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Old November 20th, 2007   #1201 (permalink)
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Quote:
Originally Posted by saifooz View Post
Mr. Gabest

Sorry for asking again but ...

Are you using Direct3DDevice9 Interface ?
Yes, it's using directx9.

Quote:
Originally Posted by NexXxus View Post
i get alot of errors when compiling GSDX9.
I installed the latest Directx and DirectShow SDK, and i changed nothing on your source.
Try to delete the source files and do an update to redownload them.

Last edited by gabest; November 20th, 2007 at 00:47.. Reason: Automerged Doublepost
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Old November 20th, 2007   #1202 (permalink)
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Great work gabest, the updates just keep coming. The inclusion of the ability to change internal res is one im sure many people are happy with. The gap between GSDX9 and ZeroGS is pretty close, as of now I will be using GSDX9 for most games (unless they are not compat) Brilliant work.

Since people have been throwing suggestions at you I thought I might as well, there are many games that suffer from vertical blue lines, ZeroGS has a fix but its a fairly horrible fix and the games dont really become playable, if you could look into it and see what you could do that would be amazing.

Side Note: The two programs I use most on my machine (PCSX2 and MPC) have you in the credits, lol your amazing mate, keep it up.
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Old November 20th, 2007   #1203 (permalink)
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Why GSDX9 is showing grey screen instead of FMVs in Resident Evil 4 ?
v10-7, tried all settings
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Old November 20th, 2007   #1204 (permalink)
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Wow, I can't believe how fast GSdx9 0.10.7 is in FFX compared to ZeroGS. I hardly get any slowdowns when special effects are on-screen!

Quote:
Originally Posted by NexXxus View Post
FFX works great, but there are a few glitches and texture issues to fix:

edit: and those pile of shards when a battle begins are black, in zeroGS and on the PS2 they have a captured texture of the screen.
same in the pause screen, on the PS2 you can see the game in the background, but in gsdx9 its just black.
I can also confirm this.
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Last edited by Eiji; November 20th, 2007 at 02:35..
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Old November 20th, 2007   #1205 (permalink)
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Quote:
Originally Posted by gabest View Post
Try to delete the source files and do an update to redownload them.
i did and got the same problem again.
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Old November 20th, 2007   #1206 (permalink)
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Quote:
Originally Posted by NexXxus View Post
i get alot of errors when compiling GSDX9.
I installed the latest Directx and DirectShow SDK, and i changed nothing on your source.

is this my fault?

