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Old August 12th, 2008   #2841 (permalink)
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Not yet, what troubles do you have?
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Old August 12th, 2008   #2842 (permalink)
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If I use "\\.\D:", which is my dvd-rw, open works, but every ioctl, readfile, getfilesize, ... anything I try on the device, fails.

explorer can browse the dvd jsut fine, isobuster can show me sectors, imgburn can rip it... but my plugin, trying to use raw reading + ioctl (for DVD_READ_STRUCTURE), fails.

EDIT: Now I'm confused. I compiled your plugin set to \\.\D: isntead of H:, and it worked. Meaning your way of doing it works, but mine doesn't... for some strange reason.
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Last edited by GiGaHeRz; August 12th, 2008 at 23:53..
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Old August 13th, 2008   #2843 (permalink)
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GetFileSize(Ex) was the only one that did not work for me, but there is a ioctl replacement to get the size. Most of the dvd ioctl functions need a session id, did you start a session? Not that those functions are any use, mostly related to dvd video key exchange.
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Old August 13th, 2008   #2844 (permalink)
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No I did not start any session, and it used to work fine, and it works fine with daemon tools. It's something in the driver which seems to be rejecting access the way I do it... :/

I'll keep checking the differences in access "methods" between your code and mine, till I figure out what is it we do different, and makes yours work, but not mine. :P
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"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
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Old August 13th, 2008   #2845 (permalink)
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I'd still try starting a session, look at the documentation of IOCTL_DVD_START/END_SESSION, it's not very hard, and you just have to pass the returned session id to the other calls, instead of 0 you use now. If the session does not want to start, end it and retry.
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Old August 13th, 2008   #2846 (permalink)
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Well, I have a crush with GSdx 0.1.9 (and 0.1.4) in Rogue Galaxy, chapter 4. Enemy shadowman cause pcsx2 0.94 (and svn 377) to crush, trying diffecent config, SSE2-4, shaders model etc, but stil crush. I check it with ZeroGS, there was no crush.

It seems, that something within shadowman model or texture made game crush, because I could not turn camera on him. Maybe there is something more I should try?

I use WinXP with Core 2 E8400, 3 Gb of memory, ATI 4870 and DX9.0c.
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Old August 13th, 2008   #2847 (permalink)
 
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gabest can you make an drop down box where we can choose which sse too choose from, and the default is always 'auto' which automatically chooses which sse you have and executes.. ? just an idea ... because now you have 3 plugins and each one presents a difrent sse... instead of that we could have one.

still this is just an idea, and for an end user this is alot easyer tho its your choice.
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Old August 13th, 2008   #2848 (permalink)
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By the time you see that config dialog one of the dlls is already in use, it can't switch itself to another.
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Old August 13th, 2008   #2849 (permalink)
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Sir, Gabest.
I have a problem with tales of the abyss. here is a .avi Video and a .gs as usual in the .rar file.
Attached Files
File Type: rar tales of the abyss.rar (3.90 MB, 15 views)
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Last edited by Wagnard28; August 13th, 2008 at 23:08..
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Old August 13th, 2008   #2850 (permalink)
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Sorry to tell you, but Gabest isn't a hooker. Or last I heard.
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Old August 13th, 2008   #2851 (permalink)
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Last time I gave him donation and he indeed fix my problem with onimusha 3.
So he know I will pay him. So its up to him if he want to look in the issue or not.
And lol I dont think of him as a hooker , I sure hope he's not because my girl friend gonna kick my ass!
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Old August 13th, 2008   #2852 (permalink)
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Right...Anyway, if you don't remove your link from your sig, I'll have to give you an infraction because links to pcsx2 SVNs aren't allowed.
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Old August 13th, 2008   #2853 (permalink)
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Please Godwin can you point me where to find the rules thats say I cant give link of compile svn? Ive checked a bit around and the only thing I have found is that there is no support for pcsx2 svn and no request for svn.
The fact im giving a compile of the latest SVN with no support doesnt break any rule. ( I think)
SVN is open source, so Its kinda free of use. I'm merly offering a compiled verion with no support.
Correct me if im wrong.

