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Old June 15th, 2008   #2101 (permalink)
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The GSDX 1.8 is working great and fast... just that there still is screen flicker in budokai tenkaichi 3...
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Old June 15th, 2008   #2102 (permalink)
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Exclamation See Bug REPORT For ALL FINAL FANTASY on GSdx V0.1.8 - SSE4

See Bug REPORT For ALL FINAL FANTASY on GSdx V0.1.8 - SSE4

To See Issue And Download Bug Report For ALL FINAL FANTASY

Click Here please....
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Old June 15th, 2008   #2103 (permalink)
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Quote:
Originally Posted by DaisukeJP View Post
and my cursor wont move out of the window..
that could happen if you have a different pad plugin for pad 1 & pad 2.

make sure they're both set to the same pad plugin.

Quote:
Originally Posted by DaisukeJP View Post
ey m8, could u implent Anti-Alaisning in ur Plugin. =)
AA barely does anything with gsdx; you get better results by raising the internal resolution.
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Old June 15th, 2008   #2104 (permalink)
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Exclamation See BUG REPORT For 6 RPG GAMES on GSdx V0.1.8 - SSE4

See BUG REPORT For 6 RPG GAMES on GSdx V0.1.8 - SSE4

To See Issue And Download Bug Report For 6 RPG GAMES

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Old June 15th, 2008   #2105 (permalink)
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Can't believe you guys forgot E7xxx, they are also Penryn 45nm, same Wolfdale core as E8xxx just half the cache, they have SSE 4.1....
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Old June 15th, 2008   #2106 (permalink)
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Gabest can you remove post-processing from that Bully version below?

The crc is C78A495D (SLES_535.61)
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Old June 16th, 2008   #2107 (permalink)
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Originally Posted by GiggaByte View Post
Can't believe you guys forgot E7xxx, they are also Penryn 45nm, same Wolfdale core as E8xxx just half the cache, they have SSE 4.1....
Thanks for pointing out,added.
AMMAREMF,the "bug report" you are posting is not at all helpful to gabest,that only shows what you are using it does not provide him any means to fix the issues.So please refrain from posting that here
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Old June 16th, 2008   #2108 (permalink)
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bositman, he doesn't even post graphical problems. He is just linking to his posts in the screenshot thread. I warned him once and he continued on, so that means he isn't reading this and just posts so he is going to have to be happy with two infractions.
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Old June 16th, 2008   #2109 (permalink)
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I'm afraid he doesn't read any of the posts. Perhaps sending him a pm would be more appropriate and save him from an infraction. Its possible isn't it to post in the thread without even enter it? Maybe he's doing that.
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Old June 16th, 2008   #2110 (permalink)
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Actually I just looked at his profile and he has 2 infractions and 1 user note. So he gets banned, I'm tired of his "Bug report" worthless posts. Because his screenshots don't even have any info to debug.
Okay, banned member #2 under my belt.
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Old June 16th, 2008   #2111 (permalink)
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Hi i'm playing Yu-gi-Oh gx tagforce evolution using:

-Gsdx .1.8.0 SSE2
-Differents builds of PCSX2 (i'm not asking support for the betas)

Well the main point is that no matter what build i use, the graphics look a bit messed up.
I.E: in the draw/set card/ etc cutscenes the characters look weird (missing polygons, strange random polygons rotations and other stuff)

I have similar issues when playing Naruto ultimate ninja (PCSX2 0.9.2) where there are lots of spiky polygons crowding the scenario

Well i've doing some research on the plugin/builds that i should use, but still don't get what i'm doing wrong. My question is.. The graphics my game shows are affected in anyway by the version of the emu? or it's absolutely plugin dependant?

i've seen screenshots on this games and they look as the should look

Here are my specs

AMD Athlon 64 x2 5000+ (2,6ghz)
ATI Radeon HD 2600 Pro (512) PCI-E
2Gb Ram (DDR2) Kingstone
Windows xp 64 Bits Edition

As for Fps the games range between 50-60

Thanks and forgive me if i made a mistake, english it's not my native lang

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Old June 16th, 2008   #2112 (permalink)
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does sse4 really helps in emulation?
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Old June 16th, 2008   #2113 (permalink)
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Quick question... where should I upload the compressed .bmp and .gs file for bug reports?
Also, what does spiky polygon syndrome look like?
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Old June 16th, 2008   #2114 (permalink)
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Quote:
Originally Posted by Tk2011 View Post
does sse4 really helps in emulation?
Yes. In some games only though.



