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#1021 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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Quote:
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#1022 (permalink) |
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Registered User
![]() Join Date: Oct 2007
Location: earth
Posts: 76
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WOOT! with the way this is goin, once im out of basic training this mulator is gonna own .... or atleast the video lol
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C2D E6300 @ 3.15Ghz 2GB DDR2-900 CL4 8500GT 690/510 Gflops: ~17 number of others pwned cuz my computer ownz : priceless
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#1024 (permalink) |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
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any idea how to fix this errors (see attachement) and there is also no text in the boxes when people talk? sys spec like sig (a laptop - but damn fast - never had expected such speed on it)i won't using zerogs because gsdx have a much higher image quality
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![]() ASUS G50V
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#1025 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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that is an old bug which use to be fixed by using pixel shader 1.4. you could try enabling the texture caching thing which requires pixel shader 2 or above, that brings the compatability close.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#1026 (permalink) |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
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any option to select pixelshader 1.4 about the plugin or with a console command? because i can only switch between 2.0 and 3.0 or using rivatuner with the option limit pixel shader, but changing this option will always need a restart...
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![]() ASUS G50V
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#1027 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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no option anymore, microsoft removed pixel shader 1.4 and below support from the directx sdk
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#1028 (permalink) |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
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nah... rivatuner doesn't work with forced pixelshaders... gonna cry ![]() i'll play around with 3danalyze - hope this will work ![]() EDIT: doesn't work - any chance to see kh clear and without errors on gsdx? the image quality is very sharp...
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![]() ASUS G50V
Last edited by jusTiC3; November 16th, 2007 at 18:22.. |
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#1030 (permalink) |
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Ron Paul for President
Join Date: Nov 2006
Location: America
Posts: 29
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10-5 fixed the KH problem, but its alot slower then 10-4. Good progress so far though.
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CPU/ core 2 quad Q6600 @ 3.0Ghz 1333Mhz fsb (G0 stepping) RAM/ OC2 platinum 2Gb DDR2 800 GPU/ nVidia Bfg 8800 640Mb GTS OC2 SOUND/ Audigy4 sound card MOBO/ Asus P5N32-E SLI plus OS/ Vista 64bit Last edited by cdiddy7; November 17th, 2007 at 05:36.. |
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#1033 (permalink) |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 463
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hey that's very nice - probs r fixed now (text appears too). seems to be slower... just a little prob r still present - this stripes in the text boxes... but imho no need to fix it ![]() thx again!!!
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![]() ASUS G50V
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#1034 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Hm, I can't find my kh disc now, have to do some "shopping" for it :P There are games which render something and then reuse the alpha channel as a palette index, those may be slower because now it is handled. For example the ffx doesn't do such thing and runs as fast as 10-3, for me. (in 10-4 I forgot to remove vertices outside the clipped area, that's why was it rendering a bit more) |
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#1036 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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omg non-SSE2 build i'm gonna be testing that one later thx a lot ![]() on a quick test running the bios I got a blackscreen but the emu seemed to load normally (even the FPS seemed the same as 0.9 non-SSE2 version) if I select software renderer it shows picture and with no render it's same black screen but running faster according to FPS
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 Last edited by Shadow Lady; November 17th, 2007 at 09:05.. |
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#1038 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: France
Posts: 50
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Hello Gabest, I am french, excuse me if you don't understand !! Well, I tested the last GSDX9 10.5 with games : config : pentium core duo2 2GHZ, 2gbMemory ram, geforce 8600GMS 512Mo. R-type final : Awesome ! but crash often if option MGS and DS actived. FPS : 35 - 50 fps. Bujingai : I don't see the logo taito and the dragon in the presentation. FPS good 22FPS. Tekken 4 : Whoooo! the last version of GSDX is fast for this game. 22FPS Hokuto no ken fighting and Guilty Gear XX Accent Core works but in software float : 8fps. (Hokuto no ken don't work with zeroGS drivers graphics missing). I like see with D3D option for more speed !!!! Kingdom Hearts 2 works !!!! 35 - 55 FPS Gradius V : 50 - 60FPS Virtua Fighter Evolution bug often with MGS and DS actived. Soulcalibur 2 is very low : 5 - 8 FPS (speedy with ZEROGS driver) Devil kings is very low in the last 10.5. before more speed. Odin sphere works, before black screen, now the game works. 25, 33FPS in game Bloody Roar 4 : Good! 20-22FPS. Dragon Ball Z Budokai 3 presentation is good speed, but crash in game contra shattered soldier : Good, 30fps Mushihime Sama shoot 2D 8fps slow Tekken 5 : I don't see the fighting. but good Speed 22-26fps Good Work! Last edited by Kasimir2007; November 17th, 2007 at 10:45.. Reason: typos |
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#1039 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1040 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Here's just a pic to show you the FPS difference in Resident Evil 4 (due to being very GPU demanding) between 10-4 and 10-5. As you see it's about twice as slow in 10-4 but if you check polygon count there's quite a difference here too so yea it's rendering more stuff. xD But since you don't see any difference in visual quality though, would it be possible to have settings that you can turn on and off to get an FPS boost? Much like the settings in the new ZeroGS plugins. EDIT: Added some zerogs comparisions screens too, with low quality, AA4x, AA4x+BF, AA16x. Seems like ZeroGS polygon count is somewhere between.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
Last edited by RPGW1ZaRD; November 17th, 2007 at 12:10.. |
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