PS: I'm using VS2005

Code:
1>------ Build started: Project: BaseClasses, Configuration: Release Win32 ------
1>Compiling...
1>wxutil.cpp
1>wxlist.cpp
1>wxdebug.cpp
1>winutil.cpp
1>winctrl.cpp
1>vtrans.cpp
1>videoctl.cpp
1>transip.cpp
1>transfrm.cpp
1>sysclock.cpp
1>strmctl.cpp
1>source.cpp
1>seekpt.cpp
1>schedule.cpp
1>renbase.cpp
1>refclock.cpp
1>pullpin.cpp
1>pstream.cpp
1>outputq.cpp
1>mtype.cpp
1>Generating Code...
1>Compiling...
1>ddmm.cpp
1>ctlutil.cpp
1>cprop.cpp
1>combase.cpp
1>amvideo.cpp
1>amfilter.cpp
1>amextra.cpp
1>Generating Code...
1>Creating library...
1>Build log was saved at "file://c:\Dokumente und Einstellungen\Tom\Eigene Dateien\Visual Studio 2005\Projects\GSDX9\baseclasses\Win32\Release\BuildLog.htm"
1>BaseClasses - 0 error(s), 0 warning(s)
2>------ Build started: Project: GSdx9, Configuration: ReleaseSSE2 Win32 ------
2>Compiling...
2>stdafx.cpp
2>Compiling...
2>GSVertexList.cpp
2>GSUtil.cpp
2>GSTransferThread.cpp
2>GSTransfer.cpp
2>.\GSTransfer.cpp(64) : warning C4018: '>' : signed/unsigned mismatch
2>.\GSTransfer.cpp(71) : warning C4018: '<' : signed/unsigned mismatch
2>.\GSTransfer.cpp(96) : warning C4018: '<' : signed/unsigned mismatch
2>.\GSTransfer.cpp(118) : warning C4018: '<' : signed/unsigned mismatch
2>GSTextureCache.cpp
2>.\GSTextureCache.cpp(388) : warning C4244: 'initializing' : conversion from 'UINT64' to 'DWORD', possible loss of data
2>GSTexture.cpp
2>.\GSTexture.cpp(54) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(55) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(56) : error C2248: 'GSState::m_env' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(96) : see declaration of 'GSState::m_env'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(130) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(131) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(132) : error C2248: 'GSState::m_env' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(96) : see declaration of 'GSState::m_env'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(152) : warning C4244: 'initializing' : conversion from 'UINT64' to 'int', possible loss of data
2>.\GSTexture.cpp(154) : warning C4244: 'initializing' : conversion from 'UINT64' to 'int', possible loss of data
2>.\GSTexture.cpp(178) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(186) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(191) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
2>.\GSTexture.cpp(192) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
2>.\GSTexture.cpp(198) : warning C4018: '>' : signed/unsigned mismatch
2>.\GSTexture.cpp(202) : warning C4244: '=' : conversion from 'float' to 'LONG', possible loss of data
2>.\GSTexture.cpp(206) : warning C4018: '>' : signed/unsigned mismatch
2>.\GSTexture.cpp(210) : warning C4244: '=' : conversion from 'float' to 'LONG', possible loss of data
2>.\GSTexture.cpp(221) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(261) : error C2248: 'GSState::m_mem' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(95) : see declaration of 'GSState::m_mem'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(262) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(263) : error C2248: 'GSState::m_env' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(96) : see declaration of 'GSState::m_env'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(264) : error C2248: 'GSState::m_context' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(97) : see declaration of 'GSState::m_context'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(272) : error C2248: 'GSState::m_perfmon' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(101) : see declaration of 'GSState::m_perfmon'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(315) : error C2248: 'GSState::m_perfmon' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(101) : see declaration of 'GSState::m_perfmon'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSTexture.cpp(362) : error C2248: 'GSState::MinMaxUV' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(137) : see declaration of 'GSState::MinMaxUV'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>GSTables.cpp
2>GSSurface.cpp
2>GSSoftVertex.cpp
2>GSSettingsDlg.cpp
2>GSRenderTarget.cpp
2>.\GSRenderTarget.cpp(41) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(42) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(94) : error C2248: 'GSState::m_mem' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(95) : see declaration of 'GSState::m_mem'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(96) : error C2248: 'GSState::m_perfmon' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(101) : see declaration of 'GSState::m_perfmon'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(104) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(105) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(107) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(108) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(109) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(110) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(111) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(112) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(113) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(114) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(115) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(116) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(117) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(119) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(139) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(140) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(141) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>.\GSRenderTarget.cpp(142) : error C2248: 'GSState::m_dev' : cannot access protected member declared in class 'GSState'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(108) : see declaration of 'GSState::m_dev'
2>        c:\dokumente und einstellungen\tom\eigene dateien\visual studio 2005\projects\gsdx9\GSState.h(36) : see declaration of 'GSState'
2>GSRendererNull.cpp
2>GSRenderer.cpp
2>GSQueue.cpp
2>GSPerfMon.cpp
2>.\GSPerfMon.cpp(54) : warning C4267: 'initializing' : conversion from 'size_t' to 'int', possible loss of data
2>GSHash.cpp
2>GSdx9.cpp
2>GSDirtyRect.cpp
2>GSDepthStencil.cpp
2>GSCaptureDlg.cpp
2>Compiling...
2>GSCapture.cpp
2>GS.cpp
2>Build log was saved at "file://c:\Dokumente und Einstellungen\Tom\Eigene Dateien\Visual Studio 2005\Projects\GSDX9\Win32\ReleaseSSE2\BuildLog.htm"
2>GSdx9 - 38 error(s), 14 warning(s)
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I compiled the current SVN version without problems in VS2005. GSRenderTarget.cpp is not here, so that may have something to do with your problem.
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Old November 20th, 2007   #1207 (permalink)
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Join Date: Apr 2006
Location: china
Posts: 10
Oh yeah! The plugin speed up!
Go on,Don't give up.
Thanks to Gabest!!!
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Old November 20th, 2007   #1208 (permalink)
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Originally Posted by gabest View Post
Could you save the same pic using the sw renderer too? Just for better comparison.
i'm not sure if you still need it, but i took a pic in software mode of disgeae 2

just like Borisz said, it dosn't do the sprite glitch.
i also tested in zeroGS, and it dosn't do the glitch either (the game has other problems w/ zeroGS but the sprite glitch is gone)


BTW gabest, i just read emwearz's post and i had no idea you were the creator of MPC
i'm pretty speachless, i use MPC for every video i watch. whenever i do a clean install of windows XP, one of the first things is download MPC and set it to default mediaplayer.
basically the three things i do on my PC are watch anime, play games, and program. and you coded my media player, and my favorite PS2 plugin.
i can't thankyou enough.
i'm majoring in computer science right now, and i hope one day my programming skills will be at your level.
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Old November 20th, 2007   #1209 (permalink)
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cottonvibes, yeep that's gabest superb work. I'm really grateful to use his MPC, thanks gabest

btw, I think it's a problem with gsdx9 non-SSE2, is it possible that some SSE2 instruction is in use even then they shouldn't be active ? I only guessing now but this problem only appear on true non-sse2 cpus and the output is a black screen/window. It's seems this happen when PCSX2 Initialize GS. ZeroGS works fine, and the old gsdx9 works fine too. I can still hear sound when I start bios or a game, and see FPS counter in gsdx9 window.

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Latest update from MS
Latest gpu driver from nvidia.
gsdx9 render is set to "Direct3D".

