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Old August 15th, 2008   #2881 (permalink)
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Thanks Gabest for the gsdx fix. Ill send you what I promise.
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Old August 15th, 2008   #2882 (permalink)
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Hi
I got a problem with the plugin GSdx 0.1.9 ssse3 only. ssse2 didn't show this problem with the game SMT Digital Devil saga 2.
As I push Run - a screen to choose my refresh rate between 50 and 60 appear
I get glitches (like wrong refresh rate) and whichever I choose 50/60 It's still glitching.
Didn't check ssse4 cause my pc doesn't support it.

I can play with ssse2 but it's slower that's why I rise this problem.
Thanks.
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Old August 15th, 2008   #2883 (permalink)
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Thanks for the plugin, Gabest. I've used other software you've worked on over the years. You're a great coder. You can consider me a fan.

I've got a question about how to properly configure GSdx10. I'm running a Q9450 and 4870 on Vista Business x64, so I'm using the DX10-SSE4 version. I can't get the plugin to launch the video window the way I'd like. Maybe I have a misunderstanding about the different options.

My ideal resolution is 1680x1050@60Hz. The plugin never starts the game when I tell it to use this resolution. I've never been able to get the plugin to start without it being windowed. Also, the DX Internal Resolution and NLOOP hack have helped at times and hindered at others.

What would be the ideal setting for me, image-quality-wise?
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Old August 16th, 2008   #2884 (permalink)
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@Kaishi:
press alt+enter to get in fullscreen in DX10 Mode.
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Old August 16th, 2008   #2885 (permalink)
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Thanks tallbender for your relply.
Are both SRW OG playable using gsdx 1.9?

Whenever I tried using gsdx 1.9 I get some issues in the background of the games like in
Final Fantasy X, Super Robot Wars Series and Ar Tonelico.

In the FFX the FMV is also not displaying correctly. There are some kind of a color issues. But when I use GSDX 1.8 Those background issues are not present.

BTW Ar Tonelico still have that weird graphics issue wherein the background is not properly rendered. I mean that instead of the normal background picture, it is splitted into two and starts at the center then ends to the left screen. I hope you get me guys. Ill post my screenshots later.

Are there anybody out there experiencing the same problems I have?

1 thing that im happy about 1.9 is that the graphical issues in Namco X Camcom is fixed.
Thanks Gabest!

Im using gsdx 1.9 official
SSE2 only
My processor is only pentium D.
Directx 9.0c
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Old August 16th, 2008   #2886 (permalink)
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Is it normal to get so many warnings for gsdx compilation?

Quote:
1>Finished generating code
1>LINK : warning LNK4199: /DELAYLOAD:d3dx9_39.dll ignored; no imports found from d3dx9_39.dll
1>LINK : warning LNK4199: /DELAYLOAD:d3dx10_39.dll ignored; no imports found from d3dx10_39.dll
1>GSdx - 0 error(s), 19 warning(s)
I got the latest DirectX Runtime (August) and latest DirectX SDK (june) as well. There's other warnings, like this:

Quote:
1>GSLocalMemory.cpp
1>.\GSLocalMemory.cpp(1310) : warning C4244: '=' : conversion from 'DWORD' to 'WORD', possible loss of data
1>.\GSLocalMemory.cpp(1327) : warning C4244: '=' : conversion from 'DWORD' to 'BYTE', possible loss of data
1>.\GSLocalMemory.cpp(1344) : warning C4244: '=' : conversion from 'unsigned long' to 'BYTE', possible loss of data
1>.\GSLocalMemory.cpp(1361) : warning C4244: '=' : conversion from 'DWORD' to 'BYTE', possible loss of data
1>.\GSLocalMemory.cpp(1378) : warning C4244: '=' : conversion from 'unsigned long' to 'BYTE', possible loss of data
1>.\GSLocalMemory.cpp(1395) : warning C4244: '=' : conversion from 'unsigned long' to 'BYTE', possible loss of data
I'm doing something wrong? Because the gsdx.dll generated is behaving very weird on pcsx2 (a lot of strange bugs not present in 0.1.9 846).

btw, 846 compile fine. the problem start with 848.
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Old August 16th, 2008   #2887 (permalink)
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What kind of weird behavior?

You can ignore the second group of warnings, first one comes up because I switched to the august update of dxsdk.

Quote:
Originally Posted by khestoi2 View Post
Thanks tallbender for your relply.
Are both SRW OG playable using gsdx 1.9?

Whenever I tried using gsdx 1.9 I get some issues in the background of the games like in
Final Fantasy X, Super Robot Wars Series and Ar Tonelico.

