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#2801 (permalink) |
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PCSX2 Super Sayian 4
![]() Join Date: Jun 2008
Location: In a world
Posts: 80
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Just need to ask one thing..Which GSDX version has the post-processing enabled for Dragon Ball Z Budkai Tenkaichi 3?? @junior - Did you enable DC @ MTGS...and you have very weak graphic (it's weaker than 7300GT),did you OC the proc?? |
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#2803 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,903
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your game runs slow because of your weak processor. and this is the GSdx thread; don't talk about stuff that has nothing to do with GSdx in this thread!
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check out my blog ![]() |
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#2807 (permalink) | |
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Registered User
Join Date: May 2008
Location: Antioch
Posts: 25
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Quote:
Problem Event Name: APPCRASH Application Name: pcsx2svn377.exe Application Version: 0.0.0.0 Application Timestamp: 48497d30 Fault Module Name: GSdx-ssse3.dll Fault Module Version: 1.0.1.9 Fault Module Timestamp: 489be2e8 Exception Code: c0000005 Exception Offset: 00022f8e OS Version: 6.0.6001.2.1.0.256.1 Locale ID: 1033 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160 When I use use the previous version of GSDx it does not crash with that internal resolution. If it matters; I am using Directx 10 in hardware mode on a ATi 4850 with a e2180 @ 3.2GHz |
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#2808 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,206
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0.19 broke 65fps average in GT4 for me. Nice job, Gabest! ![]() And for those who say that HD 4800 series have issues... I confirm none.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#2809 (permalink) | ||
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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Quote:
Its only a none issue on quadcores and likely tricores as well. Poorer than expected performance still when teaming that card up with dualcore cpus. The problem seems likely to be the same one that was affecting HD 3000 series. HD4000 series seems to puts some of the workload on the cpu which the geforce series on the otherhand does not. The additional core(s) beyond 2 are able to handle the additional workload placed on them by the 4xxx series, as pcsx2 taxes the initial 2 cores to the max and cannot spare any cpu cycles for any other task without a drop in pcsx2 performance.
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#2810 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,206
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![]() True enough, but here's the issue in reality: usage about 30% on additional cores, all 4 cores running at 3.6GHz. So maybe it does stress the additional cores a bit, but with a dual-core like E8400 for instance... running at 4.2GHz or so, it should be able to saturate the difference in performance. And I wouldn't complain about the additional workload, since it net me an additional 10fps in GT4, which seems likely a GPU-limited title. On GeForce cards, although the additional cores won't be stressed, frame rates aren't as nice. So needless to say, this is like... PCSX2 fully utilizing a quad-core, in a way. And it suddenly makes an HD4000 series card so much more crucial for a quad-core system, if you ever want to run PCSX2 on it. And then this turns from an issue with low-end systems... to a blessing for high-end systems. Now you won't have anything to complain about when you buy a quad-core only for PCSX2.(In case you haven't noticed, 71fps. ;p With a GeForce 9800GTX, although the workload isn't stressing the CPU, it's only getting like 61fps or so. Actually 50fps with the last SVN. And note again, upgrading from 9600GT to 9800GTX on GeForce does nothing at all)
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#2811 (permalink) |
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Registered User
Join Date: Aug 2008
Location: United States
Posts: 1
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vista ultimate issue
Whenever i start 64 bit pcsx2 0.9.4 and go to config my plugins, none show up up but zeroGS in graphics even though i have gsdx1.8 in my plugins folder. also i read somewhere that there was a vm fix for vista but the link on pcsx2.net is down. anyone have it? heres my setup: Vista Ultimate x64, asus p5n32-e sli plus, q6600(G0)@3.0ghz, ati hd3850 256MB, 3GB 800MHZ ram, 400 GB sataII WD caviar
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#2812 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: St.Petersburg, Russia.
Posts: 118
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Hurlinggreen Update DirectX. Link is in the first post. About VM fix ask in pcsx2 forum, not here.
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sorry for my english. |
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#2814 (permalink) |
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Registered User
Join Date: Jan 2008
Location: Colombia
Posts: 15
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I just wanted to report that with the latest version I am finally able to get into the BIOS without having to use ZeroGS... It looks blurry, but it works. Thank you. Keep going.
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To be human is to know the fear of death, yet keep on fighting. Thermaltake Tsunami VA3000BWA | Seasonic M12 600W | Gigabyte GA-P35-DS3L | Intel Core 2 Quad Q6600 @ 3.0GHz | G.Skill PC2-6400 2GBPK 800 MHz | 2x1 Hitachi Deskstar P7K500 500 GB | eVGAŽ GeForce 8800GT 512 MB | LG L1753T 17" | System picture |
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#2815 (permalink) | |
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Estimate Analysis Trainer
![]() ![]() Join Date: Apr 2008
Location: Philippines
Posts: 141
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Quote:
i really glad to heard these 2 replys but i have no time to play srw oggtoo busy on alpha 3 i just wanted to finish EX-Hard mode.to unlock special mode...and then going to my next series neither MX or OGG.
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My Main PC:C2D E6750@2.66 Ghz(Not overclocked),GPU:9500GT 512MB-ddr3 128bit,PhysX:Yes(P:Nov 2008),1 pair Kingston-800-1GB[Total 2GB],P35-Neo(MSI),Seagate Barracuda 160GB(SATA),Windows XP(SP2),Cheat Engine 4.2=Not installed,Purchased:Jan 2008 My Sub PC:Pentium 4@2Ghz,512 MB RAM,Geforce4 MX4000 64MB-ddr 64bit(Spare:GeforceMX2-440 64MB-ddr 64bit),Windows XP(SP3,2600 build)and Windows98SE,2 hard disks 40GB and 10GB,Purchased:Jan 2003 My PCSX2 video gallery http://youtube.com/tallbender Can You Run it http://www.systemrequirementslab.com/referrer/srtest Last edited by tallbender; August 11th, 2008 at 05:26.. Reason: reply fix |
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#2816 (permalink) | |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,206
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Quote:
Anyway, that is apparently helping a lot more than I thought it would. 1024 x 1024 internal res GT4.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#2817 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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Gradius 5 still has the motion blur effect bug (cutscene at the second level), its actually worse then it was in 0.1.8. There texturing bug in the ranking screen also remains, though its not as bad as it was in 0.1.8. Neither happens in software mode, the latter does not happen in dx9 mode (in 0.1.8 - didn't test dx9 with 0.1.9). also, still no OSD and selectable fullscreen resolution in dx10 mode =( |
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#2819 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 559
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For me GT4 still crashes when you try to do a race (which wasn`t occuring 2 gsdx svn versions ago). The game runs perfect until you go to start a race. The camera does the usual switch to camera points around the vehicle and then the game crashes.
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Old habits die hard - System Shock PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card. |
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#2820 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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try the official 384 without X3 mod.. btw: GT4 works for me, but it always freeze on most racetracks and the fps going up to 300+... but the new york track just works fine.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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