Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PS2 Plugin Questions & Plugin Troubleshooting
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Closed Thread
 
LinkBack Thread Tools Display Modes
Old December 6th, 2007   #1921 (permalink)
Emulation Master
 
MasterPhW's Avatar
 
Join Date: Mar 2004
Location: in-hell
Posts: 389
Quote:
Originally Posted by marvin16 View Post
Hey gabest this was asked before maybey you missed it, but will you still continue on the GSDX9 versions? or only GSDX10 from now on?
Quote:
Originally Posted by gabest View Post
Both, for a while, but of course gsdx9 won't have the new dx10 features.
Quote:
Originally Posted by GOGETA_ View Post
hey gabest is there going to be future updates for gsdx9 ? Or you have good plans for gsdx10 ???
Mmh, I think Gabest already answered your question before you asked it... he will update GSDX9, but will implement some more features in the GDSX10 version...
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs:
Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio |
180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0
| 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x
| Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA


Visit my Blog
MasterPhW is offline  

Advertisement [Remove Advertisement]
Old December 6th, 2007   #1922 (permalink)
Registered User
 
SonicFX's Avatar
 
Join Date: Nov 2007
Location: somewhere over the rainbow
Posts: 17
Quote:
Originally Posted by gabest View Post
If there are more games with vertical stripes, list them here and I try to "repair" them Gonna check on one piece next.
Ghost in the Shell Stand alone Complex
(other games I know where already listed)
__________________
CPU: AMD Athlon 64 X2 Dual Core 4500+ (2.41GHz)
GPU: ATI Radion XTX1900
RAM: 2GB
OS: WinXP Prof.
SonicFX is offline  
Old December 6th, 2007   #1923 (permalink)
Registered User
 
Join Date: Nov 2006
Location: Unknown
Posts: 29
Quote:
Originally Posted by newheretoday View Post
Hi everyone. I'd like to raise a question that has been confusing me for a while...

The game is SD Gundam G Generation Spirits, which I think is a super-minor title in the western world. It is almost fully playable with the newest Gsdx9. The graphics, however, are not perfect, having lots of texture errors. The problem here is that a number of people who have tested the game have no such issue at all. The only difference I could think of is all of their cards support pixel shader 3.0
Well, my video card is the old radeon x300, supporting up to PS2.0. But it's still unusual, at least to me, that Pcsx2 gives machine dependent performance. I mean, for the games I tested so far, I got exactly the same thing as those who own high-end machines do - only much slower...

My question is whether PS2.0 can correctly handle all display tasks. Is it a hardware problem or the issue may be fixed by updating some drivers?
GSdx9 gives very good speed for SD gundam G Generation Spirits. However I also have background texture problem especially in later stages. BTW, anyone know where GSdx9 stores settings? For Zerogs, it is in the inis directory but GSdx9 setting is not there.
Casval03 is offline  
Old December 6th, 2007   #1924 (permalink)
HardWareMan
 
Dragonheart.by's Avatar
 
Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
Casval03
BTW, anyone know where GSdx9 stores settings?
Yeah, I know. Check the registry:
HKEY_CURRENT_USER\Software\Gabest\GSdx9\Settings
__________________
http://pcclub.topbb.ru/ - ôîðóì ïîñâÿùåííûé æåëåçó, ñîôòó è ýìóëÿöèè. Ó íàñ âû ìîæåòå íàéòè ñêîìïèëèðîâàííûå âåðñèè PCSX2 è ïëàãèíîâ íà îñíîâå ÏÎÑËÅÄÍÅÃÎ êîäà!