In the FFX the FMV is also not displaying correctly. There are some kind of a color issues. But when I use GSDX 1.8 Those background issues are not present.

BTW Ar Tonelico still have that weird graphics issue wherein the background is not properly rendered. I mean that instead of the normal background picture, it is splitted into two and starts at the center then ends to the left screen. I hope you get me guys. Ill post my screenshots later.

Are there anybody out there experiencing the same problems I have?
The split background is not a gsdx bug as far as I know, there is something wrong at the image transfer. You could post a few screenshots of the rest.

Last edited by gabest; August 16th, 2008 at 14:14.. Reason: Automerged Doublepost
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Old August 16th, 2008   #2888 (permalink)
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Quote:
Originally Posted by gabest View Post
What kind of weird behavior?
Never mind, it must been me playing around with pcsx2 settings. I coulnd't reproduce the bugs anymore (the behavior was the entire screen flicking and some garbage displaying from time to time)

Changing subject, about Jak 3: It's almost 100% emulated, aside from a few things.

Take a look on a video I've made with 0.1.9 software mode.

For hardware mode, see screenshots attached.

And here's a dump.

ps: dont brother trying to correct that lines on their faces, it's a pcsx2 bug (disabling EE/IOP recompiler fix it). the main problem is the eyes.

And for last, if you need to run Jak 3 use TLB build.
Attached Images
File Type: jpg gsdx_20080816071245.jpg (67.9 KB, 42 views)
File Type: jpg gsdx_20080816071415.jpg (60.1 KB, 36 views)
File Type: jpg gsdx_20080816071425.jpg (66.4 KB, 45 views)
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Old August 16th, 2008   #2889 (permalink)
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Gabest, please check your pm inbox.
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Old August 16th, 2008   #2890 (permalink)
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Curious, when using DX10 all games start up in windowed mode. I have to hit Alt Enter to switch to the fullscreen resolution. (not a bad thing!)

In DX9 mode they always start up as whatever resolution i had set in the options.

Is that going to always start that way in DX10? Because I love it.

If i use DX9 and hit alt-enter to go back to windowed mode it freezes the emulator every time. DX10 is of no issues.
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Old August 16th, 2008   #2891 (permalink)
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Indeed,gabest said dx10 had that implemented by its' own,he didn't do it himself
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Old August 16th, 2008   #2892 (permalink)
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excellent news, thank you.

vista is slowly gaining its ground for me.
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Old August 16th, 2008   #2893 (permalink)
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Yea, but in DX10 mode you can't pick fullscreen resolutions, it will just stretch the window to your desktop resolution.
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Old August 16th, 2008   #2894 (permalink)
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Borisz: The dx10 way is perfect. You set your desired internal res, it starts up windowed,
but you can alway alt+enter into fullscreen. Its way better then having to set a fullscreen
mode in dx9, and then live with it (no possibility to go to windowed without crashing the emu).
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Old August 17th, 2008   #2895 (permalink)
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Real shame that that cant be added to the dx9 one.
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Old August 17th, 2008   #2896 (permalink)
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Game name: Superman Returns (SLUS_214.34)

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Problem: Post processing?

GS attached.
Attached Images
File Type: jpg gsdx_20080817115520.jpg (38.5 KB, 23 views)
Attached Files
File Type: 7z supermanreturns.7z (3.37 MB, 20 views)
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Old August 17th, 2008   #2897 (permalink)
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I'm not sure that this is related to the plugin but with a 8800gtx dx9 it can't run any games without texture glitches, when texture filtering is enabled:
(all plugins updated ect...)

See attachments


Sorry if this is have been already mentioned but the search function of this forum seems buggy
Attached Images
File Type: jpg image1bq4.jpg (39.0 KB, 26 views)
File Type: jpg image2eg4.jpg (44.4 KB, 23 views)

Last edited by bositman; August 17th, 2008 at 09:56.. Reason: Attached pics
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Old August 17th, 2008   #2898 (permalink)
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First use the attachment feature of the forum for pics,it keeps threads clean.
Second,this is not a bug,it is widely known that this kind of filtering can cause glitches like these.Not a bug,perfectly normal,if it bothers you disable filtering
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Old August 17th, 2008   #2899 (permalink)
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Anyone else noticed that blend doesn't cause huge fps hit anymore? Actually I have exactly same fps with it than with other interlace options. Week or two ago it dropped fps seriously. Tested with ffx-2.

Nice job. No idea what svn revision has fixed it or is it my gfx card's new driver but the improvement is huge!
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Old August 17th, 2008   #2900 (permalink)
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Nothing actually runs faster, it was done wrong up till now. See The Speed-up Loop - The Daily WTF for a similar case
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