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#41 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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Will we still get updates on gsdx9 after this, by the way? |
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#44 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Germany
Posts: 48
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Maybe someone could test this using the DirectX 10 wrapper "Alky for games", it is available here as a preview: Falling Leaf | Alky Downloads |
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#46 (permalink) | |
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Creating Realities
Join Date: Mar 2004
Location: Trascendent Paradise
Posts: 31
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Quote:
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CPU: Intel Core 2 Duo E6600 @ 3.1Ghz Videocard: NVIDIA GeForce 8800GTX @ stock Memory: GeIL DDR2 PC2-8500 2Gb Motherboard: Nvidia Nforce 680i SLI Monitor: Sharp AQUOS 42" 6000:1 HardDisk: Seagate 400Gb 7200.10 |
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#47 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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I don't have Vista installed but am I glad your getting rid of the blur on some of the games. Street Fighter EX 3 is one of the worst offenders.
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 |
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#49 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: France
Posts: 50
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Config : Pentium core 2 Duo 2Ghz, 2Go Memory, Geforce 8600MGS 512Mo. Direct X10. Test GSDX10 : Texture filtering on D3D internal res : off Games : Crimson Sea 2 50FPS, no problem graphics : ![]() Drakengard 2 25-30FPS, vertical line black (D3D internal res : off and on) ![]() Melty blood act canza 50-55FPS, no problem graphics : ![]() Mortal Kombat Shaoling monks crash after have choose the hero : ![]() Onimusha dawn of dream 27-30FPS, bugs in the menu, ingame OK ! : ![]() Viewtifull joe 2 no problem graphic, 27FPS : ![]() Sengoku Basara 2 devil kings 2 27-30FPS no problem graphic : ![]() OKAMI is more speed and looks beautifull 30FPS, very playable. Devil may cry 2 40-50FPS (more speed that gsdx9 11 Shadow Of the colossus a bit speed that gsdx0 11 15FPS for me. bugs Graphics fixed but not all. Tekken 4 same speed that GSDX9. Rtype final (40-50FPS) and virtua fighter 4 Evo (27FPS) works now! games crash often with gsdx9........ Xcuse me for my ..... .... English ![]() GOOD ... Continue !!!! |
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#50 (permalink) |
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Registered User
Join Date: Sep 2006
Location: chicago, USA
Posts: 46
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I am very glad to see this under development. Good work, I'm going to try it now. Does DX10 offload stuff from the CPU and give it to the GPU? There are some big speed improvements I'm seeing.
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Opteron 165 1.8Ghz @ 2.91 Ghz | NVIDIA 8800 GTS | Asus a8n32 SLI Deluxe | 800+GB internal storage | 400GB external storage | 2GB DDR 529 3-6-6-11 (FFX peaks at 150fps) Asus w3j | intel core 2 duo t5500 1.66Ghz | ATI x1600 Mobility | 1Gb DDR2 667 | 100Gb HD |
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#51 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 520
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Gabest whatever you did in the DX10 plugin it (mostly) fixed the player model in SotC. Great job
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Case: Thermaltake Armor(GFX & CPU watercooled) PSU: 1000W Corsair CPU: E8500 @ 4.0 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX295 RAM: 4GB DDR2-1066 RAM OS: Windows Vista Home Premium 64bit |
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#52 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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I didn't realize it got fixed, lol, must be the same thing what fixed ffxii textures. hey, in the options there is progressive scan as an option, and 16:9 too! awesome game :P Last edited by gabest; December 6th, 2007 at 21:17.. |
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#54 (permalink) |
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Registered User
![]() Join Date: Nov 2006
Location: Brasil
Posts: 53
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God of to war, twirled the 60 fps in the beginning, when it enters in the same game is in 30 fps with progressive scan and showing 200% of speed, if to take off progressive scan, kills fps in 30, but goes down for 100% and the speed is as if he was slower, I did not understand what can be. to continue with the same graphical errors of the others plugins, must be something with the emulator and not plugin.
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#55 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 520
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FFX Stripes There is one flaw in GSDX that keeps FFX from being fully enjoyable. At least on my system. Randomly after scene changes, battles or accessing the Spheregrid i am getting GFX bugs in the form of stripes through background and landscape textures. Anyone got any idea about this? Or can anyone even confirm this error on their own machine? PS: Thankfully Blitzball aint affected.
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Case: Thermaltake Armor(GFX & CPU watercooled) PSU: 1000W Corsair CPU: E8500 @ 4.0 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX295 RAM: 4GB DDR2-1066 RAM OS: Windows Vista Home Premium 64bit |
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#56 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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this problem has been mentioned several times, it happens in GSDX9 too, but not in ZeroGS.
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#57 (permalink) | |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,556
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Quote:
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#60 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,508
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Oh yeah, quick question. Sorry I didn't ask earlier. Does gsdx10 use geometry shaders (sm 4.0)? If so, does that help improve performance? I wouldn't know because I don't have a DX10 card. Looking to upgrade though.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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