Until you answer me, Ill remove the pcsx2 compiled svn on my site.I dont want to be in conflict with any mod or admin here.
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Last edited by Wagnard28; August 13th, 2008 at 18:45..
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Old August 13th, 2008   #2854 (permalink)
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Quote:
Originally Posted by Godwin View Post
Right...Anyway, if you don't remove your link from your sig, I'll have to give you an infraction because links to pcsx2 SVNs aren't allowed.
umm where is the problem if he mentioned that it is an unsupported build with no support?
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Old August 13th, 2008   #2855 (permalink)
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Quote:
<annoymouse> easy:
<annoymouse> on pcsx2 only original toa is fine
<annoymouse> any patches and transition and skits have broken bg
<annoymouse> whichs isnt really a problem
<annoymouse> i mean there's worse bugs
Also thanks for letting me know you downloaded the undub version too, Wagnard.
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Old August 13th, 2008   #2856 (permalink)
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??
My bg are ok people in the game speak english.
My bug is only present in gsdx; with zerogs it work fine and I have a legitimate copy i bough from blockbuster a few day ago..

Here is a video with zerogs and one with sound to prove that im not on the dark side of the force . it doesnt show the issue in my previous video.
Im waiting for your excuses and the answer for the SVN thing.
Attached Files
File Type: rar tales of the abyss zerogs.rar (720.9 KB, 8 views)
File Type: rar abyss with sound.rar (3.87 MB, 0 views)
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Last edited by Wagnard28; August 13th, 2008 at 19:39..
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Old August 13th, 2008   #2857 (permalink)
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Okay, found a bug with gsdx in FFXII USA.

Game: Final Fantasy XII - USA
CRC: 0779FBDB
Problem: When in the "Barheim Passage", the area right after the prisoner/judge scene, the graphics are all messed up. But only in that area. It appears to be the "light" that is shining through the upper windows in this dungeon but are getting graphically messed up. Like a bad shader.

GSdx Dx9 ,10, shader 2.0 and 3.0 all do it.

Tried both public and beta releases of pscx2.

Zero graphic plugin just does not work for me in FFXII, or if it loads its even worse than GSdx.

To make things more strange, if I talk to the merchant in this area the graphics clear up instantly. But as soon as I'm done talking to him it goes back to ugly.


The files required are here:
Index of /pcsx2

gsdx_20080813120820.gs
gsdx_20080813120820.jpg
pcsx2 2008-08-13 12-08-33-01 - FFXII - 0779FBDB.avi
Mcd002.ps2
SVN BUILD SS - 0779FBDB.008
0.94 BUILD SS - 0779FBDB.009


Code:
****Bug Report Description****
****Operating System****

Windows Vista Ultimate
Service Pack = 1.0


****User's GPU/RAM/CPU Information****

GPU Name: NVIDIA GeForce 8800 GTS
Total RAM>Recommended Specs

PCSX2 v0.9.4 save ver: 7a30000f
EE pc offset: 0x2a8
PSX pc offset: 0x208
CPU vender name =  GenuineIntel
x86Family =  Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
CPU speed =  2.949 Ghz
Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3


****PCSX2 Configuration****

[Interface]
Output(Console) Enabled = True
App Priority = Normal

[Plugins]
GS=GSdx-ssse3.dll

SPU2=spu2PeopsSound.dll
CDVD=CDVDiso.dll
PAD1=PadSSSPSX.dll
PAD2=PadSSSPSX.dll
DEV9=DEV9null.dll
USB=USBnull.dll
FW=FWnull.dll

[Cpu Options]
Frame L. = Limit
 -Custom FPS = 60
EERec on = False
VU1rec on = True
VU0rec on = True
DC on = True
MTGS on = True

[Misc]
Patches on = True
Hacks
 -Disable ABS hack = True
 -EE/IOP SYNC hack = True
 -Tighter SPU2 Sync = True

Report Created: 08-13-2008 Ver:1.12

Last edited by error4o4; August 13th, 2008 at 21:01..
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Old August 13th, 2008   #2858 (permalink)
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error4o4: I'd really like your memory card, or a working savestate. I wanna see if this bug occurs on my build.

Btw, this isn't caused by gsdx, but by pcsx2's vu recompilers
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Old August 13th, 2008   #2859 (permalink)
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Drat, not a gsdx issue eh? That bloody well stinks.

Here's the additional files as requested. (Added to previous post!)
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Old August 13th, 2008   #2860 (permalink)
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Ah yes, thanks.
The issue is indeed fixed on my build, along with all the text though
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