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#1761 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 2,405
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ihateregisterin, no offense but shouldn't make your own thread like everyone else (the authors) especially when you made an additional feature for GSdx9/Pcsx2? After all, this is a GSdx9 specific thread. Lately, there has been too many non related GSdx9 posts. I also think that Gabest should make another thread too because not all 88 pages is related to GSdx9 0.10.x or v11, just my 2 cents
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHzAsus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 CORSAIR CMPSU-1000HX 1000W |
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#1762 (permalink) |
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Registered User
Join Date: Oct 2007
Location: Earth
Posts: 21
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NVIDIA Shader Library - HLSL There are some free shaders available from the nvidia site above. I don't know anything about programming shaders, just curious what language are you using for the shaders in the plugin. |
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#1763 (permalink) |
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Registered User
![]() Join Date: Jul 2006
Location: USA
Posts: 54
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thanks, ihateregisterin! i just tried it out. now i have 108 mb worth of bmp files in my snap folder from pressing F8 over and over. why does it say 0.10.9 instead of 0.11 in the config->graphics dropdown? also, it would be nice to put the shaders in a sub folder so that it's not scattered all over the plugins folder.i'm off to try to make some .fx files myself. ![]() also, could you include shift-F8 to cycle backward through the shaders? thanks. Last edited by kidaware; December 2nd, 2007 at 21:40.. |
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#1765 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Peta
Posts: 134
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Post Processing 1.1
@ludte: The shaders are programmed in HLSL. @tuanming: This is totally GSdx9 related, I'm not sure why should I make a new thread. @kidaware: I'm not really sure, but I guess gabest forgot to upload the last changes to SVN so it stills says 10.9. Instructions: 1) Unzip to pcsx2 plugin folder. 2) Go to config and select post processing shader. 3) Use F9 and Shift+F9 to change shaders during gameplay. Changelog: - Moved the hotkey to F9 (I think I'm not messing with anything now). - Shift+F9 goes back one shader. - Shaders should be now at ./pcsx2folder/plugins/shaders - Currently used shader is displayed at the window title. Last edited by ihateregisterin; December 11th, 2007 at 23:21.. Reason: typo |
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#1766 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 2,405
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FFXII tested Windows XP x86 and x64 with GSdx9 v11 and it's pretty much like Win XP x64...Licenses board view is 32 fps, in Vista x86 i get 45 fps. Too lazy to test v10.9 in XP x86 because most likely the outcome will be the same... I also notice that the menu and inside the license board where you change the stats of your character the fps is much faster. Viewing the menu/option it self is about 20 fps faster in Vista x86 and probably 5-15 fps faster in the license board menu (estimated due to can't recall the exact number). My conclusion, Windows Vista x86 (32-bit OS) is the fastest OS for FFXII. In most case, the fps gains can ranges from 5 - 25 fps
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHzAsus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 CORSAIR CMPSU-1000HX 1000W |
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#1767 (permalink) | |
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Registered User
Join Date: Oct 2007
Location: Home
Posts: 26
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Quote:
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Intel® Core™2 Duo E6850 @ 3,0 GHz 2GBs of DDR2 667MHz ram, soon 3GBs. Geforce 8800 GTX 768 MB PCSX2 |
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#1768 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Good work gabest you just made another game close to being playable. Need for Speed Hot Pursuit 2 no longer has the yellow stripes/blues stripes or garbage on the screen. See screen shots below. On my pc, speed isn't very fast, about 5-6fps. Edit 1: If you turn off all music in the game itself I can get 7-8fps (in beta) but no difference in 9.4. Note the game crashs after 5-6 seconds in.
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares Last edited by gamersat678; December 3rd, 2007 at 00:23.. |
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#1772 (permalink) |
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Registered User
![]() Join Date: Jul 2006
Location: USA
Posts: 54
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ihateregisterin & EleQusion <-- could you two rename your .dll and rename the drop down version (the name that shows up in the configuration->graphics dropdown window like "GSdx9 (MSVC 15.00, SSE2) 0.10.9"...) so that it is separate from main gabest branch? i.e. GSdx9PP.dll and GSdx9NSSE2.dll/GSdx9 ... Post Processing v1.1 and GSdx9... with Native support. that way, we can switch between the different gfx drivers instead of overwriting the previous .dll.
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#1773 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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I noticed Tekken Tag Tournament has lines going down the screen in a resolution higher than the native in the US (SLUS_200.01) and PAL versions but not the JP version (SLPS_200.15). It looks like the flicker filter Namco applied to the US and PAL versions is causing the vertical lines to appear in the US and PAL versions. The JP version also looks much clearer too graphically. Have you found the cause for this gabest? I made lots more screenshots here: Post your PCSX2 Screenshots Here!
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 Last edited by Eiji; December 3rd, 2007 at 03:10.. |
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#1774 (permalink) | |
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PrismSub7
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 55
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#1777 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Peta
Posts: 134
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I forgot to put the source code patch for the 1.1 version of the post processing, so here it is. This patch should be used against SVN revision 664 (last one at the moment). @gabest: If you find this interesting just add the code, or modify it or whatever you want. I tried to keep your coding style, so the code wouldnt look too bad around your code
Last edited by ihateregisterin; December 11th, 2007 at 23:16.. |
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#1778 (permalink) |
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Registered User
Join Date: Nov 2007
Location: London
Posts: 1
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Hi everyone. I'd like to raise a question that has been confusing me for a while... The game is SD Gundam G Generation Spirits, which I think is a super-minor title in the western world. It is almost fully playable with the newest Gsdx9. The graphics, however, are not perfect, having lots of texture errors. The problem here is that a number of people who have tested the game have no such issue at all. The only difference I could think of is all of their cards support pixel shader 3.0 Well, my video card is the old radeon x300, supporting up to PS2.0. But it's still unusual, at least to me, that Pcsx2 gives machine dependent performance. I mean, for the games I tested so far, I got exactly the same thing as those who own high-end machines do - only much slower... My question is whether PS2.0 can correctly handle all display tasks. Is it a hardware problem or the issue may be fixed by updating some drivers? |
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#1779 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 105
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well, I'm Kinda wondering whether such additions can affect Something else.... They can change the performance for sure, But can they Mess things up as well ??? If so, I Believe Separate Builds would be appropriate, So that when I Tell Gabest There is the following problem, He Looks Only at His Code for Fix or Optimization.... The Less Variable you Mess with, The More chance to reach your target...
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AMD Athlon64 3200+ Venice 939 @2Ghz 2 GB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7, GSdx0.1.9,GSdx0.1.11 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
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#1780 (permalink) | |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Peta
Posts: 134
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