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Old November 14th, 2007   #1001 (permalink)
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Suikoden 3 runs on GSDX as fast as ZeroGS with the new version.
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Old November 14th, 2007   #1002 (permalink)
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Quote:
Originally Posted by elitegamer View Post
because of the shadows? o_O
possibly, who knows

all i know is a majority of the game is quicker for me
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Old November 14th, 2007   #1003 (permalink)
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i checked this a few times, fact is that the R4 is slower than the R3 for me.
sorry.
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Old November 14th, 2007   #1004 (permalink)
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As ref said, the ppf is higher on the second pic in ff, that may be the reason. Try to compare scenes where it is equal.

The current update speeds up vertex upload, so the best places would be where there are high polygon count and few (or mostly cached) textures.
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Old November 14th, 2007   #1005 (permalink)
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gabest thanks so much!
R4 is awsome. now i can run in fullscreen with 16:9 aspect ratio!
i also like that i can switch the blending modes and the osd that shows the FPS.
if i can make a small suggestion to the OSD lol, it would be nice if you can put the
"F5: interlace
F6: aspect ratio
F7: OSD"
all on one line, so it dosn't get in the way of the game. cuz i like to play with the OSD on, so i can know the fps i'm getting. (and sorry if i'm being an a**hole with all the requests)


Quote:
Originally Posted by RPGW1ZaRD View Post
Like Borisz also pointed out alt+enter to switch between full screen and window would be nice as PCSX2 has this "exit" bug so you're screwed and have to reboot your comp if exiting from fullscreen mode. With Windows Server 2003 it was possible to get away from it without having to reset computer as opening task manager would remove the freezed pcsx2 fullscreen window or the "still image" but no good with Win XP that doesn't "refresh" the desktop when pressing ctrl+alt+del and pressing whatever keycombinations I know of doesn't help either at least for me.
yeah i have the same problem when exiting with the 'Esc' key it freezes. but all you have to do is press alt-F4 and it exits nicely.
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Old November 14th, 2007   #1006 (permalink)
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Quote:
Originally Posted by gabest View Post
As ref said, the ppf is higher on the second pic in ff, that may be the reason. Try to compare scenes where it is equal.

The current update speeds up vertex upload, so the best places would be where there are high polygon count and few (or mostly cached) textures.
it is equal in this scene, maybe its because the shadows are rendered correctly now.

but on most scenes i'm getting exact the same framerate.

edit:
another example:
first screen is R3, second is R4

i used the same savegame, and captured on the same time if you see the frame: 1350.
both with Pixelshader 3.0.

The Colors in R4 are nicer, maybe because of the new implemented vertex shaders.
but the fps in R3 is still higher.
Attached Images
File Type: jpg R3.jpg (94.3 KB, 132 views)
File Type: jpg R4.jpg (94.5 KB, 138 views)
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Last edited by NexXxus; November 14th, 2007 at 13:17..
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Old November 14th, 2007   #1007 (permalink)
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Exclamation Don't Slow Down, Keep The Wheels Rolling !

Quote:
Originally Posted by gabest View Post
10-4 released.
Hey man, Come on
Show Some Mercy People, What's Wrong with You ?
First You Revive The Best Plugin I Found, Fast & Great Picture, Then They Come Up with "Pcsx2 0.9.4" Which I Had Lost all Hopes of it coming out This Year, Now Up To Rev 4....!

How on Earth do u Expect me to Study For My Next Week's Midterms Like That ?

Seriously, THANK YOU, ALOT
And Thanx for The Pcsx2 Guys, Although you are Driving me Crazy , & Increase My Already TOO Long PC Time , But I Can't thank You Enough !
Keep Up The GREAT Work
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Old November 14th, 2007   #1008 (permalink)
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Quote:
Originally Posted by elitegamer View Post
it is equal in this scene, maybe its because the shadows are rendered correctly now.

but on most scenes i'm getting exact the same framerate.

edit:
another example:
first screen is R3, second is R4

i used the same savegame, and captured on the same time if you see the frame: 1350.
both with Pixelshader 3.0.

The Colors in R4 are nicer, maybe because of the new implemented vertex shaders.
but the fps in R3 is still higher.
again look at the ppf, its doing more work in the new version than the old one, obviously something wasnt emulated correctly but it is now.
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Old November 14th, 2007   #1009 (permalink)
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Quote:
Originally Posted by cottonvibes View Post
yeah i have the same problem when exiting with the 'Esc' key it freezes. but all you have to do is press alt-F4 and it exits nicely.
Alt-F4 doesn't work for me either and all the other key combos... win key, alt-tab, ctrl+alt+del, alt-f4 etc. I always have to press reset button if I use fullscreen mode with GSdx9.

