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#1201 (permalink) | ||
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Emu author
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Location: at the end of the wire
Posts: 519
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Last edited by gabest; November 20th, 2007 at 00:47.. Reason: Automerged Doublepost |
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#1202 (permalink) |
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Moderator
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Location: Melbourne, Australia
Posts: 3,556
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Great work gabest, the updates just keep coming. The inclusion of the ability to change internal res is one im sure many people are happy with. The gap between GSDX9 and ZeroGS is pretty close, as of now I will be using GSDX9 for most games (unless they are not compat) Brilliant work. Since people have been throwing suggestions at you I thought I might as well, there are many games that suffer from vertical blue lines, ZeroGS has a fix but its a fairly horrible fix and the games dont really become playable, if you could look into it and see what you could do that would be amazing. Side Note: The two programs I use most on my machine (PCSX2 and MPC) have you in the credits, lol your amazing mate, keep it up.
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#1203 (permalink) |
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iLLiDaN sTormRaGe
![]() ![]() ![]() Join Date: Jun 2006
Location: Ukraine, Kharkiv
Posts: 386
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Why GSDX9 is showing grey screen instead of FMVs in Resident Evil 4 ? v10-7, tried all settings specs in sig
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Intel Core Duo E6750 @ 3.0 Ghz DDR2 1033 Mhz 2x1 Gb GeForce 8600GT 256Mb 128 bit Samsung 500Gb |
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#1204 (permalink) | |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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Wow, I can't believe how fast GSdx9 0.10.7 is in FFX compared to ZeroGS. I hardly get any slowdowns when special effects are on-screen! Quote:
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 Last edited by Eiji; November 20th, 2007 at 02:35.. |
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#1205 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1206 (permalink) | |
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Registered User
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Location: Peta
Posts: 134
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#1208 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,903
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just like Borisz said, it dosn't do the sprite glitch. i also tested in zeroGS, and it dosn't do the glitch either (the game has other problems w/ zeroGS but the sprite glitch is gone) BTW gabest, i just read emwearz's post and i had no idea you were the creator of MPC i'm pretty speachless, i use MPC for every video i watch. whenever i do a clean install of windows XP, one of the first things is download MPC and set it to default mediaplayer. basically the three things i do on my PC are watch anime, play games, and program. and you coded my media player, and my favorite PS2 plugin. i can't thankyou enough. i'm majoring in computer science right now, and i hope one day my programming skills will be at your level.
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check out my blog ![]() |
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#1209 (permalink) |
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Registered User
Join Date: Feb 2004
Location: Sweden
Posts: 16
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cottonvibes, yeep that's gabest superb work. I'm really grateful to use his MPC, thanks gabest ![]() btw, I think it's a problem with gsdx9 non-SSE2, is it possible that some SSE2 instruction is in use even then they shouldn't be active ? I only guessing now but this problem only appear on true non-sse2 cpus and the output is a black screen/window. It's seems this happen when PCSX2 Initialize GS. ZeroGS works fine, and the old gsdx9 works fine too. I can still hear sound when I start bios or a game, and see FPS counter in gsdx9 window. Windows XP Pro Latest update from MS Latest gpu driver from nvidia. gsdx9 render is set to "Direct3D". If i set render to "Do not render" is FPS higher of course, so something must going on when render is set to "Direct3D". Last edited by Fantasya; November 22nd, 2007 at 04:52.. |
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#1210 (permalink) |
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Registered User
Join Date: Nov 2007
Location: j
Posts: 3
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Great work, Gabest. The performance is so impressive when r5 came out and it's so cool to see improvements of each new release. I am just one step from being totally able to play the game G1-jockey 4 2007. The only problem is whenever I check information of a horse, the screen goes completely black. But the screen returns to normal after I exit the horse info screen. And there is no hangs or other errors, just unable to see the info. All other graphics are close to perfect except the screen flashes when some menus are displayed, but can be fixed by turning blend interlace on. And now I used ZeroGS to run the game but the track is totally invisible and speed is 10fps lower than using GSdx9. So I am playing a racing game without being able to see the tracks, ○| ̄|_. But the horse info screen is okay when using ZeroGS, both 3d horse and info sheet is displayed. However I noticed that after checking the 'no objects resolved function' box in ZeroGS, the horse info screen is also gone just like that of GSdx9. Maybe this is where problem lies? I don't know much about programming so it's only for reference. Keep up the good work. This plugin is just すばらしい。 |
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#1211 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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There is one certain crash for those without vertex shader, it's already fixed in the svn. I tried with an intel gma9xx, it has ps 2.0 and no vs, works just slow ![]() Jockey: that's a rare game, don't know if I can get it, but lets hope the same problem comes up in a different one. update: dq8 no longer dark! ... but it just stuck at this point, the character is moving but nothing happens. Last edited by gabest; November 20th, 2007 at 08:29.. |
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#1212 (permalink) |
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Registered User
Join Date: Nov 2007
Location: j
Posts: 3
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I forgot to mention one thing that the opening mov is also a black screen. Under R5, both op mov and info screen are black, R6 op mov is normal but info screen black, R7 again both black. The op mov can be seen for a short second after I press start to skip it. It's not a problem to me but I wonder if it can be of any reference. Maybe the two abnormality are related? But indeed, R7 has fixed the mouse cursor which was also a problem during the previous releases. Great work. |
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#1213 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 2,404
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The speed in FFXII menu/options has improved but still need to be optimized for maximum performance. All the texts problem have now been solved, also the loading the saves and the gameplay is now equal to ZeroGS speed. Zone of the Enders: 2nd Runner have graphical and speed issues. Oh yeah, I love the new feature where you can manually set the desired resolution
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHzAsus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 CORSAIR CMPSU-1000HX 1000W |
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#1214 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Could you give me a memcard with a save of ffxii? My joystick's analog controller moves diagonal only, cannot even go to that front door in the epilogue. Transition effect is fixed too, that needs readback from d3d, a bit slow, drops from 60 to 30 fps in average for a short time. hmmmm, visual studio 2008 rtm was released
Last edited by gabest; November 20th, 2007 at 08:48.. |
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#1216 (permalink) |
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Final Fantasy XXX
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Location: USA, TX
Posts: 2,404
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This isn't really my save.. I got it from gamefaqs.com but i had to go through the conversion processes inorder to get it into this file format.
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHzAsus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 CORSAIR CMPSU-1000HX 1000W |
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#1217 (permalink) |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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The speed in KH2 is great (faster than ZeroGS) but GSdx9 crashes at the first boss when it tries to capture you. Any ideas? There are a lot of lightning effects by the way.
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#1218 (permalink) | |||
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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Quote:
and how can i fix this problem now? -.- Quote:
like ref said: Quote:
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Last edited by NexXxus; November 20th, 2007 at 12:37.. |
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#1219 (permalink) | |
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Registered User
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Location: Peta
Posts: 134
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#1220 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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i tried the latest revision: 656 edit: i grabbed it from Gabest's own SVN: https://guliverkli.svn.sourceforge.n...i/trunk/gsdx9/ and you grabbed the old 0.9 one from the pcsx2 SVN.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Last edited by NexXxus; November 20th, 2007 at 13:41.. |
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