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Old July 3rd, 2007   #61 (permalink)
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Quote:
Originally Posted by ChickenLiver View Post
I'm sorry, I'm having trouble understanding you. So the d-pad and some other control (A slider of some sort? The "Discar" and "Controle de rolagem" things? I've never used an Xbox controller) does not work? And it doesn't work when you select both motors together?

Here's a version with an attempt to fix the issue with the d-pad (It now polls devices that report that they don't need to be polled...Might be causing the problem, might not be), and a fix for an issue when both small and big motors are configured to cause the same actuators to vibrate.

Tell me if this fixes any of your issues.
Excuse me if I didn't more specify. I would like configures R1 and L1 or R2 and L2, but the plugin doesn't get to recognize dialing or the snowballing control in this buttons. however the plugin seems to recognize usually when I configure like R1/L1 buttons. D-pad works fine. With this fix seemingly the problem with the motors was solved but I didn't only get to check if they are working in an independent way. The problem with the buttons dial and snowballing control continues.

Last edited by Brandestoch; July 8th, 2007 at 03:31..
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Old July 3rd, 2007   #62 (permalink)
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I don't know what you mean by "buttons dial" or "snowballing control". I had assumed "dial" referred to the d-pad, as a number of people have had issues with it, and it is a directional control (Hence a dial). Are they the black and white buttons on the xbox controller?
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Old July 4th, 2007   #63 (permalink)
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Originally Posted by ChickenLiver View Post
I don't know what you mean by "buttons dial" or "snowballing control". I had assumed "dial" referred to the d-pad, as a number of people have had issues with it, and it is a directional control (Hence a dial). Are they the black and white buttons on the xbox controller?
No, they are the equivalent buttons to R1 and L1 of Playstation
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Old July 4th, 2007   #64 (permalink)
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Hmm...That's the first I've heard of a problem with buttons. Looks like I'm detecting them ("L Trigger" and "R Trigger"). I'll look into it, but no promises. Hard to debug a problem you can't replicate.
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Old July 4th, 2007   #65 (permalink)
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Hmm...That's the first I've heard of a problem with buttons. Looks like I'm detecting them ("L Trigger" and "R Trigger"). I'll look into it, but no promises. Hard to debug a problem you can't replicate.
OK. Maybe this helps to fix this. Tries to see how the buttons R1/L1 or R2/L2 or R3/L3 get to recognize usually but not the buttons R1, L1, R2, L2.
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Old July 4th, 2007   #66 (permalink)
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There's no special code for them. The same DirectInput code handles any key on the keyboard, mouse buttons, and all buttons on any other device. As long as they are normal button objects (And assuming they are the "L trigger" and "R trigger", they are normal button objects), there's no reason I can think of that they wouldn't be working. As this code works for every button on every device I've ever tried it on, and no one else has reported any bugs with it, I have absolutely nothing to go on.

The only other thing I could think of is they they're actually the "Discar" and "Controle de rolagem" axis objects (Not speaking Portuguese (?), I can't make sense of either name), rather than buttons. In which case, I have no clue what their behavior is if it doesn't work with the "L1/R1 axis" options and such.
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Old July 4th, 2007   #67 (permalink)
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Look at the image
The green and blue bars are respectively the buttons in subject.
Attached Images
File Type: gif xbox.gif (94.9 KB, 57 views)
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Old July 4th, 2007   #68 (permalink)
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Ok...So we are talking about the "Discar" and "Controle de rolagem" axis objects. Great, that explains it completely. They aren't officially "buttons", then, but rather axes. Buttons can only be up or down, while axis objects provide a position along an axis.

So the green and blue bars are each single pressure-sensitive buttons? That is, you want (for example) the green bar to be L1 and the blue bar to be R1 (As opposed to one bar being L1 when empty and R1 when full, which is what the "L1/R1 axis" option does)?

Last edited by ChickenLiver; July 4th, 2007 at 17:37..
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Old July 4th, 2007   #69 (permalink)
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Originally Posted by ChickenLiver View Post
Ok...So we are talking about the "Discar" and "Controle de rolagem" axis objects. Great, that explains it completely. They aren't officially "buttons", then, but rather axes. Buttons can only be up or down, while axis objects provide a position along an axis.

So the green and blue bars are each single pressure-sensitive buttons? That is, you want (for example) the green bar to be L1 and the blue bar to be R1 (As opposed to one bar being L1 when empty and R1 when full, which is what the "L1/R1 axis" option does)?
Yes, green bar is Left or "discar" and blue bar is Right or "Controle de rolagem" pressure-sensitives "Triggers".

