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Old November 17th, 2007   #1041 (permalink)
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I'm sorry if this has been posted already. But, I still have some problems with 10-5 and Final Fantasy XII (see attachments). I've tried several settings but it just doesn't make a difference.

My specs:
Intel Core2Duo 6300
Ati 1900xt
Windows Vista 32bit
Attached Images
File Type: jpg gsdx9_20071117144906.jpg (160.2 KB, 19 views)
File Type: jpg gsdx9_20071117144930.jpg (168.5 KB, 21 views)
File Type: jpg gsdx9_20071117145525.jpg (171.4 KB, 50 views)
File Type: jpg gsdx9_20071117145548.jpg (149.9 KB, 52 views)
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Old November 17th, 2007   #1042 (permalink)
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Yea, little overlay graphics have problems in ffxii, I have yet to figure it out, everything seems ok during the texture transfers.
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Old November 17th, 2007   #1043 (permalink)
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Quote:
Originally Posted by Borisz View Post
Disgaea 2 has the opening fmv quite broken in the newest version.
i have the same problem, but in version 4 i would just get a black screen, so for me its an improvement
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Old November 17th, 2007   #1044 (permalink)
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Quote:
Originally Posted by RPGW1ZaRD View Post
Here's just a pic to show you the FPS difference in Resident Evil 4 (due to being very GPU demanding) between 10-4 and 10-5.
It's the last two numbers too much now, 10 megs/frame unswizzling and refreshing to textures. I'm going to check RE4 (and other games reported to be slower).

Quote:
Originally Posted by cottonvibes View Post
i have the same problem, but in version 4 i would just get a black screen, so for me its an improvement
Was it better earlier? (pre -4, 3 vs 5)

Last edited by gabest; November 17th, 2007 at 15:50.. Reason: Automerged Doublepost
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Old November 17th, 2007   #1045 (permalink)
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Originally Posted by gabest View Post
Latest: GSdx9 0.10-5

A no-sse2 build was included this time, but the old save states are invalid due to a little change in the save format.

Minimum requirements: Pixel Shader 2.0
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Old November 17th, 2007   #1046 (permalink)
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The video playback in KH2 was a *****, but it's ok now.
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Old November 17th, 2007   #1047 (permalink)
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Originally Posted by gabest View Post
The video playback in KH2 was a *****, but it's ok now.
Technically -But Not THAT Deep- Why Does The Movies have Problem ??
The way I see it, The 3D Graphics should be Horrible to Do, But shouldn't the Movies be a Walk in the Park ???

