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Old November 18th, 2007   #61 (permalink)
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There is no sdk.dll in archieve. Where can I get it?
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Old November 18th, 2007   #62 (permalink)
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Get it here: http://www.libsdl.org/release/SDL-1.2.12-win32.zip
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Old November 18th, 2007   #63 (permalink)
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Quote:
Originally Posted by Dragonheart.by
There is no sdk.dll in archieve. Where can I get it?
This is not sdk.dll but SDL.dll, this is in the archives of the first versions.
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Old November 18th, 2007   #64 (permalink)
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OK, i placed this file in PCSX2 root directory, choosed MegaPad plugin and confugured it, but when I'm starting the game the emu shuts down without any error messages. Everything is fine with SSSPSX pad plugin...
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Old November 18th, 2007   #65 (permalink)
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what are your options ?
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Old November 18th, 2007   #66 (permalink)
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Old November 18th, 2007   #67 (permalink)
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normal.
what is the game you tried? pcsx2 config? plugins?
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Old November 18th, 2007   #68 (permalink)
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Look at the screenshots. Game - Resident Evil: Code Veronica X.
PCSX2 0.9.4. I tried to clear all bindings - no effect, only the emu is closing faster than with MegaPad fully configured.
Usinf win XP SP2.
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Old November 19th, 2007   #69 (permalink)
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Have any ideas? In which direction should I look for?
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Old November 19th, 2007   #70 (permalink)
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why do you use spu2null ? try another spu2 plugin, this plugin makes crash games, it could conflict with megapad.
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Old November 19th, 2007   #71 (permalink)
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Ofcourse I tried changing different plugins. I tried even to disable MTGS and DC - no effect.
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Old November 20th, 2007   #72 (permalink)
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very odd.

QUESTION TO EVERYBODY :
Do you think mouse support is useful ?
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Last edited by Luigi__; November 20th, 2007 at 08:40..
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Old November 20th, 2007   #73 (permalink)
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Quote:
Originally Posted by NHervé View Post
very odd.

QUESTION TO EVERYBODY :
Do you think mouse support is useful ?
Only for a limited number of games (fps etc).
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Old November 20th, 2007   #74 (permalink)
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okay. so can I remove mouse support ? this will be quite hard to implement under linux.
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Old November 20th, 2007   #75 (permalink)
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okay. so can I remove mouse support ? this will be quite hard to implement under linux.
I think if you want to do a release soon you can remove it. But we can always hope you will add it later on.
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Old November 20th, 2007   #76 (permalink)
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I think if you want to do a release soon you can remove it. But we can always hope you will add it later on.
I agree! I would've only needed mouse support as a questionable alternative to proper gamepad support. But now that we have a real plugin coming, there's no need for mouse.

EDIT: SDL seems to have some pretty nice mouse support, though, if you ever want to look into that later.

Last edited by Booma; November 20th, 2007 at 15:18..
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Old November 20th, 2007   #77 (permalink)
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yes sdl supports mouse but you must create a sdl window to enable sdl mouse & keyboard support.

ps : what ide/compiler do you use to build plugins under Linux ?
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Last edited by Luigi__; November 20th, 2007 at 18:50.. Reason: Automerged Doublepost
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Old November 20th, 2007   #78 (permalink)
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For IDE... well, KDevelop should have come with KDE. If you use Gnome, you should have Anjuta. But if you're just compiling, you said you had gcc already, right? What Linux distro have you been using, by the way?
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Old November 20th, 2007   #79 (permalink)
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i have kubuntu gutsy gibbon. I've tried Code::Blocks, but when I build my project it just says :<<
compiling pad.c
buliding :
sh : syntax error : "("
0 errors, 0 warnings
>>
or other like stuff, even when I put errors.
When I go in the release dir, no file has been created
I tried kdevelop, but what must I do to create a dynamic-library project ?
Linux is not as simple as windows.
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Old November 20th, 2007   #80 (permalink)
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For IDE... well, KDevelop should have come with KDE. If you use Gnome, you should have Anjuta. But if you're just compiling, you said you had gcc already, right? What Linux distro have you been using, by the way?
Is there the binary? Im using Ubuntu distro.
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