If i set render to "Do not render" is FPS higher of course, so something must going on when render is set to "Direct3D".

Last edited by Fantasya; November 22nd, 2007 at 04:52..
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Old November 20th, 2007   #1210 (permalink)
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Great work, Gabest. The performance is so impressive when r5 came out and it's so cool to see improvements of each new release. I am just one step from being totally able to play the game G1-jockey 4 2007. The only problem is whenever I check information of a horse, the screen goes completely black. But the screen returns to normal after I exit the horse info screen. And there is no hangs or other errors, just unable to see the info. All other graphics are close to perfect except the screen flashes when some menus are displayed, but can be fixed by turning blend interlace on.
And now I used ZeroGS to run the game but the track is totally invisible and speed is 10fps lower than using GSdx9. So I am playing a racing game without being able to see the tracks, ○| ̄|_. But the horse info screen is okay when using ZeroGS, both 3d horse and info sheet is displayed. However I noticed that after checking the 'no objects resolved function' box in ZeroGS, the horse info screen is also gone just like that of GSdx9. Maybe this is where problem lies? I don't know much about programming so it's only for reference.
Keep up the good work. This plugin is just すばらしい。
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Old November 20th, 2007   #1211 (permalink)
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There is one certain crash for those without vertex shader, it's already fixed in the svn. I tried with an intel gma9xx, it has ps 2.0 and no vs, works just slow

Jockey: that's a rare game, don't know if I can get it, but lets hope the same problem comes up in a different one.


update:

dq8 no longer dark! ... but it just stuck at this point, the character is moving but nothing happens.
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Last edited by gabest; November 20th, 2007 at 08:29..
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Old November 20th, 2007   #1212 (permalink)
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I forgot to mention one thing that the opening mov is also a black screen. Under R5, both op mov and info screen are black, R6 op mov is normal but info screen black, R7 again both black. The op mov can be seen for a short second after I press start to skip it. It's not a problem to me but I wonder if it can be of any reference. Maybe the two abnormality are related?
But indeed, R7 has fixed the mouse cursor which was also a problem during the previous releases. Great work.
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Old November 20th, 2007   #1213 (permalink)
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The speed in FFXII menu/options has improved but still need to be optimized for maximum performance. All the texts problem have now been solved, also the loading the saves and the gameplay is now equal to ZeroGS speed. Zone of the Enders: 2nd Runner have graphical and speed issues. Oh yeah, I love the new feature where you can manually set the desired resolution My HD LCD TV native resolution is 1360x768 (yes, it's wide-screen).
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Old November 20th, 2007   #1214 (permalink)
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Could you give me a memcard with a save of ffxii? My joystick's analog controller moves diagonal only, cannot even go to that front door in the epilogue.

Transition effect is fixed too, that needs readback from d3d, a bit slow, drops from 60 to 30 fps in average for a short time.


hmmmm, visual studio 2008 rtm was released

Last edited by gabest; November 20th, 2007 at 08:48..
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Old November 20th, 2007   #1215 (permalink)
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hmmmm, visual studio 2008 rtm was released
really??? wow need to get my hands on it
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Old November 20th, 2007   #1216 (permalink)
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This isn't really my save.. I got it from gamefaqs.com but i had to go through the conversion processes inorder to get it into this file format.
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Old November 20th, 2007   #1217 (permalink)
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The speed in KH2 is great (faster than ZeroGS) but GSdx9 crashes at the first boss when it tries to capture you. Any ideas? There are a lot of lightning effects by the way.
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Old November 20th, 2007   #1218 (permalink)
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I compiled the current SVN version without problems in VS2005. GSRenderTarget.cpp is not here, so that may have something to do with your problem.
GSRenderTarget.cpp is there.
and how can i fix this problem now? -.-


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Originally Posted by orusskich View Post
The speed in KH2 is great (faster than ZeroGS) but GSdx9 crashes at the first boss when it tries to capture you. Any ideas? There are a lot of lightning effects by the way.
cause is pcsx2.

like ref said:

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Originally Posted by refraction View Post
These KH2 problems are not due to the fault of GSDX9, its actually because PCSX2 is sending rubbish data to the GS and it doesnt know what to do with it. ZeroGS has some error handling in it to ignore some of this data, hence preventing the crashes. So there isn't a great deal Gabest can do :P
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Old November 20th, 2007   #1219 (permalink)
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GSRenderTarget.cpp is there.
and how can i fix this problem now? -.-




cause is pcsx2.

like ref said:
SourceForge.net Repository - [pcsx2] Index of /plugins/gs/gsdx9 -> GSRenderTarget.cpp is not at SVN...but you may be using a different version since that code is 9 days old.
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Old November 20th, 2007   #1220 (permalink)
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i tried the latest revision: 656

edit:

i grabbed it from Gabest's own SVN: https://guliverkli.svn.sourceforge.n...i/trunk/gsdx9/

and you grabbed the old 0.9 one from the pcsx2 SVN.
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