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#41 (permalink) |
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Windows 7 x64
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Bay Area, California
Posts: 1,095
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That works well! Cvs.SNK2 is still a little stiff but that feels more like a problem with this Saitek gamepad being crappy for fighting games. I'll have to try it on my other rig when I have more time.
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-SSZ |
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#42 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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New release -> bump. Force feedback added, POV/axis fixes. Fixes for some axes bleeding into others. Never noticed them before because of how few games I've tested. Last edited by ChickenLiver; April 21st, 2007 at 00:06.. |
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#45 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Heh this plugin really rocks, now all keyboard users can be justified with as good-as-it-gets input and mouse support in any game either by using this or TwinPad plugin depending on game. This plugin has about all features I could ever think of, all the features I had included myself if I only knew how to code that is. So thanks for doing this awesome work.![]() Well actually there's only 1 thing I could still think of but that's not really necessary as TwinPad can be used for those games that better suit that kinda mouse analog movement solution, would be a setting in the options to switch between the TwinPad movement solution and your own, Rebel_X explained how he worked that system out in one of the posts in the TwinPad thread but perhaps it's just best to respect his work and don't copy his also very brilliant solution. (Should be pointed out that his plugin was only meant in the beginning to provide analog stick movement applied to keyboard keys, but he then expanded it a bit )Anyways to both you guys, thanks for these awesome input plugins and contributing to the PCSX2 project!
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
Last edited by RPGW1ZaRD; April 21st, 2007 at 13:03.. |
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#46 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Glad you like it. Think I'll leave well enough alone. TwinPad's mouse system is pretty cool, but I'm happy with what I already have, and I think copying how Rebel_X handles mouse movement would be a bit impolite (Though if anyone has any cool new ideas, I'm open to them). LilyPad was created for the same reason as TwinPad, actually. (And predates it, for that matter. Initially I hadn't planned to release it, as it had no config screen and was keyboard only. I only picked it up again with the release of PCSX2 0.9.2). Last edited by ChickenLiver; April 23rd, 2007 at 02:28.. |
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#47 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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L2 fixed in Direct Input mode -> bump. Hmm...All these bugs are with features I rarely use... L2, start, POV sliders... File attached to first post. Last edited by ChickenLiver; April 23rd, 2007 at 02:32.. |
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#49 (permalink) |
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Registered User
Join Date: May 2007
Location: England
Posts: 4
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d-pad and rotation controles
for some reason i was able to get my d-pad on my controler to show as fully rotated but i can't seem to get it to work with my analogs maybe i'm missing an update but most of the links for files have been removed maybe u cud help
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#50 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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I removed them because they were all superceded by the version in the original post, and I don't want people running old versions and complaining they don't work. You're trying to bind a pad's analog sticks, and it's not detecting them when you click on the bind stick horizontal/vertical buttons and pressing the sticks? What pad do you have? Please press the generate debug file button and post that (File will be made in your PCSX2 directory). |
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#52 (permalink) |
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Trust No One
![]() ![]() ![]() Join Date: Mar 2006
Location: Mulder's Office USA
Posts: 288
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Seems like an awesome plugin but it doesn't pick up My D-Pad though all the other buttons like L1,L2 etc.. work I'm using a PSX clone gamepad USB Tremon
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CPU: Intel Q8200 @2.33ghz GPU: Asus ATI X1950 Pro / 256MB Mobo: Asus P5k (Latest bios) RAM: 4GB of G.Skill PC26400 HDD1: 750GB Seagate Barracuda 32mb (OS) HDD2: 250GB Seagate Barracuda 16MB (Data) Operating System: Windows 7 Professional x64 PSU: Antec Eartwatts 500watt 80 Plus Monitor: Acer 19 widescreen ' 1440x900 |
