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#2781 (permalink) |
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GameCube Player!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
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thanks for the new version man~! Keep up the great work
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My Specs: Intel Core 2 Duo E6600, Sapphire Radeon 4890 Toxic, 4GB DDR2 5300 RAM, Windows XP Professional Service Pack 3 |
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#2782 (permalink) | |
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Estimate Analysis Trainer
![]() ![]() Join Date: Apr 2008
Location: Philippines
Posts: 141
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Quote:
here my new issued videos. YouTube - PCSX2:Super Robot Taisen MX
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My Main PC:C2D E6750@2.66 Ghz(Not overclocked),GPU:9500GT 512MB-ddr3 128bit,PhysX:Yes(P:Nov 2008),1 pair Kingston-800-1GB[Total 2GB],P35-Neo(MSI),Seagate Barracuda 160GB(SATA),Windows XP(SP2),Cheat Engine 4.2=Not installed,Purchased:Jan 2008 My Sub PC:Pentium 4@2Ghz,512 MB RAM,Geforce4 MX4000 64MB-ddr 64bit(Spare:GeforceMX2-440 64MB-ddr 64bit),Windows XP(SP3,2600 build)and Windows98SE,2 hard disks 40GB and 10GB,Purchased:Jan 2003 My PCSX2 video gallery http://youtube.com/tallbender Can You Run it http://www.systemrequirementslab.com/referrer/srtest |
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#2783 (permalink) |
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Registered User
Join Date: Aug 2008
Location: philippines
Posts: 5
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ei tallbender naaus na ba ung mga black na lines sa SRW alpha 2 at 3?? regarding gsdx 1.9 are the graphical issues in these games fixed? ar tonelico namco x capcom super robot wars alpha 2, 3 super robot wars OGG, Gaiden Thanks.. |
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#2784 (permalink) | |
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Estimate Analysis Trainer
![]() ![]() Join Date: Apr 2008
Location: Philippines
Posts: 141
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Quote:
you can try the 2D mode....set the gray check in the checkbox "Texture Filtering"
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My Main PC:C2D E6750@2.66 Ghz(Not overclocked),GPU:9500GT 512MB-ddr3 128bit,PhysX:Yes(P:Nov 2008),1 pair Kingston-800-1GB[Total 2GB],P35-Neo(MSI),Seagate Barracuda 160GB(SATA),Windows XP(SP2),Cheat Engine 4.2=Not installed,Purchased:Jan 2008 My Sub PC:Pentium 4@2Ghz,512 MB RAM,Geforce4 MX4000 64MB-ddr 64bit(Spare:GeforceMX2-440 64MB-ddr 64bit),Windows XP(SP3,2600 build)and Windows98SE,2 hard disks 40GB and 10GB,Purchased:Jan 2003 My PCSX2 video gallery http://youtube.com/tallbender Can You Run it http://www.systemrequirementslab.com/referrer/srtest |
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#2785 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,543
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On any newer version of GSdx than 0.1.4 on DBZBT3 everything around me is dark.The first screen is with 0.1.4 and the second it's the same on any newer version than 0.1.4.Also with 0.1.4 a lot of games run faster(from 5 to 15fps more).If you want I can post dumps too but for some unknown reason GSdxGUI wont run the dumps while I'm using 0.1.4.
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#2786 (permalink) |
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PCSX2 BIG FAN
![]() Join Date: Jul 2006
Location: Lebanon
Posts: 68
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Great work Gabest! ![]() Although i found a bug in gsdx. When u launch the "Online Start-Up Disc" using gsdx v1.9 and hardware mode in dx9, u can only see the sqaures and triangles and circles and Xs (u can't see "LOADING") and each time these are changed, the console ouputs : "unaligned memory pointer passed to ReadTexture" . But using software mode (in DX9 also), u can see "LOADING" and the console no longer outputs this error message. So it seems as if the "LOADING" image is corrupted in gsdx's memory. I posted two screenshots for you to see the difference. Keep up the good work
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PC: INTEL Pentium D 3.4 GHz , 1GB DDR2 Kingston, Geforce 7600GS 512MB PCI-X , Win XP Pro SP2 PS2: SCPH-70012 v12 USA |
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#2787 (permalink) | |
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Irregular User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,517
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Quote:
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#2789 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Vibration is already implemented, but it doesn't work in every game.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#2791 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 231
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I try Resident evil outbreak file 1 and 2, and seems does not working or I have some bad config?... I use pcsx2v2 SVN 389 and gsdx v1.9 final.
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Windows XP Professional SP2 x64 / Windows 7 Ultimate beta 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. ![]() Dolphin SVN Builds r2239 (x86 & x64)
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#2792 (permalink) |
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PCSX2 BIG FAN
![]() Join Date: Jul 2006
Location: Lebanon
Posts: 68
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xZaRo, no SVN support is allowed in these forums. Please read the rules.
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PC: INTEL Pentium D 3.4 GHz , 1GB DDR2 Kingston, Geforce 7600GS 512MB PCI-X , Win XP Pro SP2 PS2: SCPH-70012 v12 USA |
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#2793 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 231
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Quote:
Edit: Sorry, I test on pcsx2 0.94 and seems it working. I think the problem was on some gsx config. sorry sorry.
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Windows XP Professional SP2 x64 / Windows 7 Ultimate beta 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. ![]() Dolphin SVN Builds r2239 (x86 & x64)
Last edited by xZaRo; August 9th, 2008 at 19:57.. |
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#2794 (permalink) |
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Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,560
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I am not sure what fixed it but metal gear solid 3 subsistence is working correctly now. Might be a combination of alpha beta gammas. BTW: I love playing ps2 games at HD resolutions!
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Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
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#2796 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,903
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Quote:
(i haven't tried it myself, but that's what I've heard )
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Quote:
check out my blog ![]() |
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#2797 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
if its a pcsx2 problem report it to the devs. with some detailed informations like what revision you're using, and what the console outputs.
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#2798 (permalink) | |
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Registered User
Join Date: May 2008
Location: Antioch
Posts: 25
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Quote:
One thing I noticed about the latest GSDx plug-in is that if I change the internal resolution to 1680x1050, Final Fantasy 12 will crash during the introduction. If I leave it alone the game runs great. |
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#2799 (permalink) |
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Unregistered User. Ya Rly
![]() Join Date: Jun 2006
Location: Poland
Posts: 78
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I've been wondering, would an option where the window size is determined by the game's native size be possible? For example, a game i'm running is using 512x448 as native resolution, but the window size is 844x613. i'd like an option for the window size to change depending from the native resolution to match it, or at least to be able to specify my own resolution and force the emulator's window to appear in that res. Also by the way, spectral vs generation now looks right, besides some sprite glitching on the borders because the game's resolution and window resolution don't match. |
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