<|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|>
Dragonheart.by is offline  
Old December 6th, 2007   #1925 (permalink)
Registered User
 
torra's Avatar
 
Join Date: Jan 2002
Location: Seattle, Wa, USA
Posts: 15
Quote:
Originally Posted by Clickme View Post
In FF12 some enemies like turtle type monsters or flans dont look properly (screenshot 1). Vossler's sword also looks strange (i suppose this is a greatsword you can get later, i dont have it yet). ZeroGS doesnt have these bugs (screenshot 3) but unfortunately it has other bugs which are much worse.
I'm seeing this problem as well with some enemies later in the game. It might be a mipmap issue or just a texture problem that effects multiple mipmap levels. In the first screen you can see artifacts on the tail of the horse enemy. As you get closer to the enemy in game and the mipmap level changes the artifact affects the upper texture. Funny thing is, it only happens no one side of the model. If you approach the enemy from the other side this doesn't happen.
Attached Images
File Type: jpg gsdx9_20071204165945.jpg (271.1 KB, 72 views)
File Type: jpg gsdx9_20071204165947.jpg (327.0 KB, 79 views)
torra is offline  
Old December 6th, 2007   #1926 (permalink)
Registered User
 
Join Date: Dec 2006
Location: ß
Posts: 432
is https://guliverkli.svn.sourceforge.n...li/trunk/gsdx9 the best repository for me to use? I seem to remember seeing two different places to get GSdx9 source.
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64
shuffle2 is offline  
Old December 6th, 2007   #1927 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Quote:
Originally Posted by shuffle2 View Post
is https://guliverkli.svn.sourceforge.n...li/trunk/gsdx9 the best repository for me to use? I seem to remember seeing two different places to get GSdx9 source.
That is the main one.

Quote:
Originally Posted by torra View Post
I'm seeing this problem as well with some enemies later in the game. It might be a mipmap issue or just a texture problem that effects multiple mipmap levels. In the first screen you can see artifacts on the tail of the horse enemy. As you get closer to the enemy in game and the mipmap level changes the artifact affects the upper texture. Funny thing is, it only happens no one side of the model. If you approach the enemy from the other side this doesn't happen.
Yes, it's a very interesting effect in ffxii, you can see objects further away drawn with less detail and when you get closer it changes. Might be using mipmaps (not supported yet), but I'm not fully sure yet, it seems that the mesh changes too, but I might be wrong.

The texture is wrong btw, was fixed in the last dx10 release. Same error can be seen on one side of the "anchor" of the airship.

(Someone could actually patch ffxii to draw everything in the highest detail, must be a little z value check in the code )

Last edited by gabest; December 6th, 2007 at 19:48.. Reason: Automerged Doublepost
gabest is offline  
Old December 6th, 2007   #1928 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,327
Quote:
Originally Posted by 12345 View Post
i have GEFORCE FX 5500 and i have broblem with gsdx10 error opinning gs
Geforce 5500 doesn't even support dx9 properly, yet alone 10.
Borisz is offline  
Old December 6th, 2007   #1929 (permalink)
Registered User
 
Join Date: Dec 2006
Location: ß
Posts: 432
Quote:
Originally Posted by gabest
That is the main one.
thanks
Quote:
Originally Posted by gabest
Yes, it's a very interesting effect in ffxii, you can see objects further away drawn with less detail and when you get closer it changes. Might be using mipmaps (not supported yet), but I'm not fully sure yet, it seems that the mesh changes too, but I might be wrong.

The texture is wrong btw, was fixed in the last dx10 release. Same error can be seen on one side of the "anchor" of the airship.

(Someone could actually patch ffxii to draw everything in the highest detail, must be a little z value check in the code )
LoD ?
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64
shuffle2 is offline  
Old December 6th, 2007   #1930 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
The GS can do mipmapping, but as I said, it's entirely ignored now. Since in ffxii you can actually see the different textures it must be manually controlled by the game. In automatic mode it would upload the texture levels, set the parameters, and let the GS choose/interpolate them. Because not always the first level can be on screen, I say it's manual.
gabest is offline  
Old December 7th, 2007   #1931 (permalink)
Ron Paul for President
 
cdiddy7's Avatar
 
Join Date: Nov 2006
Location: America
Posts: 29
Keep.....it.....up.....ma Man
__________________
CPU/ core 2 quad Q6600 @ 3.0Ghz 1333Mhz fsb (G0 stepping)
RAM/ OC2 platinum 2Gb DDR2 800
GPU/ nVidia Bfg 8800 640Mb GTS OC2
SOUND/ Audigy4 sound card
MOBO/ Asus P5N32-E SLI plus
OS/ Vista 64bit
cdiddy7 is offline  
Old December 7th, 2007   #1932 (permalink)
Registered User
 
