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#1921 (permalink) | |||
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Emulation Master
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Location: in-hell
Posts: 389
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The Future of Emulation: Emulate a High End Computer on a Low End System
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#1922 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: somewhere over the rainbow
Posts: 17
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(other games I know where already listed)
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CPU: AMD Athlon 64 X2 Dual Core 4500+ (2.41GHz) GPU: ATI Radion XTX1900 RAM: 2GB OS: WinXP Prof. |
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#1923 (permalink) | |
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Registered User
Join Date: Nov 2006
Location: Unknown
Posts: 29
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#1924 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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Casval03 BTW, anyone know where GSdx9 stores settings? Yeah, I know. Check the registry: HKEY_CURRENT_USER\Software\Gabest\GSdx9\Settings
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http://pcclub.topbb.ru/ - ôîðóì ïîñâÿùåííûé æåëåçó, ñîôòó è ýìóëÿöèè. Ó íàñ âû ìîæåòå íàéòè ñêîìïèëèðîâàííûå âåðñèè PCSX2 è ïëàãèíîâ íà îñíîâå ÏÎÑËÅÄÍÅÃÎ êîäà!
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#1925 (permalink) | |
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Registered User
Join Date: Jan 2002
Location: Seattle, Wa, USA
Posts: 15
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#1926 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 432
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is https://guliverkli.svn.sourceforge.n...li/trunk/gsdx9 the best repository for me to use? I seem to remember seeing two different places to get GSdx9 source.
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#1927 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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The texture is wrong btw, was fixed in the last dx10 release. Same error can be seen on one side of the "anchor" of the airship. (Someone could actually patch ffxii to draw everything in the highest detail, must be a little z value check in the code )
Last edited by gabest; December 6th, 2007 at 19:48.. Reason: Automerged Doublepost |
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#1929 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 432
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#1930 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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The GS can do mipmapping, but as I said, it's entirely ignored now. Since in ffxii you can actually see the different textures it must be manually controlled by the game. In automatic mode it would upload the texture levels, set the parameters, and let the GS choose/interpolate them. Because not always the first level can be on screen, I say it's manual.
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#1931 (permalink) |
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Ron Paul for President
Join Date: Nov 2006
Location: America
Posts: 29
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Keep.....it.....up.....ma Man
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#1933 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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![]() gsdx9 is my only hope to play my favourite game FFX flawlessy with the best possible imagequality and great speeds. but in zeroGS when you switch to AA16X the fps going kneedeep down, but not the case in gsdx9, i can use an internal d3d resolution of 1680x1050 and loose only 5-10fps in FFX, compared to native resolution ![]() btw: i will donate you and the pcsx2 team something, when i get my paypal account to work!
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#1934 (permalink) |
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Moderator
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Location: Melbourne, Australia
Posts: 3,556
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In reality, progression is progression. If things can be done in DX10 that cant in DX9, then more effort should be put into the DX10 build. (Same sorta thing happened with SSE2 being needed for the VM build, older hardware has its limited and it gets cutoff after awhile so that the project can move forward.).
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#1935 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: somewhere over the rainbow
Posts: 17
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CPU: AMD Athlon 64 X2 Dual Core 4500+ (2.41GHz) GPU: ATI Radion XTX1900 RAM: 2GB OS: WinXP Prof. Last edited by SonicFX; December 7th, 2007 at 12:15.. Reason: misspellings |
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#1936 (permalink) | |
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Bearer of The Light
![]() Join Date: Nov 2007
Location: Argentina
Posts: 53
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I liked the idea of integrating all the features in a single plugin so users with DX10 can have a panel or something to enable options or take advantage so, when the time comes, the plugin can just ditch the dx9 part or leave it for testing purposes or something and fully focus on dx10. Gabest posted not so long ago about how Shadow of the Colossus was getting closer to playable speeds with Gsdx9. Those were seriously interesting news, meaning that perhaps you don't really need that HUGE hardware changes to start getting things playable, though I'm more worried about compatibility given the amount of games (which include important titles) that still can't get past menus or go ingame with severe issues. Nevertheless I'm impressed with the progresses made. That's one hell of a serious and epic job.
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NO REFUGE, papá... NO REFUGE. |
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#1937 (permalink) | |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Konoha
Posts: 232
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SSE2 is already old and even pc's that are a few years old, should already have SSE2. While directx10 is fairly new, only 5% of pc users or even less have a card that supports it, and windows vista. (I have a card, but I don't got vista )
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#1938 (permalink) | |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,556
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To me I see it's a similar comparison, perhaps slightly more extreme though in this case as both a piece of hardware and a OS are required. (When I made the SSE2 remark I was not talking about the present, I was talking about the situation back then when the forums were flooded with AthlonXP users complaing). Just my 2cents anyway.
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#1940 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Malta
Posts: 18
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Noticed guys? It's getting cold and chilly on this side of the moon ![]()
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