Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PS2 Plugin Questions & Plugin Troubleshooting
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Closed Thread
 
LinkBack Thread Tools Display Modes
Old August 23rd, 2008   #3001 (permalink)
Banned
 
Godwin's Avatar
 
Join Date: Aug 2005
Location: Ohaio
Posts: 1,069
How about you guys either make a thread elsewhere about licenses or I start giving out infractions for spamming.
Godwin is offline  

Advertisement [Remove Advertisement]
Old August 25th, 2008   #3002 (permalink)
Registered User
 
Join Date: Aug 2008
Location: philippines
Posts: 5
Yeah I know that. The main menu is the problem. In game is okay.
I thought that you are not experiencing that problem.

Im using PS 3.0.

So the weir colors are found on the ff games. (in my case)

SRW Series (During conversations)
FFX (During FMV)
khestoi2 is offline  
Old August 25th, 2008   #3003 (permalink)
Registered User
 
Join Date: Aug 2008
Location: fail, il
Posts: 3
any idea about a future AA option for the "GSdx (MSVC 15.00, SSSE3)0.1.8" plugin?
anon27 is offline  
Old August 25th, 2008   #3004 (permalink)
Registered User
 
Join Date: Aug 2008
Location: fail, il
Posts: 3
any idea about a future AA option for the "GSdx (MSVC 15.00, SSSE3)0.1.8" plugin?
anon27 is offline  
Old August 25th, 2008   #3005 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Texas
Posts: 28
did you try forcing on AA in the video card driver and seeing it works with the GSdx plugin?

Anyways, AA is very expensive (performance wise), and many games are having trouble running on the G200 chips at the moment. So AA is not a practical option at the moment.
taltamir is offline  
Old August 25th, 2008   #3006 (permalink)
Emu Addict
 
lightchris's Avatar
 
Join Date: Jan 2004
Location: Germany
Posts: 175
There is a thread in the PCSX2 forums where it is described how to enable AA on nVidia graphics cards. Of course it'd be better if it was implemented in GSdx but iirc gabest already stated that AA support isn't one of the things he'd add near-term.

Quote:
Originally Posted by taltamir View Post
did you try forcing on AA in the video card driver and seeing it works with the GSdx plugin?

Anyways, AA is very expensive (performance wise), and many games are having trouble running on the G200 chips at the moment. So AA is not a practical option at the moment.
MultiSampling AA is much less expensive than increasing the resolution. It is (and will stay) a very practical option for online rendering.
lightchris is offline  
Old August 25th, 2008   #3007 (permalink)
Registered User
 
Join Date: Dec 2006
Location: ß
Posts: 428
Quote:
p.s.s. - time for new thread yet? 151 pages and counting maybe when v1.10 is declared "stable"?
And there was another thread before, for gsdx9.
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64

Last edited by gabest; August 25th, 2008 at 19:29.
shuffle2 is offline  
Old August 25th, 2008   #3008 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Oops, something gone wrong here, too many edit buttons in place of quote buttons
gabest is offline  
Old August 25th, 2008   #3009 (permalink)
将軍
 
shogun_nihon's Avatar
 
Join Date: Feb 2008
Location: 秋葉原
Posts: 549
Quote:
Originally Posted by gabest View Post
Oops, something gone wrong here, too many edit buttons in place of quote buttons
Thats because you are now a mod?
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です

CV: 鈴木麻里子(すずき まりこ)

"Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4".

スゴイ麻里子さん、貴方の声が大好きですよ。
Suzuki Mariko - Aoni Production
shogun_nihon is offline  
Old August 25th, 2008   #3010 (permalink)
Registered User
 
Join Date: Mar 2008
Location: germany
Posts: 31
Gabest canīt you easily allow enableing hardware AA with the driver for users with your plugin?
__________________
CASE: RAIDMAX SMILODON
CPU: C2D E6300@3,0Ghz@XIGMATEK RED SCORPION
MB: Gigabyte DS4-X38@400FSB Bios F4e
RAM: Corsair Dominator 2GB 1066+G.Skill 2GB 1066
GFX:Sapphire HD3870 Atlantis
HDD: 1x WDC Raptor 74 GB +1x Hitachi 500GB
PSU: BQ-SP 550W

Last edited by payandcry; August 25th, 2008 at 23:47.
payandcry is offline  
Old August 26th, 2008   #3011 (permalink)
Registered User
 