Join Date: Dec 2007
Location: Slovakia
Posts: 3
gabest please keep GSdx9 alive as long as possible. not everyone has dx10 GPU

many thanks for this great plugin !
mjack is offline  
Old December 7th, 2007   #1933 (permalink)
it'se miku!
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
Quote:
Originally Posted by mjack View Post
gabest please keep GSdx9 alive as long as possible. not everyone has dx10 GPU

many thanks for this great plugin !
true
gsdx9 is my only hope to play my favourite game FFX flawlessy with the best possible imagequality and great speeds.

but in zeroGS when you switch to AA16X the fps going kneedeep down, but not the case in gsdx9, i can use an internal d3d resolution of 1680x1050 and loose only 5-10fps in FFX, compared to native resolution

btw: i will donate you and the pcsx2 team something, when i get my paypal account to work!
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
NexXxus is offline  
Old December 7th, 2007   #1934 (permalink)
Moderator
 
emwearz's Avatar
 
Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,556
In reality, progression is progression. If things can be done in DX10 that cant in DX9, then more effort should be put into the DX10 build.

(Same sorta thing happened with SSE2 being needed for the VM build, older hardware has its limited and it gets cutoff after awhile so that the project can move forward.).
__________________

- No Jobs On A Dead Planet -
Welcome to EMerica .:|:. You're mine now


» Intel Core 2 Duo E6300 B2 Stepping @3.3 Ghz | Asus 8800GT 512MB PhysX enabled @700/1750/975 MHz | 2GB OCZ DDR2 800 «
» Asus P5B Vanilla | Thermaltake Soprano | Thermaltake Big Typhoon VX «

» Beta Tester for nullDC «
emwearz is offline  
Old December 7th, 2007   #1935 (permalink)
Registered User
 
SonicFX's Avatar
 
Join Date: Nov 2007
Location: somewhere over the rainbow
Posts: 17
Quote:
Originally Posted by emwearz View Post
In reality, progression is progression. If things can be done in DX10 that cant in DX9, then more effort should be put into the DX10 build.

(Same sorta thing happened with SSE2 being needed for the VM build, older hardware has its limited and it gets cutoff after awhile so that the project can move forward.).
True but to replace a GPU you need more money to replace a CPU... and the proportion of people who have a none SSE2 CPU and a CPU with SSE2 support is a other than the proportion of people who have a DX10 GPU and thge pleople who have a DX9 GPU... Not to mention that many people don't like to use win vista...
__________________
CPU: AMD Athlon 64 X2 Dual Core 4500+ (2.41GHz)
GPU: ATI Radion XTX1900
RAM: 2GB
OS: WinXP Prof.

Last edited by SonicFX; December 7th, 2007 at 12:15.. Reason: misspellings
SonicFX is offline  
Old December 7th, 2007   #1936 (permalink)
Bearer of The Light
 
AlphaProspector's Avatar
 
Join Date: Nov 2007
Location: Argentina
Posts: 53
Quote:
Originally Posted by SonicFX View Post
True but to replace a GPU you need more money to replace a CPU... and the proportion of people who have a none SSE2 CPU and a CPU with SSE2 support is a other than the proportion of people who have a DX10 GPU and thge pleople who have a DX9 GPU... Not to mention that many people don't like to use win vista...
I have to agree. Considering the amount of versions Vista has (and that unscrupulous sellers will try to hit you with Vista Home Basic or Starter... especially if you are in an "emerging market") and that, well, they are still optimizing it whereas most computers today have WinXP.

I liked the idea of integrating all the features in a single plugin so users with DX10 can have a panel or something to enable options or take advantage so, when the time comes, the plugin can just ditch the dx9 part or leave it for testing purposes or something and fully focus on dx10.