It's exactly what I need, the green bar as L1 or L2 and the blue bar as R1 or R2 buttons.
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Old July 5th, 2007   #70 (permalink)
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See if this version lets you do what you want. First check "Allow binding axes to buttons" on the first page, then bind the buttons. It's disabled by default so people don't accidentally bind, e.g., a left-right axis to left or right accidentally. Figure not a lot of people will run into your issue, in general.

<Attachment removed. New version released - see first post>

Last edited by ChickenLiver; July 5th, 2007 at 12:04..
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Old July 5th, 2007   #71 (permalink)
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See if this version lets you do what you want. First check the "Allow binding axes to buttons" on the first page, then bind the buttons. It's disabled by default so people don't accidentally bind, e.g., a left-right axis to left or right accidentally. Figure not a lot of people will run into your issue, in general.
Great, everything works now, thanks for fix that for me and for your efforts and patience. Thank you very much.
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Old July 5th, 2007   #72 (permalink)
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Bump for new release (0.7.0).

Brandestoch: Glad to hear it. 0.7.0 lets you adjust sensitivity for pressure sensitive buttons, too (In addition to a bunch of other minor other fixes).
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Old July 6th, 2007   #73 (permalink)
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Bump for new release (0.7.0).

Brandestoch: Glad to hear it. 0.7.0 lets you adjust sensitivity for pressure sensitive buttons, too (In addition to a bunch of other minor other fixes).
Wow, it's perfect for me now. tks.

Edit:I executed the bios for testing a memorycard, but the control not work inside the bios. I tried to execute with the plugin GSdx9 but not work too.

Last edited by Brandestoch; July 6th, 2007 at 12:02..
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Old July 8th, 2007   #74 (permalink)
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Back up your LilyPad.ini and delete it (Or just rename it). Can you bind your controls again? If so, do they work? On an unrelated note, is the scroll bar supposed to look like that? (Note - this was in response to the post about it not working at all for you, which you have since deleted)

Edit: Also, are you loading states immediately when the game starts or not? Are you using any of the new options on the first page?

Edit 2: BIOS works fine for me, with both GS plugins. Is LilyPad not working at all for you with GSdx9 or only in the BIOS?

Last edited by ChickenLiver; July 8th, 2007 at 04:02..
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Old July 8th, 2007   #75 (permalink)
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Back up your LilyPad.ini and delete it (Or just rename it). Can you bind your controls again? If so, do they work? On an unrelated note, is the scroll bar supposed to look like that? (Note - this was in response to the post about it not working at all for you, which you have since deleted)

Edit: Also, are you loading states immediately when the game starts or not? Are you using any of the new general options on the first page?

Edit 2: BIOS works fine for me, with both GS plugins. Is LilyPad not working at all for you with GSdx9 or only in the BIOS?
I have marked the option Disable in "Other Devices", for that he not work. Now I marked Uses Directimput and it is working fine now. It's works fine in Bios too. Excuse me, the mistake was mine.
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Old July 8th, 2007   #76 (permalink)
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That'll do it. Glad you figured it out on your own. Maybe I'll hide or gray out disabled controls in a future version.

Edit: Aforementioned future version released.

Last edited by ChickenLiver; July 9th, 2007 at 04:41..
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Old July 23rd, 2007   #77 (permalink)
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added to the official site with a news post

PCSX2.net - News

let me know when you update it and ill update the download section.
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Old July 30th, 2007   #78 (permalink)
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I have the new version, 0.7.1., but when I configure it, I can't set the D-Pad. Please help.
I have a Logitech Rumble Pad 2, working properly in all windows games.
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Old July 30th, 2007   #79 (permalink)
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Have you installed Logitech's drivers? I have a Rumble Pad 2 as well, and it works perfectly.

Also, in the diagnostics window (Double click on the device's name on the General tab at the bottom), does it display the state of the D-Pad accurately as you move it around?
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Old October 13th, 2007   #80 (permalink)
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Can't get controllers working either

I had trouble with my d-pad when I first used your plug-in but, then I realized I had set the horizontal as vertical. So I went back and on the 'Vert Axis' button I pressed either Up or Down.

I actually prefer your plug-in better to the built in one since the analog seems to be more sensitive. In FFX when using the other controller plugin you can't walk since the controls are to sensitive (for me at least). With your its difficult but possible to walk by finding a sweet spot pushing the analog. This is using an X-box controller with a usb adapter.

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