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#981 (permalink) | |
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Registered User
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Location: Computer
Posts: 83
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Quote:
![]() Btw there is a very strange bug in Tekken 4. The battle starts at 60+ fps full speed!!!, i only have like 30-40 fps with ZeroGS in this game. After 3-5 secs the fps drops to just 1-5 and stays like that most of the time, sometimes its back to 60+ fps for a couple of seconds.
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#982 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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i can't even understand why the screen is interlaced when the geometry are directly rendered in the GFX card. or not?
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#984 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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in plugin folder and the d3dx9_36.dll must in the main folder where the pcsx2.exe is. btw: the R3 version is not in 0.9.4, but i included it here: 0.9.4 Is out - Download Links inside
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#985 (permalink) |
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Vanned
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Location: dot hu
Posts: 1,327
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The emulated hardware sends interlaced signal, so (I'm guessing) gsdx either renders that interlaced signal, or will display it "normally" in progressive, but this will introduce motion blur due to the fact that half the frames are always late.
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#987 (permalink) | |
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Advanced Newbie
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Location: Bogotá... not that it matters...
Posts: 5,792
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Quote:
![]() nevertheless thx for keeping the plugin alive
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#988 (permalink) |
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Vanned
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Location: dot hu
Posts: 1,327
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It had screenshaking instead... Rendered every even line as one frame and every odd line as one frame, but without sorting them back to even and odd lines, basically displaying every 2nd frame 1 pixel too high. Thus the screen was shaking.
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#989 (permalink) |
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Emu author
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Location: at the end of the wire
Posts: 519
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10-4 released. There are new shortcuts, F5 switches interlacing modes, F6 display aspect ratio, F7 osd. It uses a vertex shader now (faster with large number of vertices), no idea how it behaves if there is no hardware support, software processing mode should still be available by directx. Regarding blending. Blending is the only way to fix shaking, but sometimes it's not necessary. For example: - ffx skips every second frame so they are just identical - ys1/2 correctly renders both frames (second shifted) and can be deinterlaced using the bob method - street fighter II an.ed. just messes up the shifting and ends up with the wrong field order, it shakes even more with bob - rumbling roses doesn't seem to consider the current field register value to shifts the picture, it's just random... Last edited by gabest; November 13th, 2007 at 20:08.. |
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#991 (permalink) |
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Vanned
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Location: dot hu
Posts: 1,327
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The halved framerate problem in Gradius V doesnt happen anymore when using no interlace methods. 4 things: - When using Pixel Shader 2, I get a blank black screen. Game still works, I can hear intro/reacts to keypresses, etc. (Radeon x1950Pro) With PS3, it works fine. - mouse cursor is visible in fullscreen mode - is it possible to add a alt+enter to switch between fullscreen and windowed? Alt+tab crashes pcsx2, so I either have to run it in windowed, or never exit while pcsx2 is running. - another tiny request... Triple buffer / vsync, to prevent screen tearing. Last edited by Borisz; November 13th, 2007 at 23:01.. |
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#992 (permalink) |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,840
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First of all, I want to thank you for all the dedicated work, I hope you're not getting bugged by all these feature requests or fixes or whatever. Take it only as a suggestion, nothing more if you're not sure of what to improve with the plugin. But I'm sure you already have your own ideas and goals too. Like Borisz also pointed out alt+enter to switch between full screen and window would be nice as PCSX2 has this "exit" bug so you're screwed and have to reboot your comp if exiting from fullscreen mode. With Windows Server 2003 it was possible to get away from it without having to reset computer as opening task manager would remove the freezed pcsx2 fullscreen window or the "still image" but no good with Win XP that doesn't "refresh" the desktop when pressing ctrl+alt+del and pressing whatever keycombinations I know of doesn't help either at least for me.
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Last edited by RPGW1ZaRD; November 14th, 2007 at 00:33.. |
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#993 (permalink) |
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Registered User
![]() Join Date: Aug 2007
Location: Underworld
Posts: 50
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Thanks for the new version. It is visible that work above a plug-in does not stop for a minute.
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#994 (permalink) |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,822
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Faster than ZeroGS now in a few 3d games, thats impressive work ![]() Edit: hmm why was this thread not a sticky? ;p
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#995 (permalink) |
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Registered User
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Location: USA
Posts: 73
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If you hit ESC to pause emulation, wait until the emulation is really paused, then hit Alt+F4 to kill PCSX2, you won't have to restart your computer or anything extreme like that. Also, sweet, time to try out the new version... |
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#997 (permalink) |
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Registered User
![]() Join Date: Jul 2006
Location: Russia
Posts: 86
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In MGS3 speed in 2 times above than in ZeroGS. But it is visible only 30% of the image, something blocks visibility.
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#998 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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The previous version (R3) is faster here for some reason. I also noticed that the FFX shadow glitch is fixed, good work! compare the screens, R4 is around 10fps slower in this scene than the previous R3 version! I used the same settings and PS 3.0
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#999 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,822
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#1000 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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because of the shadows? o_O
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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