Gabest posted not so long ago about how Shadow of the Colossus was getting closer to playable speeds with Gsdx9. Those were seriously interesting news, meaning that perhaps you don't really need that HUGE hardware changes to start getting things playable, though I'm more worried about compatibility given the amount of games (which include important titles) that still can't get past menus or go ingame with severe issues.

Nevertheless I'm impressed with the progresses made. That's one hell of a serious and epic job.
__________________
NO REFUGE, papá... NO REFUGE.
AlphaProspector is offline  
Old December 7th, 2007   #1937 (permalink)
Registered User
 
Join Date: Aug 2006
Location: Konoha
Posts: 232
Quote:
Originally Posted by emwearz View Post
In reality, progression is progression. If things can be done in DX10 that cant in DX9, then more effort should be put into the DX10 build.

(Same sorta thing happened with SSE2 being needed for the VM build, older hardware has its limited and it gets cutoff after awhile so that the project can move forward.).
I'd agree with that, but there is a difference between the SSE2 requirement for pcsx2 and the directx10 requirement.
SSE2 is already old and even pc's that are a few years old, should already have SSE2.
While directx10 is fairly new, only 5% of pc users or even less have a card that supports it, and windows vista. (I have a card, but I don't got vista )
__________________
1st. Asustek P5N-E SLI| Intel E6750 @2.66Ghz| 4x 1GB PC6400 DDR2 Crucial Ballistix Tracers 4-4-4-12 2T| Gigabyte Geforce 8800GTS 320MB|on 420W Purepower Thermaltake Powersupply
2nd. ASRock 939Dual-SATA2| AMD Athlon 64 X2 3800+ @stock| 2x 1GB Crucial DDR400 | MSI 6600GT AGP
Wortany is offline  
Old December 7th, 2007   #1938 (permalink)
Moderator
 
emwearz's Avatar
 
Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,556
Quote:
SSE2 is already old and even pc's that are a few years old, should already have SSE2.
Yes but you see PCSX2 first required SSE2 (For both the TLB and the VM at first) over a year and a half ago (Closer to 2 years in reality). Athlon XP's which only had SSE were stopped on the production line in 2005 (thought released in 03). So they were stopped being created close to the time of its release, perhaps a few months earlier. Nvidia stopped creating new DX9 around a year ago. So the circumstances are similar, expect that those with DX9 cards can still use PCSX2 extremely productively.

To me I see it's a similar comparison, perhaps slightly more extreme though in this case as both a piece of hardware and a OS are required.

(When I made the SSE2 remark I was not talking about the present, I was talking about the situation back then when the forums were flooded with AthlonXP users complaing).

Just my 2cents anyway.
__________________

- No Jobs On A Dead Planet -
Welcome to EMerica .:|:. You're mine now


» Intel Core 2 Duo E6300 B2 Stepping @3.3 Ghz | Asus 8800GT 512MB PhysX enabled @700/1750/975 MHz | 2GB OCZ DDR2 800 «
» Asus P5B Vanilla | Thermaltake Soprano | Thermaltake Big Typhoon VX «

» Beta Tester for nullDC «
emwearz is offline  
Old December 7th, 2007   #1939 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,327
Problem with dx10 is that you need to change your whole setup for it, while sse2 was only cpu + mobo change.

I guess its time to build a new rig - core 2 + x3850, at least till the geforce 9 series is out.
Borisz is offline  
Old December 7th, 2007   #1940 (permalink)
Registered User
 
Join Date: Nov 2006
Location: Malta
Posts: 18
Noticed guys? It's getting cold and chilly on this side of the moon


__________________
Spec:

Processor: Core 2 Duo E6400 @ 3.12Ghz
Ram: 2Gb Ram PC2-6400
Video Card: Geforce 8800GT 512Mb
OS: Windows XP Pro
Hard Drives: 2 x 200GB 1 X 500GB
traptrapn is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 00:01.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5