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Old November 13th, 2007   #981 (permalink)
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Quote:
Originally Posted by traptrapn View Post
Sorry if this has been asked before.

Is it normal that all games have motion blur? like virtua fighter evolution.

If I do not tick deinterlace, I get interlace lines showing. If i choose deinterlace, I get loads of motion blur. Is this normal? Cause in older versions of the plugin, I had no blur.

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C2D E6400 @ 2.8Ghz
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THanks
I have exactly the same problem here...

Btw there is a very strange bug in Tekken 4. The battle starts at 60+ fps full speed!!!, i only have like 30-40 fps with ZeroGS in this game. After 3-5 secs the fps drops to just 1-5 and stays like that most of the time, sometimes its back to 60+ fps for a couple of seconds.
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Old November 13th, 2007   #982 (permalink)
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i can't even understand why the screen is interlaced when the geometry are directly rendered in the GFX card.


or not?
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Old November 13th, 2007   #983 (permalink)
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I've downloaded pcsx 0.9.4....is this plugin already included? I see 0.10.0...not 10.3....
If it's not included, where must i paste those 2 dlls?

Thanks in advice
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Old November 13th, 2007   #984 (permalink)
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in plugin folder and the d3dx9_36.dll must in the main folder where the pcsx2.exe is.

btw:
the R3 version is not in 0.9.4, but i included it here:

0.9.4 Is out - Download Links inside
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Old November 13th, 2007   #985 (permalink)
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Quote:
Originally Posted by elitegamer View Post
i can't even understand why the screen is interlaced when the geometry are directly rendered in the GFX card.


or not?
The emulated hardware sends interlaced signal, so (I'm guessing) gsdx either renders that interlaced signal, or will display it "normally" in progressive, but this will introduce motion blur due to the fact that half the frames are always late.
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Old November 13th, 2007   #986 (permalink)
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So how come before their was no blur problem in old versions of PCSX2 and GSDX plugin?

This great plugin never had blur.

THanks
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Old November 13th, 2007   #987 (permalink)
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Quote:
Originally Posted by gabest View Post
No-SSE2 build is still possible, I was just lazy to include it in the rar, but if you want to actually enjoy playing ps2 games on pcsx2 you will need at least SSE2 anyway.
I understand this but I could play some games (mostly pure 2d ones) at @30-40fps in my athlon 2600+ with radeon 9500, so it's kinda fun if there could be a non-SSE2 version again

nevertheless thx for keeping the plugin alive
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Old November 13th, 2007   #988 (permalink)
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Quote:
Originally Posted by traptrapn View Post
So how come before their was no blur problem in old versions of PCSX2 and GSDX plugin?

This great plugin never had blur.

THanks
It had screenshaking instead... Rendered every even line as one frame and every odd line as one frame, but without sorting them back to even and odd lines, basically displaying every 2nd frame 1 pixel too high. Thus the screen was shaking.
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Old November 13th, 2007   #989 (permalink)
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10-4 released.

There are new shortcuts, F5 switches interlacing modes, F6 display aspect ratio, F7 osd.

It uses a vertex shader now (faster with large number of vertices), no idea how it behaves if there is no hardware support, software processing mode should still be available by directx.

Regarding blending. Blending is the only way to fix shaking, but sometimes it's not necessary.

For example:
- ffx skips every second frame so they are just identical
- ys1/2 correctly renders both frames (second shifted) and can be deinterlaced using the bob method
- street fighter II an.ed. just messes up the shifting and ends up with the wrong field order, it shakes even more with bob
- rumbling roses doesn't seem to consider the current field register value to shifts the picture, it's just random...

Last edited by gabest; November 13th, 2007 at 20:08..
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Old November 13th, 2007   #990 (permalink)
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Thank you very much gabest , you are great.

WOW, no scanlines AND OR motion blur!

amazing, crisp display glory

Last edited by traptrapn; November 13th, 2007 at 21:19.. Reason: Automerged Doublepost
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Old November 13th, 2007   #991 (permalink)
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The halved framerate problem in Gradius V doesnt happen anymore when using no interlace methods.

4 things:
- When using Pixel Shader 2, I get a blank black screen. Game still works, I can hear intro/reacts to keypresses, etc. (Radeon x1950Pro) With PS3, it works fine.
- mouse cursor is visible in fullscreen mode
- is it possible to add a alt+enter to switch between fullscreen and windowed? Alt+tab crashes pcsx2, so I either have to run it in windowed, or never exit while pcsx2 is running.
- another tiny request... Triple buffer / vsync, to prevent screen tearing.

Last edited by Borisz; November 13th, 2007 at 23:01..
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Old November 14th, 2007   #992 (permalink)
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First of all, I want to thank you for all the dedicated work, I hope you're not getting bugged by all these feature requests or fixes or whatever. Take it only as a suggestion, nothing more if you're not sure of what to improve with the plugin. But I'm sure you already have your own ideas and goals too.

Like Borisz also pointed out alt+enter to switch between full screen and window would be nice as PCSX2 has this "exit" bug so you're screwed and have to reboot your comp if exiting from fullscreen mode. With Windows Server 2003 it was possible to get away from it without having to reset computer as opening task manager would remove the freezed pcsx2 fullscreen window or the "still image" but no good with Win XP that doesn't "refresh" the desktop when pressing ctrl+alt+del and pressing whatever keycombinations I know of doesn't help either at least for me.
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Old November 14th, 2007   #993 (permalink)
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Thanks for the new version.
It is visible that work above a plug-in does not stop for a minute.
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Old November 14th, 2007   #994 (permalink)
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Faster than ZeroGS now in a few 3d games, thats impressive work

Edit: hmm why was this thread not a sticky? ;p
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Last edited by refraction; November 14th, 2007 at 00:41..
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Old November 14th, 2007   #995 (permalink)
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If you hit ESC to pause emulation, wait until the emulation is really paused, then hit Alt+F4 to kill PCSX2, you won't have to restart your computer or anything extreme like that.

Also, sweet, time to try out the new version...
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Old November 14th, 2007   #996 (permalink)
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Hooray...more speed on my belated PC Congratulation gabest more testing to do...
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Old November 14th, 2007   #997 (permalink)
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In MGS3 speed in 2 times above than in ZeroGS. But it is visible only 30% of the image, something blocks visibility.
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Old November 14th, 2007   #998 (permalink)
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The previous version (R3) is faster here for some reason.
I also noticed that the FFX shadow glitch is fixed, good work!

compare the screens, R4 is around 10fps slower in this scene than the previous R3 version!
I used the same settings and PS 3.0
Attached Images
File Type: jpg R3.jpg (180.7 KB, 56 views)
File Type: jpg R4.jpg (182.1 KB, 60 views)
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Old November 14th, 2007   #999 (permalink)
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Quote:
Originally Posted by elitegamer View Post
The previous version (R3) is faster here for some reason.
I also noticed that the FFX shadow glitch is fixed, good work!

compare the screens, R4 is around 10fps slower in this scene than the previous R3 version!
thats cos its dealing with more data for some reason, if you look its doing 17,000 ppf rather than 12,000
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Old November 14th, 2007   #1000 (permalink)
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because of the shadows? o_O
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