even/odd fields of the same image are merged. There are even games that render two full height images and tell the output merger to combine them into one interlaced, throwing out half of the information, that's probably to preserve the thickness of the lines, as one of the gs manuals suggests.

---

As I see everyone who respondend so far had sse2 and nvidia 8xxx. I've got a 8600gt too, so that can't be really, unless it is a driver issue. Could be the sse2 code path then. Edit: KH1 is perfectly fine with dx9 ps 2.0 or 3.0, native or upscaled, I've got really no idea. Going to try a new driver.
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File Type: txt 2.txt (1.8 KB, 19 views)
File Type: txt 2a.txt (1.7 KB, 9 views)
File Type: txt 2b.txt (1.8 KB, 13 views)

Last edited by gabest; August 27th, 2008 at 16:29.
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Old August 27th, 2008   #3060 (permalink)
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As I see everyone who respondend so far had sse2 and nvidia 8xxx. I've got a 8600gt too, so that can't be really, unless it is a driver issue. Could be the sse2 code path then. Edit: KH1 is perfectly fine with dx9 ps 2.0 or 3.0, native or upscaled, I've got really no idea. Going to try a new driver.
So what do you suggest...to try updating my video driver(I really don't want to do that)or just an dump will be useful enough?
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