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#53 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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gotenksssj22002: Sorry I haven't gotten back to you, haven't had a chance to look into it, as it's not obvious what the problem is, will take some time and a debug version or two, most likely. Pyramid_Head: Try downloading the attached version and making a debug output file. The attached version just adds a little info that was missing in 0.6.2's debug file (Edit: fixed in 0.7.0). All I need is the info the the Tremon pad. The pad is one of these, right? And the problem is you can't bind the button (Edit: D-pad. Whatever), correct? One thing you could also try is adding the lines: Code:
ID 50=0 Type 50=POV Cmd 50=48 Sensitivity 50=0 <Attachment removed. New version released - see first post> Last edited by ChickenLiver; July 5th, 2007 at 11:22.. |
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#54 (permalink) |
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Trust No One
![]() ![]() ![]() Join Date: Mar 2006
Location: Mulder's Office USA
Posts: 288
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Thanks I'll give it a shot oh yea that would be My Tremon I'm only using it till I get a much better Pad that supports more analog and stuff
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CPU: Intel Q8200 @2.33ghz GPU: Asus ATI X1950 Pro / 256MB Mobo: Asus P5k (Latest bios) RAM: 4GB of G.Skill PC26400 HDD1: 750GB Seagate Barracuda 32mb (OS) HDD2: 250GB Seagate Barracuda 16MB (Data) Operating System: Windows 7 Professional x64 PSU: Antec Eartwatts 500watt 80 Plus Monitor: Acer 19 widescreen ' 1440x900 |
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#55 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Oops. That doesn't have any sticks, so you won't see any abs axis entries. If you haven't configured a keyboard or mouse, it'll be your only direct input entry. It should be the one where the "ID x = y" lines have low values of y. A mouse would also have that, but a mouse would have fewer of them and "rel axis" entries.
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#56 (permalink) |
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Trust No One
![]() ![]() ![]() Join Date: Mar 2006
Location: Mulder's Office USA
Posts: 288
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I see now lol but yea I prefer a gamepad over a keyboard/mouse in 3rd person games My main games to play are Resident Evil games one reason I wanted to try a different plugin was because in Outbreak everytime I would try to move the character He'd either wouldn't move or 95% of time would say something like Thanks or Go etc.. On the actual PS2 You use the right stick to make the character say those things so yea I can't figure it out for the life of Me lol it really sucks
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CPU: Intel Q8200 @2.33ghz GPU: Asus ATI X1950 Pro / 256MB Mobo: Asus P5k (Latest bios) RAM: 4GB of G.Skill PC26400 HDD1: 750GB Seagate Barracuda 32mb (OS) HDD2: 250GB Seagate Barracuda 16MB (Data) Operating System: Windows 7 Professional x64 PSU: Antec Eartwatts 500watt 80 Plus Monitor: Acer 19 widescreen ' 1440x900 |
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#57 (permalink) |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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I wasn't suggesting you use mouse/keyboard, just trying to tell you where to insert the lines I posted earlier. I realized that without analog on the pad, you couldn't just search of your "abs axis" analog bindings.
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#58 (permalink) |
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Trust No One
![]() ![]() ![]() Join Date: Mar 2006
Location: Mulder's Office USA
Posts: 288
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Oh I know man I didn't mean it like that so I apologize I;ll try adding the text in the You posted above thanks for the help!
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CPU: Intel Q8200 @2.33ghz GPU: Asus ATI X1950 Pro / 256MB Mobo: Asus P5k (Latest bios) RAM: 4GB of G.Skill PC26400 HDD1: 750GB Seagate Barracuda 32mb (OS) HDD2: 250GB Seagate Barracuda 16MB (Data) Operating System: Windows 7 Professional x64 PSU: Antec Eartwatts 500watt 80 Plus Monitor: Acer 19 widescreen ' 1440x900 |
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#59 (permalink) |
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Registered User
Join Date: May 2007
Location: Brasil
Posts: 21
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Hello, I have a control of XBOX as I said in this post. I tried to configure using this plugin he gets to recognize legal the control but the buttons to dial and snowballing control doesn't work. I only got configure them using L1/R1 L2/R2. The motors or it only works the big or the small the two not. Can you help me? My debug below. Last edited by Brandestoch; July 3rd, 2007 at 00:46.. Reason: insert attached file |
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#60 (permalink) | |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 588
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Quote:
Here's a version with an attempt to fix the issue with the d-pad (It now polls devices that report that they don't need to be polled...Might be causing the problem, might not be), and a fix for an issue when both small and big motors are configured to cause the same actuators to vibrate. Tell me if this fixes any of your issues. <Attachment removed. New version released - see first post> Last edited by ChickenLiver; July 5th, 2007 at 11:21.. |
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