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Old December 8th, 2007   #1961 (permalink)
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First , thank all the staff of GSdx9.

and my question is...

GSdx9 0.10.0 now use the GPU is more the GSdx9 0.9.5 or below?

Now i use P4 531 with HT + GeForce 7100 play the Gundam Seed Destiny is slower than use GSdx9 0.9.5 >.<

but,i think if i have a good display card run the GSdx9 , will be very well~

Thank's
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Old December 8th, 2007   #1962 (permalink)
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Quote:
Originally Posted by nekofunjao View Post
Does not GSdx have a correspondence plan to Fraps?
I cannot make beautiful Video.
fraps works fine, but only in fullscreen mode.
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Old December 8th, 2007   #1963 (permalink)
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I must have missed a post or something. Hence a (maybe) stupid question...

What does the third state of Texture Filtering do?

EDIT:
Nevermind, figured it out ...
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Last edited by Hatman; December 8th, 2007 at 22:26..
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Old December 8th, 2007   #1964 (permalink)
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So what does it do?
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Old December 8th, 2007   #1965 (permalink)
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Oh .. sorry. The third state filters 3D textures only. So menus, text, etc stays unfiltered.
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Old December 9th, 2007   #1966 (permalink)
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Thanks.
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Old December 9th, 2007   #1967 (permalink)
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Sorry ...

A time ago, an unofficial GSdx9 SSE3 was build

Last edited by saifooz; December 9th, 2007 at 17:37..
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Old December 9th, 2007   #1968 (permalink)
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unofficial build...
you should know WE don't give support for this
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Old December 9th, 2007   #1969 (permalink)
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Quote:
Originally Posted by saifooz
Check PCSX2 Xxxxxx from xxxxx.xxx

A time ago, they have made GSdx9
Is that a fact? Well, we made a rule several years ago and you just violated it. You are hereby warned.
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Last edited by General Plot; December 9th, 2007 at 12:09..
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Old December 9th, 2007   #1970 (permalink)
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wait, what? how does someone modifying code affiliated with your project become unallowable, especially with an open source emu and an open source plugin?
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Old December 9th, 2007   #1971 (permalink)
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Linking to unofficial builds of PCSX2 itself isn't allowed on the forums. Rules post only says they aren't supported, but you aren't supposed to post links, either.
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Old December 9th, 2007   #1972 (permalink)
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You can modify it, you just can discuss it here. We don't support, discuss, link to any unofficial builds.
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Old December 9th, 2007   #1973 (permalink)
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shuffle2, have a lool on PM.
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Old December 9th, 2007   #1974 (permalink)
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Fair warning from here on out. I will be handing out instant infractions to anyone requesting these links on the forums. Back on topic of GSDX9 now please.
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Old December 9th, 2007   #1975 (permalink)
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Just to mention that the name of the unofficial build is still visible, wich is almost the same as giving a link.
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Old December 9th, 2007   #1976 (permalink)
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GSDX9 revision 669 is out, since yesterday by the way,
but can't compile it because of the missing GSVertexHW.h, seems that gabest is still working on the hardware vertex, or?
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Old December 9th, 2007   #1977 (permalink)
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Just to point out that not only was it the unauthorized distribution, but also advertisement of an illegal ROM site.
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Old December 9th, 2007   #1978 (permalink)
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Gabest, can you add feature to overwrite some border pixels with black colour?
I have some games where 1 or 2 pixels are having different color (for example white, when the whole picture is dark).
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Old December 9th, 2007   #1979 (permalink)
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Quote:
Originally Posted by NexXxus View Post
GSDX9 revision 669 is out, since yesterday by the way,
but can't compile it because of the missing GSVertexHW.h, seems that gabest is still working on the hardware vertex, or?
Should be there. Are you trying to compile it from the new trunk/gsdx dir?
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Old December 9th, 2007   #1980 (permalink)
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Quote:
Originally Posted by gabest View Post
Should be there. Are you trying to compile it from the new trunk/gsdx dir?
I tried compiling rev 673 and also got the same, missing file GSVertexHW.h.
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