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#61 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
Last edited by Brandestoch; July 8th, 2007 at 03:31.. |
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#62 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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I don't know what you mean by "buttons dial" or "snowballing control". I had assumed "dial" referred to the d-pad, as a number of people have had issues with it, and it is a directional control (Hence a dial). Are they the black and white buttons on the xbox controller?
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#63 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
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#66 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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There's no special code for them. The same DirectInput code handles any key on the keyboard, mouse buttons, and all buttons on any other device. As long as they are normal button objects (And assuming they are the "L trigger" and "R trigger", they are normal button objects), there's no reason I can think of that they wouldn't be working. As this code works for every button on every device I've ever tried it on, and no one else has reported any bugs with it, I have absolutely nothing to go on. The only other thing I could think of is they they're actually the "Discar" and "Controle de rolagem" axis objects (Not speaking Portuguese (?), I can't make sense of either name), rather than buttons. In which case, I have no clue what their behavior is if it doesn't work with the "L1/R1 axis" options and such. |
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#68 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Ok...So we are talking about the "Discar" and "Controle de rolagem" axis objects. Great, that explains it completely. They aren't officially "buttons", then, but rather axes. Buttons can only be up or down, while axis objects provide a position along an axis. So the green and blue bars are each single pressure-sensitive buttons? That is, you want (for example) the green bar to be L1 and the blue bar to be R1 (As opposed to one bar being L1 when empty and R1 when full, which is what the "L1/R1 axis" option does)? Last edited by ChickenLiver; July 4th, 2007 at 17:37.. |
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#69 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
It's exactly what I need, the green bar as L1 or L2 and the blue bar as R1 or R2 buttons. |
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#70 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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See if this version lets you do what you want. First check "Allow binding axes to buttons" on the first page, then bind the buttons. It's disabled by default so people don't accidentally bind, e.g., a left-right axis to left or right accidentally. Figure not a lot of people will run into your issue, in general. <Attachment removed. New version released - see first post> Last edited by ChickenLiver; July 5th, 2007 at 12:04.. |
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#71 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
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#73 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
Edit:I executed the bios for testing a memorycard, but the control not work inside the bios. I tried to execute with the plugin GSdx9 but not work too. Last edited by Brandestoch; July 6th, 2007 at 12:02.. |
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#74 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Back up your LilyPad.ini and delete it (Or just rename it). Can you bind your controls again? If so, do they work? On an unrelated note, is the scroll bar supposed to look like that? (Note - this was in response to the post about it not working at all for you, which you have since deleted) Edit: Also, are you loading states immediately when the game starts or not? Are you using any of the new options on the first page? Edit 2: BIOS works fine for me, with both GS plugins. Is LilyPad not working at all for you with GSdx9 or only in the BIOS? Last edited by ChickenLiver; July 8th, 2007 at 04:02.. |
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#75 (permalink) | |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Quote:
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#76 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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That'll do it. Glad you figured it out on your own. Maybe I'll hide or gray out disabled controls in a future version. Edit: Aforementioned future version released. Last edited by ChickenLiver; July 9th, 2007 at 04:41.. |
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#77 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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added to the official site with a news post ![]() PCSX2.net - News let me know when you update it and ill update the download section.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#79 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Have you installed Logitech's drivers? I have a Rumble Pad 2 as well, and it works perfectly. Also, in the diagnostics window (Double click on the device's name on the General tab at the bottom), does it display the state of the D-Pad accurately as you move it around? |
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#80 (permalink) |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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Can't get controllers working either
I had trouble with my d-pad when I first used your plug-in but, then I realized I had set the horizontal as vertical. So I went back and on the 'Vert Axis' button I pressed either Up or Down. I actually prefer your plug-in better to the built in one since the analog seems to be more sensitive. In FFX when using the other controller plugin you can't walk since the controls are to sensitive (for me at least). With your its difficult but possible to walk by finding a sweet spot pushing the analog. This is using an X-box controller with a usb adapter. |
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