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Old August 8th, 2008   #2781 (permalink)
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thanks for the new version man~! Keep up the great work
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Old August 8th, 2008   #2782 (permalink)
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Quote:
Originally Posted by retsuseiba View Post
Is 1.9.0 solve srw ogg background battle bug?

thank you very much
same here including SRW-MX
here my new issued videos.
YouTube - PCSX2:Super Robot Taisen MX
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Old August 9th, 2008   #2783 (permalink)
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ei tallbender naaus na ba ung mga black na lines sa SRW alpha 2 at 3??

regarding gsdx 1.9
are the graphical issues in these games fixed?

ar tonelico
namco x capcom
super robot wars alpha 2, 3
super robot wars OGG, Gaiden

Thanks..
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Old August 9th, 2008   #2784 (permalink)
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Quote:
Originally Posted by khestoi2 View Post
ei tallbender naaus na ba ung mga black na lines sa SRW alpha 2 at 3??

regarding gsdx 1.9
are the graphical issues in these games fixed?

ar tonelico
namco x capcom
super robot wars alpha 2, 3
super robot wars OGG, Gaiden

Thanks..
still have lines here in alpha 3 and MX
you can try the 2D mode....set the gray check in the checkbox "Texture Filtering"
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Old August 9th, 2008   #2785 (permalink)
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On any newer version of GSdx than 0.1.4 on DBZBT3 everything around me is dark.The first screen is with 0.1.4 and the second it's the same on any newer version than 0.1.4.Also with 0.1.4 a lot of games run faster(from 5 to 15fps more).If you want I can post dumps too but for some unknown reason GSdxGUI wont run the dumps while I'm using 0.1.4.
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File Type: jpg gsdx_20080809104838.jpg (204.4 KB, 66 views)
File Type: jpg gsdx_20080809104915.jpg (175.8 KB, 50 views)
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Old August 9th, 2008   #2786 (permalink)
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Great work Gabest!
Although i found a bug in gsdx. When u launch the "Online Start-Up Disc" using gsdx v1.9 and hardware mode in dx9, u can only see the sqaures and triangles and circles and Xs (u can't see "LOADING") and each time these are changed, the console ouputs : "unaligned memory pointer passed to ReadTexture" .
But using software mode (in DX9 also), u can see "LOADING" and the console no longer outputs this error message. So it seems as if the "LOADING" image is corrupted in gsdx's memory. I posted two screenshots for you to see the difference.
Keep up the good work
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File Type: jpg gsdx_20080809133700.JPG (5.1 KB, 27 views)
File Type: jpg gsdx_20080809133727.JPG (5.7 KB, 26 views)
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Old August 9th, 2008   #2787 (permalink)
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Quote:
Originally Posted by CheatMaster View Post
On any newer version of GSdx than 0.1.4 on DBZBT3 everything around me is dark.The first screen is with 0.1.4 and the second it's the same on any newer version than 0.1.4.Also with 0.1.4 a lot of games run faster(from 5 to 15fps more).If you want I can post dumps too but for some unknown reason GSdxGUI wont run the dumps while I'm using 0.1.4.
having the same exact issue on my end (1.7 to 1.9) -_- but some folks manage to run it fine (DX10 mode perhaps? or is teh post filter effect disabled on the game the cause?)
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Old August 9th, 2008   #2788 (permalink)
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I'm wondering why noone is talking about the xpad plugin in this thread. Nobody using the xbox controller?
To Gabest: Is there a new version in sight, maybe adding vibration?
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Old August 9th, 2008   #2789 (permalink)
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Vibration is already implemented, but it doesn't work in every game.
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Old August 9th, 2008   #2790 (permalink)
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Quote:
Originally Posted by tallbender View Post
same here including SRW-MX
here my new issued videos.
YouTube - PCSX2:Super Robot Taisen MX
i see your video. It's very nice

and srw ogg is same?
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Old August 9th, 2008   #2791 (permalink)
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I try Resident evil outbreak file 1 and 2, and seems does not working or I have some bad config?...

I use pcsx2v2 SVN 389 and gsdx v1.9 final.
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File Type: jpg gsx.JPG (28.3 KB, 30 views)
File Type: jpg reo.JPG (62.8 KB, 15 views)
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Dolphin SVN Builds r2239 (x86 & x64)
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Old August 9th, 2008   #2792 (permalink)
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xZaRo, no SVN support is allowed in these forums. Please read the rules.
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Old August 9th, 2008   #2793 (permalink)
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Quote:
Originally Posted by tich View Post
xZaRo, no SVN support is allowed in these forums. Please read the rules.
I know svn is not supported. But I put this for info and I don't thinks the emu has the problem, I thinks is some config on the gsx.

Edit: Sorry, I test on pcsx2 0.94 and seems it working. I think the problem was on some gsx config. sorry sorry.
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Dolphin SVN Builds r2239 (x86 & x64)

Last edited by xZaRo; August 9th, 2008 at 19:57..
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Old August 9th, 2008   #2794 (permalink)
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I am not sure what fixed it but metal gear solid 3 subsistence is working correctly now. Might be a combination of alpha beta gammas.

BTW: I love playing ps2 games at HD resolutions!
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Old August 9th, 2008   #2795 (permalink)
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Great work noticed KH2 runs smoother...now i guess its time for pcsx to catch up
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Old August 10th, 2008   #2796 (permalink)
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Quote:
Originally Posted by Coolsvilleman View Post
I am not sure what fixed it but metal gear solid 3 subsistence is working correctly now. Might be a combination of alpha beta gammas.
i think MGS3 has a PCSX2 crash at one point that's impossible to get passed. Its a DMA error, so the problem is PCSX2's fault.
(i haven't tried it myself, but that's what I've heard )
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Old August 10th, 2008   #2797 (permalink)
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Quote:
Originally Posted by xZaRo View Post
Edit: Sorry, I test on pcsx2 0.94 and seems it working. I think the problem was on some gsx config. sorry sorry.
gsx?

if its a pcsx2 problem report it to the devs.
with some detailed informations like what revision you're using, and what the console outputs.
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Old August 10th, 2008   #2798 (permalink)
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Quote:
Originally Posted by Harleking View Post
I'm wondering why noone is talking about the xpad plugin in this thread. Nobody using the xbox controller?
To Gabest: Is there a new version in sight, maybe adding vibration?
This new controller plug-in works fantastic on FFXXII when using an XBC, complete with rumble function with official drivers.

One thing I noticed about the latest GSDx plug-in is that if I change the internal resolution to 1680x1050, Final Fantasy 12 will crash during the introduction. If I leave it alone the game runs great.
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Old August 10th, 2008   #2799 (permalink)
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I've been wondering, would an option where the window size is determined by the game's native size be possible? For example, a game i'm running is using 512x448 as native resolution, but the window size is 844x613.

i'd like an option for the window size to change depending from the native resolution to match it, or at least to be able to specify my own resolution and force the emulator's window to appear in that res.

Also by the way, spectral vs generation now looks right, besides some sprite glitching on the borders because the game's resolution and window resolution don't match.
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Old August 10th, 2008   #2800 (permalink)
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Hallo everyone,on youtube I see budokai 3 runs fast with amd athlon 64 x2 4000+ geforce 7300 gt.I have a geforce 8400 gs and amd athlon 64 x2 5000+ and runs 34 fps.WhY?
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