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PS2 Test Subjects:
FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63]
GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7,
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Old November 17th, 2007   #1048 (permalink)
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There are two ways to display something in a gs, upload data to a texture and draw a texture mapped polygon, or write the video memory directly. Direct writes often go unnoticed because the base address is not the same as the base address of the displayed frame buffer (these are used as a handle to associate gs mem with a d3d surface). This address mismatch is also possible for texture uploads but much less frequent. ffxii used a nasty trick to directly write to the base address of the first frame buffer but it was so many data it overlapped with the second one and was not noticed before v10-5.
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Old November 17th, 2007   #1049 (permalink)
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Hi everybody!
Me native language is russian, so sorry me for my english.
Gabest, keep up the good work, your plugin is the best! You're my god ....
I've already downloaded the latest version and tested it in the only PS2 game I have - Resident Evil: Code Veronica X.
There is a bug! And there is no such bug in version 10-4 or earlier! The textures on charecters faces are missing! There is only their eyeses, teeth and ears.. nothing more. Ofcource this is very funny, but this is a annoying think after few minutes of playing. Sometimes even the upper part of charecters body is missing! look at the screenshots and sorry for the quality, I'm using Dial-Up connection
The other think is a strange playback of movies (in every version of plugin). It starts with a high fps (about 40fps) and after a half of minute fps drops and the playback becomes VERRYYY choppy. Looks like overrun of some buffer...
The last think I noticed. It seems that frame skiping doesn't work with gsdx. Am I right? I tested it with both of frame skiping methods and found no difference. The game is smooth but framerate is the same (+-1frame).
OK, thats all, thanks again for your job.
Attached Images
File Type: jpg gsdx9_20071117214746.jpg (8.1 KB, 19 views)
File Type: jpg gsdx9_20071117214757.jpg (8.3 KB, 18 views)
File Type: jpg gsdx9_20071117214759.jpg (7.9 KB, 8 views)
File Type: jpg gsdx9_20071117214804.jpg (10.3 KB, 8 views)
File Type: jpg gsdx9_20071117214820.jpg (8.2 KB, 6 views)
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Old November 17th, 2007   #1050 (permalink)
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gabest on you svn deleted 4 files: GSTextureCache.cpp, GSTextureCache.h, GSTexture.cpp, GSTexture.h.
Please, upload this files on svn.
Thanks.
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Old November 17th, 2007   #1051 (permalink)
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Tekken 4.
stupid lines ))
mabe fix this ? )
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Old November 17th, 2007   #1052 (permalink)
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Quote:
Originally Posted by CrazyMax View Post
gabest on you svn deleted 4 files: GSTextureCache.cpp, GSTextureCache.h, GSTexture.cpp, GSTexture.h.
Please, upload this files on svn.
Thanks.
he deleted them cos they probably arent used anymore
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Old November 17th, 2007   #1053 (permalink)
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Quote:
Originally Posted by refraction View Post
he deleted them cos they probably arent used anymore
ops, I see, but...
in code used (GSState.h)
and in GSRendererHW.h line 58:
GSTextureCache m_tc;
void SetupTexture(const GSTextureCache::GSTexture* t);

Last edited by CrazyMax; November 17th, 2007 at 21:02..
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Old November 17th, 2007   #1054 (permalink)
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Thanx Man, That's The Level Of Details I Wanted !

Quote:
Originally Posted by gabest View Post
ffxii used a nasty trick to directly write to the base address of the first frame buffer but it was so many data it overlapped with the second one and was not noticed before v10-5.
So, Did they Mess Up, Or wanted to Make your Life Harder ???!
Some Companies want to Over Protect It's Games, Illegal TOC & Stuff , But Other Mess Up ,non-intentionally, Some Stuff; Making the Game Slower, Laggy, Have a Problem When Emulated

Thanx for the Guidance !
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PS2 Test Subjects:
FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63]
GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7,
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Old November 17th, 2007   #1055 (permalink)
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So, Did they Mess Up, Or wanted to Make your Life Harder ???!
seriously, you have no idea! we've seen some crazy stuff in our time.
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Old November 17th, 2007   #1056 (permalink)
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Hello Gabest

screens for sword of berserk 25 - 40 - 60 FPS.
Problem : black screen for cinematic !

http://img230.imageshack.us/img230/5...nstitredo5.jpg
http://img230.imageshack.us/img230/1...stitre2vb0.jpg
http://img440.imageshack.us/img440/1...stitre6hu8.jpg

Last edited by Godwin; November 17th, 2007 at 23:26.. Reason: Attach the images instead please!
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Old November 17th, 2007   #1057 (permalink)
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Hi Mr. Gabest
A great man with a wonderful plugin... keep it up and it will work

Anyway
I have noticed that GSdx9 10.5 is not working unless MTGS and DC mode are on.

I am I right ...
If that is true then you have a bug to fix.

Thanks
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Old November 17th, 2007   #1058 (permalink)
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Hm, I haven't got such problem.
PCSX2 0.9.4, GSdx9 0.10.5, Win XP SP2
Opteron 165 (Toledo E6) + 1GB RAM + GF7600GS (NGO Optimized Driver 163.69).
Everythink is fine neither MTGS and DC mode are on or not.
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Old November 17th, 2007   #1059 (permalink)
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it's working with MTGS and DC but it's slower then older version.
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Old November 17th, 2007   #1060 (permalink)
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Thanks Dragonheart.by and J0hnny ...

I will try to figure out what was the peoblem.

Because that what happened.

Keep it up guys
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