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Old August 1st, 2008   #201 (permalink)
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When u use the Xbox pad without xinput would mean that vibration won't work or am I wrong?
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Old August 3rd, 2008   #202 (permalink)
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I don't know if Xbox pad will be supported in version 1.4.0. If not, it'll be for next versions. I'm entirely rewriting MegaPad, the Windows version will use DirectInput and the Linux version will use SDL. I think I'll include my own module for force feedback under Linux, as I've noticed I can access the device identifier through the SDL joystick struct.

EDIT : For Linux I won't use SDL. I'll use my own module.
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Old August 11th, 2008   #203 (permalink)
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Hi.

I've 2 questions about force feedback, that I've difficulties to solve.

1 - I don't know if all PC controllers have same force feedback, and if the DirectInput force units give the same force on every joystick. I only have one joystick with force feedback.

2 - I've read that the DualShock II controllers have 6 force feedback channels, but I don't know if all the effects are applied at the same time, or one effect is applied, then another... I think all effects are applied at the same time, so I'll do this in Megapad, unless somebody proves that it's wrong.
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Old September 27th, 2008   #204 (permalink)
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Hi.

When I use PCSX2 start with MegaPad 1.3.3
and then PCSX2 will be error.

What's Happened?
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Old September 27th, 2008   #205 (permalink)
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Quote:
Originally Posted by Hiritsuki View Post
Hi.

When I use PCSX2 start with MegaPad 1.3.3
and then PCSX2 will be error.

What's Happened?
This forum didn't support betas version. Pretty sure you are using 0.95.
Or you will be wait 1.4.0. See his announcement.
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Old September 27th, 2008   #206 (permalink)
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Oh...that is how it is...

I think will wait 1.4.0 ^^"

Thanks
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Old December 29th, 2008   #207 (permalink)
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Ok so i downloaded 1.3.2 it hink thats what its called. And when i try to map my buttons it says like right when i click on it it changes to Num 3. Because others dont work i try to use analog stick for KH2 final mix but they dont work and my controller doesnt respond. So i used megapad 1.3.2 and I cant even map anything before i could on SSX but now it changes it to num 3 instantly.

Last edited by rawr9i6; December 29th, 2008 at 23:43.
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Old February 19th, 2009   #208 (permalink)
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I'm getting a serious error when I start up any Ace Combat game (haven't tried any others yet). The error is:

"Serious error: Failed to get handle to GS window. Input detection depends on it! Error: 87"
I assume this is why I can't get pcsx2 to recognize my controller, huh? :P

Additionally, after this error I get a "Error Opening PAD1 Plugin" error; regardless of what controller plugin I use. I assume this is what is causing LilyPad to fail as well.

The above problem vaporizes in Playground (I know, I know. Unsupported -- I'm just trying to get the most complete picture of my situation up here) and the error messages don't occur there ... however I have no input in Playground using MegaPad (or any other controller plugin) either. Assigning all keys, choosing the plugin directory again, unplugging and replugging the controller in, binding start to keyboard keys (f and g) and such do not work (again, for every plugin. and no, directX has no issues with the controller and yes, it does show up as it should where it should (game controllers, dxdiag, device manager, et cetera)).

Inside PCSX2, I can open up the controller with other plugins (such as LilyPad) I can check and all of the controller's raw input is there and responding as it should.

In essence: Everything seems to be working but it doesn't work in Playground and nothing works at all when in 0.9.4 (even the CDVD plugins fail to load properly).

What can I do?

The hardware I'm using for input is a Logitech Dual Action USB.
CPU: AMD Athlon 64 X2 Dual Core 5600+ (2.81GHz)
RAM: 2x1GB G.Skill
GPU: nVidia GeForce 9800 GSO (768 MB)
OS: Windows XP PRO SP2
Emu: PCSX2 v0.9.4
EmuGPU: ZeroGS KOSMOS 0.97.0
EmuSPU: P.E.Op.S SPU2 1.9.0
EmuCDVD: CDVDnull Driver 0.6.0
EmuP1: MegaPad Plugin 1.3.3
EmuP2: MegaPad Plugin 1.3.3

Last edited by Firgof; February 20th, 2009 at 01:02. Reason: Update
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Old March 16th, 2009   #209 (permalink)
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I know! I know! The old versions are so damn buggy. Look at their sources, they're horribly coded, really.
I would like to rewrite MegaPad, but I love working on DeSmuME and I can hardly find the motivation to work on MegaPad, so don't hold your breath. However, the new PCSX2 0.9.6 motivates me to make this new MegaPad.
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Old March 22nd, 2009   #210 (permalink)
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It has been freaking long since the last version. But the rewrite of MegaPad is in progress. I already have all the stuff needed for input. I just have to code the force feedback.
However, once the force feedback support is coded, MegaPad 2.0.0 is out! For Windows only, alas. But MegaPad 2.0.1 should be for both Windows and Linux.

I want to keep as much surprise as I can, but however I may tell you a few things:
- MegaPad will be completely rewritten, because it's freaking horribly coded.
- SDL will be dropped, the new version will use DirectInput, because I wanted to implement force feedback, which isn't supported by SDL.

EDIT: I finally decided to release a beta. Enjoy
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Old March 23rd, 2009   #211 (permalink)
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It can't use keyboard numpad.
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Old March 23rd, 2009   #212 (permalink)
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Yeah. I don't know what causes this bug.

EDIT: I found the faulty line.
Code:
if((i >= DIK_F1) && (i <= DIK_F12)) continue;
This line is meant to prevent the use of hotkeys; however the DirectInput values for the numpad keys are within DIK_F1 and DIK_F12.
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Last edited by Luigi__; March 23rd, 2009 at 16:46.
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Old May 29th, 2009   #213 (permalink)
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Quote:
Originally Posted by rs2moneyvip
Go to hell you stupid lifeless spammer!!!

When I received the email about the new post in this thread, I thought "wow! I'm getting feedback about MegaPad!", but no, I was wrong. It was just a stupid spam post. People don't give any feedback about it and it seems some of them are still downloading version 1.3.3.

Despite the captcha test it seems the spammer can still register. So he's actually an human? He must have no life to spend all his time spamming this forum.
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Old July 18th, 2009   #214 (permalink)
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I wanted to test this out, because i read that MegaPad can also detect pressure sensitive buttons like Triangle, Square, Circle and Cross.

(although if im wrong, then correct me of course.)

is it possible? because ive just hooked up my PS3 controller to my PC and i'd like to be able to use the pressure sensitive buttons.

thanks

Last edited by HeadCrash; July 19th, 2009 at 00:03.
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Old July 20th, 2009   #215 (permalink)
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I think your PS3 joystick should work with MegaPad. This including pressure buttons.
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Old August 9th, 2009   #216 (permalink)
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thanks good job
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Old August 10th, 2009   #217 (permalink)
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Where can I download MegaPad for Linux?

Thanks.
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Old August 20th, 2009   #218 (permalink)
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Hello

I am french so forgive all my mistake ^_^
I have downloaded the last version of your plugin (2.0 beta)
my problem : I can configure my pad (ps3, compatible with xp/vista) but it don't work, I can't play T_T
Can you explain me what to do ?

thank you
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