Wish FRAPS worked with GSdx9 that shows a more avg fps number so it would be easier to compare, to make accurate performance comparisions now you have to match the exact same polgyn count in a spot which is a bit tricky.
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Old November 14th, 2007   #1010 (permalink)
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Quote:
Originally Posted by elitegamer View Post
The Colors in R4 are nicer, maybe because of the new implemented vertex shaders.
but the fps in R3 is still higher.
First the shadows, now the colors. This is getting crazier each time I don't know what's causing it.

alt-f4 works for me, but better would be if pcsx2 correctly closed down the gs with a nice GSclose call.

Last edited by gabest; November 14th, 2007 at 14:07.. Reason: Automerged Doublepost
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Old November 14th, 2007   #1011 (permalink)
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hey gabest i used your plugin gsdx 3 and it slowed down alot of fps.
when i use the old ones in kingdom hearts is 34fps playing when i use the new plugin its drop like 22 or 18 fps. But when u release the gsdx9-4 when i put it the game it says
VM hack and in tyhe tlb it crashes. What is the cause of this?

THX IN ADVANCE
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Old November 14th, 2007   #1012 (permalink)
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I can exit fullscreen via Esc and Alt+f4, but I have to press them blindly since pcsx2 hangs up in fullscreen - it doesnt exit from gsdx, its just stuck there with the frozen fullscreen. Zerogs also does that often though. Alt+tab always crashes when using gsdx, while in Zerogs, switching from fullscreen to windowed mode has a 50-50 chance of hanging up the same way.

By the way, if we are talking about small fixes... Well, I don't know how small it is, but Disgaea has that alpha/sorting bug, as well as seemingly minor misalignment in textures. (and small sprite hiccups as well, during battles)

See the attached screenshots. One is the portal showing the alpha/sorting, as well as minor artifacts around the letters. On the other picture, I'm running software mode, which doesn't exhibit these errors... but of course, its unplayably slow without the videocard acceleration. Also the cosmetical issue of gsdx displaying 60fps as 200% speed, although that doesnt effect anything since pcsx2 itself limits to 60fps.

Disgaea 2 also exhibits the same problems, except for the fps display (but it also looks very good with the gsdx deinterlace modes!).
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File Type: png disg1.png (208.2 KB, 77 views)
File Type: png disg2.png (173.4 KB, 77 views)
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Old November 14th, 2007   #1013 (permalink)
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why something blocks visibility?Also what means "VU0 wait stall"?
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Last edited by J0hnny; November 14th, 2007 at 19:16..
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Old November 14th, 2007   #1014 (permalink)
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try zeroGS and check specular highlights.
this helped for me with bully.
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Old November 14th, 2007   #1015 (permalink)
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Fraps (fps counter) does not show up in the 10.4 anymore. Pressing F6 still doesn't make any difference! I don't trust the built in fps counter...
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Old November 15th, 2007   #1016 (permalink)
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Quote:
Originally Posted by elitegamer View Post
it is equal in this scene, maybe its because the shadows are rendered correctly now.

but on most scenes i'm getting exact the same framerate.

edit:
another example:
first screen is R3, second is R4

i used the same savegame, and captured on the same time if you see the frame: 1350.
both with Pixelshader 3.0.

The Colors in R4 are nicer, maybe because of the new implemented vertex shaders.
but the fps in R3 is still higher.
because R4 now emulating more things. Some improvement in color and Tidus had shadow. Gabest may implement some hack option just like zeroGS to disable some feature to gain more FPS.
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Old November 15th, 2007   #1017 (permalink)
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i using the newest version of gsdx9 plugin,but in "Naruto Ultimate Ninja [USA]" this game
.the background will be disappearance.
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Old November 15th, 2007   #1018 (permalink)
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Unhappy No SSE2

My good Gabest, like me, many ppl dont have a processor with SSE2. So, can u biuld a No SSE2 version for US
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Old November 15th, 2007   #1019 (permalink)
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Well, I'm always getting a black screen when runnning a game with R4 and pixel shader 2.0. Do I have to enable ps 3.0? R3 just worked fine with both 2.0 and 3,0
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Old November 15th, 2007   #1020 (permalink)
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.Hack GU runs somewhat the same, but just like the other versions, background textures seem to cycle from: full > transparant > black and back. (they sometimes do go back from black ). Somehow all characters and other models don't seem to have this problem.

Speed has been greatly improved since ver.0.9.0, and I've tested ver.0.10.0 till .4 with all the games I own and I'm very much impressed indeedy!!!

Just wanted to say, this is an amazing GS plugin, I'm looking forward to test more. You are one of the best GFX Coding Magicians of our time.. Keep up the great work!

N
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