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#2521 (permalink) |
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Registered User
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Location: asd
Posts: 129
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If it is like an image in photoshop, if you overlap many times the same image, it will get brighter or darker, so I guess it's sort of the same effect. Just a wild guess anyway lol.
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#2522 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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It has only 4mb video memory, if there is no space to create another texture then this is easier. PC hardware doesn't allow the same memory to be used for source and destination at the same time (shader input/output), gsdx just makes a copy first.
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#2526 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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That's an old one, serves as a n00b filter ![]() AndreaB: yea strange, dx9/d3d seem to have a problem, textures are flashing, I didn't really do anything to it. Last edited by gabest; July 17th, 2008 at 11:52.. |
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#2529 (permalink) | |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,840
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Quote:
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#2531 (permalink) | |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
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CPU Typ Mobile DualCore Intel Core 2 Duo T9300, 2466 MHz (12.5 x 197) CPU Bezeichnung Penryn CPU stepping C0/M0 Befehlssatz x86, x86-64, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
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![]() ASUS G50V
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#2533 (permalink) | |
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B( o Y o )BS!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Spain
Posts: 892
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"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years) The Book and other stories: Tears of Fantasy - An Online Book... by ME! MetaLife, Inc. (intro) SubGaea (intro) Crow Blade (intro for now) Memories - Prayer from the fallen hearts. My weblog... not like if there was too much to read on it tho. For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command. |
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#2534 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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hi gabest. gsdx 0.1.9 fixed a long time bug with Yakuza PAL (CRC D3F182A3): all the versions after 0.1.7 dont show game intro. now gsdx 0.1.9 svn 816 corrected that. BUT, and a big but, that svn messed up the graphic ingame totally. take a look on the attached screenshots and the little video i've made. gsdx 0.1.9 svn 813 dont have that bug. perfect graphic. but it doesnt show the intro ![]() I have uploaded a dump from svn 816 as well: Yakuza gsdx 0.1.9 svn 816 dump
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C2D E8400 @ 3900 Mhz | GF 8800 GT | P5K-SE 1104 | 2 GB Get GSdx 1.7 and GSdx 1.8 with larger window screen! Last edited by intellect; July 20th, 2008 at 08:18.. |
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#2535 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 146
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its not "messed up", thats the post processing-effect, somehow gabest activated it again on many games I tried (like ToA); its just a bit buggy, the effect is just too strong and the position (I think x-coordinate, but it could be z ) is not right. Wait until the next release of the svn. I think it would be great if gabest would add this function in the options, instead of writing down the CRCs in a "blacklist"
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Windows Vista Ultimate x64 (SP1)|AMD Athlon 64 X2 4600+ @3.35Ghz x2 (~40% OC)|6GB Kingston Value RAM 667 @745 5-4-3-5 DualChannel (2x 1GB + 2x 2GB)|XFX 9800GTX (835/2060/1205)(~24%/22%/10% OC)|750GB(F1)+500GB(T166) Samsung SATAII 9600GT+7300GT+SLI-Bridge= 9600GT Brick Old 9600GT broke 12 hours after purchase |
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#2536 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Yuna in FFX has a long stripe on her chin and neck in DX10 Mode in GSdx 0.1.8 (final) DX9 is fine. .GS file is not needed since gabest has this game ![]() edit: same problem in Revision 813 + Vsync doesn't work in DX10 mode, i get ugly tearing in fullscreen mode. vsync by the nvidia driver works fine, but not the one from the GSdx settings. hm any chance getting Antialiasing to work in DX10 ? it works in DX9, but DX9 mode is uberslow in Vista on graphic intensive places like mihen highroad ![]() in XP its fast like DX10 in Vista... hm...
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Last edited by NexXxus; July 21st, 2008 at 04:10.. |
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#2537 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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That Yakuza game had different problems, render target alpha channel as a palette index wrapped around to the beginning when it had the max value, and the texture cache wasn't smart enough to handle recursive rendering (that's when the texture and the rt are the same) more than once in a row.
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#2538 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Somewhere
Posts: 15
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Tales of the Abyss has improved slightly since 812, as the characters aren't totally invisible now. D3D9, hardware mode, SSE4, FBA and logarithmic Z enabled, r818. Software mode doesn't fix the weird 3D rendering, but it does fix the screen corruption on the skit (4th screenshot). Native res makes no difference. gsdx On another note, vsync seems to slow everything down horribly. I can never turn it on for that reason. And as people were mentioning it before, logarithmic Z also fixes some really strange graphics glitches in Disgaea 1. Perhaps the option should be on by default? Or does it break some stuff? Last edited by FironDraak; July 21st, 2008 at 07:58.. |
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#2539 (permalink) | |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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