Join Date: Dec 2006
Location: ß
Posts: 428
agh why did you kill my post XD
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64
shuffle2 is offline  
Old August 26th, 2008   #3012 (permalink)
You're already dead...
 
cottonvibes's Avatar
 
Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,873
from the pics that users have submitted by forcing AA on/off, there's barely any noticeable difference.

so its not like AA is going to make GSdx look much better.
__________________

Quote:
Eccentricity is often associated with genius, giftedness, or creativity. The individual's eccentric behavior is perceived to be the outward expression of his or her unique intelligence or creative impulse. In this vein, the eccentric's habits are incomprehensible not because they are illogical or the result of madness, but because they stem from a mind so original that it cannot be conformed to societal norms.
check out my blog
cottonvibes is offline  
Old August 26th, 2008   #3013 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Texas
Posts: 28
it makes sense. The need for AA depends on the game design, how are items shaped, etc.
Since PS2 has no AA capablities, all textures and items were shaped so that there is minimal juggedness without AA.

In the latest Doom game (i think it was doom) AA was so integral that the game looked like utter crap without it. I NEVER use AA, and in that game I actually lowered my resolution significantly just to have any AA.
taltamir is offline  
Old August 26th, 2008   #3014 (permalink)
Registered User
 
Join Date: Dec 2003
Posts: 137
why gabest should modify the plugin to use AA when you can go to your control panel and enable it?

give me a reason....
AndreaB is offline  
Old August 26th, 2008   #3015 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
PS2 has it own edge antialiasing method, it's different from d3d's, but I'm gonna implement it some day for the software renderer, just to see how it looks. There are many games using it. Even ffx.
gabest is offline  
Old August 26th, 2008   #3016 (permalink)
it'se miku!
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
Quote:
Originally Posted by gabest View Post
PS2 has it own edge antialiasing method, it's different from d3d's, but I'm gonna implement it some day for the software renderer, just to see how it looks. There are many games using it. Even ffx.
sure? i never noticed that...
maybe it isn't really noticable on CRT TV's

in the time when the previous generation consoles came out (PS2,XBox,GC) i heard that they support Antialiasing, but i never really noticed that they use it.


for DirectX AA, there is no native antialiasing support for apps and games wich using rendertargets, it must be enabled in the code.
otherwise there is the way with the compatiblity modes of the driver, it works only with DX9 at the moment, not with all games, but it works with gdsx

but a hardcoded native AA support for DX9 and 10 in gsdx would be really nice
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)

Last edited by NexXxus; August 26th, 2008 at 09:00.
NexXxus is offline  
Old August 26th, 2008   #3017 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
I could never find out how to enable antialiasing for render targets in dx9, changing it directly for the driver through display settings may be the only way, but it is possible to do programmatically in dx10.

There are antialiased lines in the bios right at the first scene, those trails.
gabest is offline  
Old August 26th, 2008   #3018 (permalink)
Registered User
 
Join Date: Mar 2008
Location: germany
Posts: 31
Quote:
Originally Posted by AndreaB View Post
why gabest should modify the plugin to use AA when you can go to your control panel and enable it?

give me a reason....
Thatīs the Problem How do you activate it with CCC controle pannel
__________________
CASE: RAIDMAX SMILODON
CPU: C2D E6300@3,0Ghz@XIGMATEK RED SCORPION
MB: Gigabyte DS4-X38@400FSB Bios F4e
RAM: Corsair Dominator 2GB 1066+G.Skill 2GB 1066
GFX:Sapphire HD3870 Atlantis
HDD: 1x WDC Raptor 74 GB +1x Hitachi 500GB
PSU: BQ-SP 550W
payandcry is offline  
Old August 26th, 2008   #3019 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Texas
Posts: 28
its there payandcry, just look
taltamir is offline  
Old August 26th, 2008   #3020 (permalink)
it'se miku!
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
Quote:
Originally Posted by payandcry View Post
How do you activate it with CCC controle pannel
it does not work with the nvidia panel alone.
you need a tool called nhancer for this, link to the tutorial is in my sig.

as i said, this method works only with DX9, not 10.
and DX9 is slow in vista, at least for me...
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)

Last edited by NexXxus; August 26th, 2008 at 11:25.
NexXxus is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 18:13.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5