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Old August 1st, 2008   #2681 (permalink)
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tales of abyss at svn 836:

good news: start menu is back, no blinking. fine with DX9 and DX10

bad news: you cant see anything ingame now
Attached Images
File Type: jpg gsdx_20080801194434.jpg (162.5 KB, 42 views)
File Type: jpg gsdx_20080801194515.jpg (103.8 KB, 49 views)
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Old August 2nd, 2008   #2682 (permalink)
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Which part is it? The intro and the beginning was alright, the room and some kind of inner garden. Also the .gs. Didn't try further.
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Old August 2nd, 2008   #2683 (permalink)
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Quote:
Originally Posted by gabest View Post
Which part is it? The intro and the beginning was alright, the room and some kind of inner garden. Also the .gs. Didn't try further.
the room and inner garden are fine. but when the action begins (when you leave the castle) everything is messed up.

check my memorycard file: Mcd001.7z (load the second save)

Or I can provide a new dump if you want.

ps: the first part of the game never had the "ghost effect" problem (with any gsdx version) and maybe that's why it isnt affected by the new problem. if you cant load my save, playing the game for about 5 minutes get you out of the castle and you'll see it for yourself
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Old August 2nd, 2008   #2684 (permalink)
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Is there a trick to get the gsdx source to compile? I can't get it to compile for the life of me no matter what I do.

I'm using Visual Studio 2008, have the Windows SDK and DirectX SDK - June 2008.

I don't know if we are allowed to discuss this, I know at least for PCSX2 we are not allowed to discuss compiling, not sure if the same applies to plugins such as gsdx.

I apologize if it isn't allowed.
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Old August 2nd, 2008   #2685 (permalink)
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What's the first error you get?
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Old August 2nd, 2008   #2686 (permalink)
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I'm not quite sure if they're known yet, but I have a few bus to report:

In Virtua Fighter 4 (not Evolution) there still is the dark background. This bug was introduced in a much earlier version of GSdx. It works correctly in software mode or in ZeroGS.

In Project Zero (=Fatal Frame) you get garbage when taking a photo. Also a should be waft-like effect on some ghosts is only displayed as a grid of moving white dots. Might be a PCSX2 error though, I don't know.

Finally in Drakan: The Ancients' Gates the sky is lightly corrupted. Also the sun effect is popping in and out of the sky while it should be visible all the time. Both is rendered correctly in software mode.

This is all with the latest PCSX2 beta and GSdx 0.1.9 SVN 838.
I've attached scrrenshots to this post. If you need gs dumps please say it.
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File Type: jpg vf4.jpg (220.7 KB, 40 views)
File Type: jpg pz1.jpg (93.9 KB, 16 views)
File Type: jpg pz2.jpg (141.6 KB, 21 views)
File Type: jpg drakan2.jpg (189.1 KB, 48 views)
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Old August 2nd, 2008   #2687 (permalink)
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Reporting problems:-

1. Metal Gear Solid 3- water garbage still exists (in HW mode). Attaching different .gs this time. If you want a memory card I can try to find one (depends on what version of the game you have).

2. Pink Pong- Menus are all messed up (in HW mode). Attaching a block dump.

http://www.filemojo.com/023483417760262/Pink_Pong.7z

3. ICO still crashes in hardware mode. I think you have the game (it requires run-execute anyway).
Attached Images
File Type: jpg gsdx_20080819002427.jpg (55.0 KB, 10 views)
Attached Files
File Type: 7z snap.7z (3.21 MB, 3 views)
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Last edited by Prafull; August 18th, 2008 at 20:04.. Reason: fixed wrong attachments
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Old August 2nd, 2008   #2688 (permalink)
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Quote:
Originally Posted by gabest View Post
What's the first error you get?
If I don't delete the command line(s) in Pre-build Event of Gsdx or Xpad I get:

"Error 1 error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." xpad xpad"

Then I get another error except for Gsdx.