Quote:
Originally Posted by GnatGoSplat View Post
Quick question... where should I upload the compressed .bmp and .gs file for bug reports?
Also, what does spiky polygon syndrome look like?
spiky polygon syndrome(SPS) looks like a bunch of random polygon all over the place. For example:
http://forums.ngemu.com/attachments/...x-untitled.jpg
and
http://forums.ngemu.com/attachments/...-hotwheels.jpg


For the .gs file compress it using 7Zip and split the file to the maximum uploadable file size.
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Old June 16th, 2008   #2115 (permalink)
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Thanks for pointing out,added.
AMMAREMF,the "bug report" you are posting is not at all helpful to gabest,that only shows what you are using it does not provide him any means to fix the issues.So please refrain from posting that here
Might as well add this to the list, or when they are out, whatever you pick. Get ready for the Core 2 Quad Q8200 - The Tech Report

Q8xxx will be 45nm with SSE4.
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Old June 16th, 2008   #2116 (permalink)
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Major problems with new plugin

I installed Gsdx 0.1.8 and pcsx2 crashes everytime I run a disc i've tried using SSE2, SSSE3, and SSE4 and everything crashes. (dont worry this same problem happens on PCSX2 0.9.4 so dont murder me about betas lol)

My Hardware is: Intel Core 2 Quad 6600 @ 3.0GHz, ATI Radeon X1950 PRO, Asus P5K-C Motherboard, 2 GB DDR2 1066MHz RAM.
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File Type: jpg Screen Snaper Image1.jpg (206.1 KB, 30 views)
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Old June 16th, 2008   #2117 (permalink)
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For the .gs file compress it using 7Zip and split the file to the maximum uploadable file size.
Thanks, I gave it a try. However, every time I try to upload, I get:

Invalid Post specified. If you followed a valid link, please notify the administrator

Am I missing a step?
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Old June 16th, 2008   #2118 (permalink)
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Quote:
Originally Posted by BlueChaos View Post
I installed Gsdx 0.1.8 and pcsx2 crashes everytime I run a disc i've tried using SSE2, SSSE3, and SSE4 and everything crashes. (dont worry this same problem happens on PCSX2 0.9.4 so dont murder me about betas lol)

My Hardware is: Intel Core 2 Quad 6600 @ 3.0GHz, ATI Radeon X1950 PRO, Asus P5K-C Motherboard, 2 GB DDR2 1066MHz RAM.
directX up2date?
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Old June 16th, 2008   #2119 (permalink)
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Quote:
Originally Posted by BlueChaos View Post
I installed Gsdx 0.1.8 and pcsx2 crashes everytime I run a disc i've tried using SSE2, SSSE3, and SSE4 and everything crashes. (dont worry this same problem happens on PCSX2 0.9.4 so dont murder me about betas lol)

My Hardware is: Intel Core 2 Quad 6600 @ 3.0GHz, ATI Radeon X1950 PRO, Asus P5K-C Motherboard, 2 GB DDR2 1066MHz RAM.
Are you using the dx10 version of gsdx? If you do, change it to dx9.
Copy the additional .dlls from the first post to your pcsx2 folder and update your directx on windows.
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Old June 16th, 2008   #2120 (permalink)
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in dbzbt3 there is dark screen in game but the flicker is gone how do i eliminate it? i tried friom my monitor options and it doesn`t fix it please help me
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