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Old April 6th, 2006   #21 (permalink)
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@Zerofrog
I get the error "Canīt open GS plugin" ...
Ive got
MMX, SSE,SSE2,SSE3 and PS 2.0 so that cant be the problem...
i tried a lot ... but it still isnt working for me...
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Old April 6th, 2006   #22 (permalink)
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Thanx GeneralPlot to answer!
I use gsdx0.9 I got P4 2.6 ghz and mobility radeon 9000 1GB ram, but when I test the plugin it tells me ok on pixel shader, but error separate alpha blend, source blend factor, and error destination blend factor. The old gsdx worked with my pc If I ignore this and try to launch a game I got a popup telling that My pc support pixel shader 1.4 and I selected 2.0....

Sorry where I selected? there's no option to selected it

Thanx in advance
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Old April 6th, 2006   #23 (permalink)
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Yunchen: can you send gsLog.txt? If it ever fails, it could probably be that you are low on video mem?

Vampirexx: dude, this is a zerogs thread.. give me a break
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Old April 6th, 2006   #24 (permalink)
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Quote:
Originally Posted by Vampirexx
Thanx GeneralPlot to answer!
I use gsdx0.9 I got P4 2.6 ghz and mobility radeon 9000 1GB ram, but when I test the plugin it tells me ok on pixel shader, but error separate alpha blend, source blend factor, and error destination blend factor. The old gsdx worked with my pc If I ignore this and try to launch a game I got a popup telling that My pc support pixel shader 1.4 and I selected 2.0....

Sorry where I selected? there's no option to selected it

Thanx in advance
Not sure how you managed to miss it. See screenshot for it. And yes, if you have any further issues that are not related to ZeroGS, make a post in the forums, and not in the ZeroGS thread.
Attached Images
File Type: jpg gsdx9.JPG (27.6 KB, 1224 views)
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Old April 6th, 2006   #25 (permalink)
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Hi zerofrog!
I have GeCube Radeon 9600XT EE(PS2.0) and Athlon 2600+(Barton, SSE).
Your standart plugin don't work
Log:
Quote:
******
GS WARNING: Need independent write masks! Some z buffer effects might look bad
*********
******
GS WARNING: Need MRT Post Pixel Shader Blending. Effects will look bad
*********
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
Creating effects
Creating extra effects
\programming\ps2dev\pcsx2\ZeroGS\zerogs.cpp:1232: D3DXCompileShaderFromFile(EFFECT_NAME, NULL, NULL, "RegularVS", "vs_2_0", ShaderFlagsVS, &pShader, &pError, NULL) (88760b59)
\programming\ps2dev\pcsx2\ZeroGS\zerogs.cpp:842: LoadExtraEffects() (88760b59)
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Old April 6th, 2006   #26 (permalink)
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Ok I made pcsx2 work changin some cpu setting and pixel shader!
Thanx GeneralPlot!!
Sorry Zerofrog to bother
Please have a little patience for newbies
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Old April 6th, 2006   #27 (permalink)
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beartm: it looks like you are using the old nonsse version that had a small problem with opening shader files. redownload the installer.
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Old April 6th, 2006   #28 (permalink)
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Will you make a PS1.4 compatible version?

I am getting old waiting to FFX to start running with the PS 2.0 emulator. PCSX2 is working at 0.5fps
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Old April 6th, 2006   #29 (permalink)
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Hi, I love your plugin. It works pretty well compared to gsdx, well most games anyways, like ffx.
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Old April 6th, 2006   #30 (permalink)
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Quote:
Originally Posted by zerofrog
To answer all your questions:

FFX works fine on most people on ingame 3D (no black screen). You must have switched some plugins etc (maybe spu2 one) while we were going through the beta transition phase. Try deleteing everything from c:\Program Files\Pcsx2 and reinstalling.

Dark angel, can you check gsLog.txt and see if there are any warnings etc. I'm not familiar with the specs of the Intel video cards.

Currently, the video option doesn't work. It'll be added in the very near future.
I checked the log, and nothing was written there.
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Old April 6th, 2006   #31 (permalink)
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If there is nothing truly written, then:
- it could be failing when creating the device
- your card needs to support these vertex declarations:
D3DDECLTYPE_SHORT4N
D3DDECLTYPE_UBYTE4

Run dxcaps from dx9 sdk, and save all your caps and send them to me. This 'might' be fixed.
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Old April 7th, 2006   #32 (permalink)
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how will it work on a ati 9700 pro card wioth 512 ram only on computer?
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Old April 7th, 2006   #33 (permalink)
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Currently using Athlon XP2500+ & Radeon 9700pro.
It's working but 3D images are broken - bigger than normal object, black square around 3D object(thus covering big portion of the screen).
As for log, not sure what and how to log.
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Old April 7th, 2006   #34 (permalink)
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Does the zeroGS suitable with my Video card?
ATI Radeon 9600 256 MB
I tested SD vs RAW 2006 with it and didn't start the menu...
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Old April 7th, 2006   #35 (permalink)
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Quote:
Originally Posted by zerofrog
Yunchen: can you send gsLog.txt? If it ever fails, it could probably be that you are low on video mem?

Vampirexx: dude, this is a zerogs thread.. give me a break
ROFL now i know why... my monitor was connected to the wrong graphic card (onBoard, lazy thing havent got even pixel shader)... i just changed to my ATi slot and now it works good job
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Old April 7th, 2006   #36 (permalink)
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binmaze: what game?
sezoseco: Using zerogs on a low end graphics card doesn't mean games will stop working. However, graphics will be bad or disappear (usually menus are fine though, even on 9600s).
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Old April 7th, 2006   #37 (permalink)
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Hey there! I'm using ZeroGS .93 SSE. Trying MS: New Dawn out and it seems to work at a semi-decent pace except at FMVs where its a slideshow. No big deal there. Thing I want to know is, how do I force ZeroGS to use PS 3.0? My 6600GT can certainly support it but it says its using PS 2.0a. Also how do I change resolutions? Other then that great work so far! I never thought PS2 Emulation would be coming along as fast as it does.



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Old April 8th, 2006   #38 (permalink)
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excellent question, graphics will look the same on ps2.0a, ps2.0b, and ps3.0. So ps3.0 shaders don't improve quality.
as for changing resolutions: are you talking about full screen? If so, in future zerogs will use the same res as your desktop.
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Old April 8th, 2006   #39 (permalink)
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I meant changing Windowed Mode's resolution.
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Old April 8th, 2006   #40 (permalink)
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Hi zero, ive got a GF 6200 Modded to 6600, and i get this message @ console:
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
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