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#2661 (permalink) |
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Registered User
Join Date: Feb 2003
Location: russia
Posts: 4
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The best version of GSdx for FFX in DX10 mode is 1.7 All later versions of plugin has this bug. |
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#2663 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Quote:
Quote:
Last edited by gabest; July 31st, 2008 at 14:45.. Reason: Automerged Doublepost |
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#2664 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Germany
Posts: 5
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Hi Fellas! I'm new here. I have a problem with the xpad plugin. Seems like it detects my xbox 360 controller coz all the buttons work perfectly in Final Fantasy X but unfortunately vibration feedback is not activated. And yes, I did activate it in the Final Fantasy X menu ;-) thank you in advance for your help edit: ohhh and it seems like my pcsx 2 tends to crash before starting with the new 1.8 gsdx version. It worked fine with 1.7. Any solution? |
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#2665 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,908
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harleking: did you remember to set BOTH pad plugins to xpad? if not, then it sometimes causes problems. and the crash you're getting is because you don't have the latest Direct X, the link is in Gabest's signature in the post above yours
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#2667 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,908
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i havn't tried xpad, but i think it automatically configures everything for you. i think you should try another game, and see if rumble works in that other game. off the top of my head, i know that you can check Vibration in Persona 3 by going to the options menu and turning Vibration on/off.
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check out my blog ![]() |
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#2668 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 1,187
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I've been doing some debugging with spu2ghz and its ability to show the current buffer usage. At 60 fps the buffer slowly but constantly fills, leading to an overflow if we didn't stretch it. At 59.94fps the buffer hovers around the same usage all the time. |
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#2669 (permalink) | ||
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Registered User
Join Date: Jul 2008
Location: Colombia
Posts: 11
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Quote:
In regard to the SvrR bug, it's a minor thing, so don't fret. I'll try to check it out myself and I'll tell you if I find anything. In any case, can anyone with Vista check if the bug is also on the DX10 version? If you don't have the game, just download the snap.7z I posted earlier and do the whole "rundll32 gsdx.dll,GSReplay <.gs file>" thing with it to see if the sign shows or not. Quote:
Last edited by pepeloco; July 31st, 2008 at 17:37.. Reason: Edited for clarity |
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#2670 (permalink) |
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Registered User
Join Date: Jul 2008
Location: In kingdomhearts
Posts: 1
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hello im new and all to the site but i wanna say that when i wanna play kingdomhearts 2 it lags and the disc doest go my fps is like8.5 then 2.4 i was wondering if you can help me out Thank You.
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#2672 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Colombia
Posts: 11
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Yeah, sorry. I misremembered what you told me. I thought you said that it might work on DX10, but you said that it did work. But did it work perfectly or just with less noise? UPDATE: Yeah, rama2 was right. It's a z problem. I located the polygon that draws the sign. At GSRendererHW9:: Draw, m_count is 12 and the polygon is a triangle strip. The attached png shows the values for m_vertices (.p and .t) from 0 to 11. If I understand all that data correctly, it draws two rectangles, one on top of the other. The first one is the correct one. (If I change m_count to 6, all the signs are drawn correctly). The question is what the hell does the other rectangle do? Notice the .t values. The first 6 use the texture correctly, the rest use the same texel over and over. Last edited by pepeloco; July 31st, 2008 at 21:34.. |
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#2673 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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gsdx 0.1.9 svn 833 introduced brand new bugs on tales of abyss and it's now unplayable. DX10: the start menu is back, but "blinking". Still the ghost effect, no change. DX9: the same as DX10, plus as soon as the intro shows up, fps drops to 9~10 fps. (going ingame doesnt help, same fps) I already tried everything on DX9, with no luck. Something got broked. Going back to 831 return normal fps (50+), but no start menu. And ghost effect remains in all of them (833, 831, 830, 829..., 0.1.8) Last edited by intellect; August 1st, 2008 at 00:50.. |
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#2674 (permalink) |
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Registered User
Join Date: May 2008
Location: Italy
Posts: 10
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Great Gabest!!! Now with rev 835 NBA 2K8 with directX 10 is perfect. The crowd is shown and glitches are absent.
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CPU: Core 2 Duo E8400 3.00 Ghz MB: MSI P35 Neo2-FR RAM: 2 GB DDR-2 Corsair Dominator 1066 mhz VIDEO: XFX 8800 GTX 768 mb HDD: 500 GB Seagate Barracuda SATA-2 7200 rpm POWER: Cooler Master 650 W |
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#2676 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,546
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I'm not really sure that's GSdx problem but from some time now(maybe from 82x)my mouse pointer can't exit the game window.I have to minimize or press Esc=>Run=>Execute to be able to exit the game window(Alt+Tab don't work,my mouse pointer is still locked in where the game windows is).This happens on pcsx2 377,384 and 389...on 0.9.4 is ok. No speedhacks,no frame skipping,just normal configuration. |
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#2677 (permalink) | ||
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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Quote:
Quote:
(i couldnt identify if you are talking to me hehe)
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#2680 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,546
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Quote:
.I just switch to Lilypad start the bios the switch back to SSSPSX and the problem was gone.I'm not using Lilypad because I don't see what the difference between them.I use Lilypad on the exact same way as SSSPSX.I have Logitech Dual Action and I don't have any problems with any of those plugins(what SSSPSX don't have I have it from my gamepad drivers). And the problem isn't that I want to hide the cursor but to be able to exit the game widow(I can't maximize the window if I can't...I don't play at full screen) |
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