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#2881 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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Thanks Gabest for the gsdx fix. Ill send you what I promise.
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Download Compiled Dolphin SVN Here Please respect the authors of my compiled SVN. They deserved your support. |
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#2882 (permalink) |
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Registered User
Join Date: Mar 2006
Location: Underworld
Posts: 28
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Hi I got a problem with the plugin GSdx 0.1.9 ssse3 only. ssse2 didn't show this problem with the game SMT Digital Devil saga 2. As I push Run - a screen to choose my refresh rate between 50 and 60 appear I get glitches (like wrong refresh rate) and whichever I choose 50/60 It's still glitching. Didn't check ssse4 cause my pc doesn't support it. I can play with ssse2 but it's slower that's why I rise this problem. Thanks. |
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#2883 (permalink) |
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not a noob, srsly
Join Date: Aug 2008
Location: USA
Posts: 1
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Thanks for the plugin, Gabest. I've used other software you've worked on over the years. You're a great coder. You can consider me a fan. I've got a question about how to properly configure GSdx10. I'm running a Q9450 and 4870 on Vista Business x64, so I'm using the DX10-SSE4 version. I can't get the plugin to launch the video window the way I'd like. Maybe I have a misunderstanding about the different options. My ideal resolution is 1680x1050@60Hz. The plugin never starts the game when I tell it to use this resolution. I've never been able to get the plugin to start without it being windowed. Also, the DX Internal Resolution and NLOOP hack have helped at times and hindered at others. What would be the ideal setting for me, image-quality-wise? |
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#2884 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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@Kaishi: press alt+enter to get in fullscreen in DX10 Mode.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#2885 (permalink) |
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Registered User
Join Date: Aug 2008
Location: philippines
Posts: 5
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Thanks tallbender for your relply. Are both SRW OG playable using gsdx 1.9? Whenever I tried using gsdx 1.9 I get some issues in the background of the games like in Final Fantasy X, Super Robot Wars Series and Ar Tonelico. In the FFX the FMV is also not displaying correctly. There are some kind of a color issues. But when I use GSDX 1.8 Those background issues are not present. BTW Ar Tonelico still have that weird graphics issue wherein the background is not properly rendered. I mean that instead of the normal background picture, it is splitted into two and starts at the center then ends to the left screen. I hope you get me guys. Ill post my screenshots later. Are there anybody out there experiencing the same problems I have? 1 thing that im happy about 1.9 is that the graphical issues in Namco X Camcom is fixed. Thanks Gabest! Im using gsdx 1.9 official SSE2 only My processor is only pentium D. Directx 9.0c |
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#2886 (permalink) | ||
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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Is it normal to get so many warnings for gsdx compilation? Quote:
Quote:
btw, 846 compile fine. the problem start with 848. |
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#2887 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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What kind of weird behavior? You can ignore the second group of warnings, first one comes up because I switched to the august update of dxsdk. Quote:
Last edited by gabest; August 16th, 2008 at 14:14.. Reason: Automerged Doublepost |
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#2888 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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Never mind, it must been me playing around with pcsx2 settings. I coulnd't reproduce the bugs anymore (the behavior was the entire screen flicking and some garbage displaying from time to time)Changing subject, about Jak 3: It's almost 100% emulated, aside from a few things. Take a look on a video I've made with 0.1.9 software mode. For hardware mode, see screenshots attached. And here's a dump. ps: dont brother trying to correct that lines on their faces, it's a pcsx2 bug (disabling EE/IOP recompiler fix it). the main problem is the eyes. And for last, if you need to run Jak 3 use TLB build. |
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#2890 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Arizona
Posts: 25
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Curious, when using DX10 all games start up in windowed mode. I have to hit Alt Enter to switch to the fullscreen resolution. (not a bad thing!) In DX9 mode they always start up as whatever resolution i had set in the options. Is that going to always start that way in DX10? Because I love it. If i use DX9 and hit alt-enter to go back to windowed mode it freezes the emulator every time. DX10 is of no issues. |
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#2894 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 1,187
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Borisz: The dx10 way is perfect. You set your desired internal res, it starts up windowed, but you can alway alt+enter into fullscreen. Its way better then having to set a fullscreen mode in dx9, and then live with it (no possibility to go to windowed without crashing the emu). |
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#2897 (permalink) |
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Registered User
Join Date: Jan 2008
Location: dstoncu
Posts: 15
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I'm not sure that this is related to the plugin but with a 8800gtx dx9 it can't run any games without texture glitches, when texture filtering is enabled: (all plugins updated ect...) See attachments Sorry if this is have been already mentioned but the search function of this forum seems buggy
Last edited by bositman; August 17th, 2008 at 09:56.. Reason: Attached pics |
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#2898 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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First use the attachment feature of the forum for pics,it keeps threads clean. Second,this is not a bug,it is widely known that this kind of filtering can cause glitches like these.Not a bug,perfectly normal,if it bothers you disable filtering
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#2899 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Finland
Posts: 27
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Anyone else noticed that blend doesn't cause huge fps hit anymore? Actually I have exactly same fps with it than with other interlace options. Week or two ago it dropped fps seriously. Tested with ffx-2. Nice job. No idea what svn revision has fixed it or is it my gfx card's new driver but the improvement is huge! |
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#2900 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Nothing actually runs faster, it was done wrong up till now. See The Speed-up Loop - The Daily WTF for a similar case
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