If I delete the command lines for Pre-Buil events for Gsdx and Xpad I get these errors when attempting to compile the source:

"Error 1 error C3861: 'XInputEnable': identifier not found e:\My Documents\My Downloads\gsdx\xpad\xpad.cpp 587 xpad"

"Error 2 error C3861: 'XInputEnable': identifier not found e:\My Documents\My Downloads\gsdx\xpad\xpad.cpp 609 xpad"

"Error 3 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory e:\My Documents\My Downloads\gsdx\gsdx\GSdx.cpp 29 GSdx"

And the console output:

Code:
1>------ Rebuild All started: Project: GSdx, Configuration: Release SSE2 Win32 ------
1>Deleting intermediate and output files for project 'GSdx', configuration 'Release SSE2|Win32'
2>------ Rebuild All started: Project: xpad, Configuration: Release SSE2 Win32 ------
2>Deleting intermediate and output files for project 'xpad', configuration 'Release SSE2|Win32'
2>Compiling...
1>Compiling...
1>stdafx.cpp
2>stdafx.cpp
2>Compiling...
1>Compiling...
2>xpad.cpp
1>GSWnd.cpp
2>.\xpad.cpp(587) : error C3861: 'XInputEnable': identifier not found
2>.\xpad.cpp(609) : error C3861: 'XInputEnable': identifier not found
1>GSVertexList.cpp
1>GSVector.cpp
1>GSUtil.cpp
1>GSTextureNull.cpp
1>GSTextureFX9.cpp
1>GSTextureFX10.cpp
1>GSTextureCache9.cpp
1>GSTextureCache10.cpp
1>GSTextureCache.cpp
1>GSTexture9.cpp
1>GSTexture10.cpp
1>GSTexture.cpp
1>GSTables.cpp
1>GSSettingsDlg.cpp
1>GSSetting.cpp
1>GSRendererSW.cpp
1>GSRendererNull.cpp
1>GSRendererHW.cpp
1>GSRenderer.cpp
1>Compiling...
1>GSRasterizerEx.cpp
1>GSRasterizer.cpp
1>GSPerfMon.cpp
1>GSdx.cpp
1>.\GSdx.cpp(29) : fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory
1>GSDump.cpp
1>GSDirtyRect.cpp
1>GSDeviceNull.cpp
1>GSDevice9.cpp
1>GSDevice10.cpp
1>GSDevice.cpp
1>GSCrc.cpp
1>GSClut.cpp
1>GSCaptureDlg.cpp
1>GSBlock.cpp
1>GSAlignedClass.cpp
2>Build log was saved at "file://e:\My Documents\My Downloads\gsdx\xpad\Win32\Release SSE2\BuildLog.htm"
2>xpad - 2 error(s), 0 warning(s)
1>Build log was saved at "file://e:\My Documents\My Downloads\gsdx\gsdx\Win32\Release SSE2\BuildLog.htm"
1>GSdx - 1 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 2 failed, 0 skipped ==========
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Old August 2nd, 2008   #2689 (permalink)
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Tales of Abyss ingame is back to "normal" in svn 838 (for normal I mean graphic rendered ok but still with ghost effect).

Funny thing, start menu got broked again, with a new problem. Check the attached image.

Gabest, if this is giving you much work just let ToA alone (just fix intro menu and forget about it ). We can always play with 0.1.7, it doesnt have the misterious ghost effect bug.

I only asked you to fix it cause I thought was easy to do (I thought that mostly because 0.1.7 dont have the bug).
Attached Images
File Type: jpg gsdx_20080802102144.jpg (120.9 KB, 24 views)
File Type: jpg gsdx_20080802102150.jpg (155.3 KB, 33 views)
File Type: jpg gsdx_20080802102209.jpg (89.9 KB, 31 views)
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Old August 2nd, 2008   #2690 (permalink)
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Summon Night EX (J) CRC:0C3E8D76

Summon Night EX (J) CRC:0C3E8D76

Bug report
1. Glitch on face. (HW mode)
2. It can't see ending scene. Sound working but graphic didn't work. (HW mode)
Attached Images
File Type: jpg gsdx_20080802214206.jpg (217.3 KB, 30 views)
File Type: jpg gsdx_20080802214317.jpg (29.7 KB, 6 views)
Attached Files
File Type: 7z ending.7z (1,020.1 KB, 9 views)
File Type: 7z face glitch.7z (1.79 MB, 10 views)
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Old August 2nd, 2008   #2691 (permalink)
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GSdx 0.1.8 leads to pcsx2 crashing

I'm trying to run FFX from an ISO on my computer using GSdx 0.1.8 SSSE3; however, whenever I push "Run CD/DVD" using this plugin, it stops and Windows displays "pcsx2.exe has encountered a problem and needs to close..."

