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#1121 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Quote:
That's a z collision bug actually. Bits are lost during the conversion from 32bit integer to the d3d-native 24bit float format. This is one of the hard-to-fix problems. Last edited by gabest; November 19th, 2007 at 07:39.. Reason: Automerged Doublepost |
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#1123 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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Quote:
![]() By the way, another thing I noticed - the "ripple" effect in Gradius 5 is missing. When the first boss comes out, the whole screen has a (slow-ass in zerogs) rippling effect applied to it. This is completely missing in gsdx, it only displays the lightshow but not the rippling screen. |
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#1124 (permalink) | |
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iLLiDaN sTormRaGe
![]() ![]() ![]() Join Date: Jun 2006
Location: Ukraine, Kharkiv
Posts: 386
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Intel Core Duo E6750 @ 3.0 Ghz DDR2 1033 Mhz 2x1 Gb GeForce 8600GT 256Mb 128 bit Samsung 500Gb |
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#1125 (permalink) | |
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Registered User
![]() Join Date: Jan 2007
Location: Computer
Posts: 83
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Quote:
Thank you gabest
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Intel Core 2 Duo 6600 @ 2,4GHz; 2GB Ram; GeForce GTX 280; Windows XP Home |
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#1126 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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10-7, it was uploaded a while ago, but ngemu was down :P The pixel shader is getting long a bit again, at large resolution the fps may drop sharply (rendering res is changable now). Going to break it down to simplier pieces later. (example: RE4 at native res above 40 fps at the start, 1024x1024 just 34fps) Last edited by gabest; November 19th, 2007 at 12:19.. |
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#1127 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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El_Diablos Ahaha! crazy russian here Бэндэравцы епть! Мир тесен. gabest Looks perfect now! And hovering around 40fps. What do you mean? You mean that you've already fixed it or that it works fine with your RE? I'm palying [SLES 50306] (E). BTW, what about frameskiping feature integrated into your plugin? gabest OK, sorry, I'll try new version. Last edited by Dragonheart.by; November 19th, 2007 at 12:15.. Reason: Automerged Doublepost |
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#1129 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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I will make special thread for GSdx9 in my forum (russian speaking). But the forum is down at this moment (и это уже начинает меня заябывать). I'll be posting news about GSdx9 there. Gabest, can you post somethink like changes list with your new versions? but I promise there will be once I love you man ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() :b ow:Woooohoooo, great. RE works fine! Internal resolution is a great think too! The game looks great with filtering and 2048x2048! Like PSX games with Pete's Open GL2 plugin, there was a nice graphic quality boost with increasing of internal resolution too. What is the maximum and minimal int. resolutions? I found 512x512 or 2048x2048, right? Or it is game independent? I think that VGA can don't support some resolutions too, right? I just remember that high resolutions didn't work with Pete's plugin when I used it with mine Rad x550. And where is the option "enable patelized textures"? There is no need in it more? And what about mine question about impact of Direct3D settings in VGA driver? Sorry that I'm asking so many quastions, just want to write russian mini-FAQ about GSdx9. Last edited by Dragonheart.by; November 19th, 2007 at 12:49.. Reason: Automerged Doublepost |
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#1130 (permalink) |
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Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 824
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Another milestone reached in FF XII, gabest - nice work! Only one thing left - fmvs r ok now but only with 'native' d3d internal resolution. But game looks bad then. With 1280x1024 game looks great but fmvs not... See the screenshot. Note: for some reason menus r slow <just like in ZeroGS with AA on> but it does not matter that much for me:P Note 2: Emu crashes if i try to minimize GSDX9 window Note 3: Mobile Suit GUNDAM Zeonic Front - ingame 3D works lil' faster with new 10-7, but 2D menus show almost nothing. Same with 10-6. 10-5 works ok.
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; November 19th, 2007 at 13:39.. |
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#1131 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,091
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gabest the latest version fixes the video in Disgeae 2, now it runs perfect (aside from the speed) and you released 10-7 before i even knew there was a 10-6 lol! this plugin just keeps getting better and better. and i tried out the internal resolution on some 3d games, when setting it to 1920x1080 to match my output resolution i'm getting a beautiful picture! looks amazing, its like i'm playing on my PS3 I assume that the internal resolution is all GPU dependant, correct? so it dosn't put more load on the CPU. Cuz i was testing with different resolutions and the FPS stayed constant, but the picture quality improved. But i have a question, is it better to keep the Internal resolution 1-to-1, like 1024x1024; or is it fine to put it in widescreen 16:9 1920x1080. will setting it to custom resolutions cause problems in games? i know that the original PS2, can't output true 1920x1080 so i'm wondering if setting it in the emulator will cause problems in games. EDIT: rainbow thats interesting about the FMVs with custom internal resolutions; i've tried persona 3 and disgeae 2 with native and custom resolutions, and the FMV sequences look exactly the same. i'm going to get my FFXII disk to see if i get the same problem as you with that game, might just be game dependant, or maybe certain resolutions don't work.
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Quote:
check out my blog ![]() Last edited by cottonvibes; November 19th, 2007 at 13:45.. |
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#1132 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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THANK YOU GABEST! you're the best :P now i can enjoy FFX in my whole display resolution of 1680x1050 pixels and it looks more than great and is faster than ZeroGS! ![]() but is there a way to use hardwarebased antialiasing? i mean real AA of the Graphic card you can tick on in the nvidia panel.
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1134 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Ukraine, Kharkiv
Posts: 11
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Gabest, thank YOU for your work you did for the emu Speed in some games has been distinctly increased from 10-6 to 10-7. This plug-in really needs now only frameskipping but I remember what you have promised Thank YOU one more timeFFX runs almost pefectly now! Dragonheart.by русский faq? это очень интересно (хоть делать и зайописто ).P.S. бэндеровцы тоже бывают полезными)) |
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#1135 (permalink) | ||
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#1136 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Wow, manually adjustable internal resolution, this is what every PS2 GS plugin should have! This feature is the best addon I could think of, now you can sacrifise a bit image quality for performance or vice versa depending on the game and I was able to match ZeroGS FPS with GSdx9 now, 111~113 FPS in the spot I've posted earlier (cpu becoming bottleneck) with slightly better image quality even!! Or I could use a little higher internal res with almost no fps drop and look a lot better than ZeroGS at similiar FPS. Nice, GSdx9 is surely becoming interesting.
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Last edited by RPGW1ZaRD; November 19th, 2007 at 19:38.. |
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#1137 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,091
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Rainbow, I tried FFXII with and without custom internal resolutions. the FMV sequence in the beginning was about the same in all of them! i didn't get the darken screen like you did, i even tried 1280x1024 to see if it was that resolution. If anything the 1/2 Blend mode w/ custom higher resolutions, seemed to produce the best picture in the FMV sequences. (didn't crack as much) however within game, the best picture was with custom resolution (1080p) and no interlacing Quote:
I havn't tried this though cuz I don't want to keep having to switch it on and off. It would be cool though if the GS plugin had an AA option so you don't have to go into nVidia panel (but i don't know how hard this would be to implement)
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check out my blog ![]() |
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#1138 (permalink) |
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iLLiDaN sTormRaGe
![]() ![]() ![]() Join Date: Jun 2006
Location: Ukraine, Kharkiv
Posts: 386
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Gabest GJ ! ![]() Dragonheart.by, Boitano парни я понимаю, что мало кто здесь знает русский, но все же давайте обойдемся без этого =) This was the last time using russian language on this forum ![]() BTW i am in response about russian faq on the pcsx2.net, but no official documentation for the 0.9.4 and plugins are available
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Intel Core Duo E6750 @ 3.0 Ghz DDR2 1033 Mhz 2x1 Gb GeForce 8600GT 256Mb 128 bit Samsung 500Gb |
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#1140 (permalink) | ||||||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Last edited by gabest; November 19th, 2007 at 15:11.. Reason: Automerged Doublepost |
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