I'm pretty sure it's just this plugin that's giving me problems because the game works when I leave everything the same but switch the graphics plugin to ZeroGS.

I've already downloaded the DirectX runtimes; I read somewhere that there were additional DLLs? I don't know where to get those though

Plugins Configuration:
GSdx 0.1.8 SSSE3
Sound: PEOpS SPU2 1.9.0
Controller: SSSPSX PAD 1.6.0
Cdvdrom: Linuzappz Iso CDVD 0.7.0

Specs:
C2D 6750 2.66 ghz
eVGA 8800GT
2GB DDR2 800 RAM
Windows XP

Could someone tell me how to get this working (and/or where to get the necessary files?) If I need to give more information, just tell me. Thanks!
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Old August 2nd, 2008   #2692 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
If I don't delete the command line(s) in Pre-build Event of Gsdx or Xpad I get:
You can do that too, or install tortoisesvn and add it to the path, or get the exe from somewhere else.
Quote:
Originally Posted by Xtreme2damax View Post
"Error 1 error C3861: 'XInputEnable': identifier not found e:\My Documents\My Downloads\gsdx\xpad\xpad.cpp 587 xpad"
Windows SDK has an old header, put the DXSDK include directory before it, as it should be.
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Old August 2nd, 2008   #2693 (permalink)
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Ok, I did that. I also had to move the Library directory for the DXSDK before the Windows SDK directory.

I am down to one error now:

"Error 5 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory e:\My Documents\My Downloads\gsdx\gsdx\GSdx.cpp 29 GSdx"
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Old August 2nd, 2008   #2694 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Ok, I did that. I also had to move the Library directory for the DXSDK before the Windows SDK directory.

I am down to one error now:

"Error 5 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory e:\My Documents\My Downloads\gsdx\gsdx\GSdx.cpp 29 GSdx"
Open solution file instead of .vcproj or copy svnrev.h file from '.../gsdx/' to '.../gsdx/gsdx/'.
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Last edited by rainbow; August 2nd, 2008 at 18:05.. Reason: Automerged Doublepost
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Old August 2nd, 2008   #2695 (permalink)
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Quote:
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Open solution file instead of .vcproj or copy svnrev.h file from '.../gsdx/' to '.../gsdx/gsdx/'.
I don't even appear to have that file in any directory of the Source I downloaded, probably why I am getting that error.
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Old August 2nd, 2008   #2696 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I don't even appear to have that file in any directory of the Source I downloaded, probably why I am getting that error.
I don't know why exactly, but I had the same problem and for me simply putting the GSdx directory on C:\ instead of MyDocuments\... helped. Of course there has to be an option where you can configure that correctly, but I was too lazy to figure it out.
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Old August 2nd, 2008   #2697 (permalink)
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Ops my mistake - I had similiar prob with 'svnrev_template.h' file. But 'svnrev.h' is mentioned in the 'gsdx.cpp' but I can't find it in GSDX's source, so it probably comes with something else... Sry, u have to wait for proper answer from gabest or someone else.
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Old August 2nd, 2008   #2698 (permalink)
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You have to rename svnrev_template.h to svnrev.h
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Old August 2nd, 2008   #2699 (permalink)
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No, the pre-build step generates it.
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Old August 2nd, 2008   #2700 (permalink)
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Weird, every time I leave the Pre-Build event commands in tact I get errors:

Error 1 error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." GSdx GSdx

Error 2 error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." xpad xpad
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