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Old November 11th, 2007   #961 (permalink)
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Originally Posted by bahamut20022000 View Post
wheres 10-3? i dont see it in the downloads
Check the first post

GSdx9
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Old November 11th, 2007   #962 (permalink)
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o ... thanks lol, i flip 2 the last post all the time
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Old November 11th, 2007   #963 (permalink)
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Execuse me, where is the link for latest svn?
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Old November 11th, 2007   #964 (permalink)
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binary: http://w3.externet.hu/~lpoczkod/GSdx9v10-3.rar
source: https://guliverkli.svn.sourceforge.n...li/trunk/gsdx9
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Old November 11th, 2007   #965 (permalink)
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Videos can be bogus sometimes, depends on how the image is transfered by the game. Texture uploads and direct frame buffer writes could be improved, in lots of cases games use region repeat mode to address textures and that's not very well optimized yet, and direct writes are a just pain to handle.
Thanks for the explanation. This plugin would be perfection if it played every video correctly. But I can live an inch below perfection.
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Old November 12th, 2007   #966 (permalink)
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Thank you and thanks for giving gsdx9 a new life
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Old November 12th, 2007   #967 (permalink)
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Changes in GSdx9 10.3?
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Old November 12th, 2007   #968 (permalink)
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a fixed 4/3 screen, its not possible to stretch the image anymore
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Old November 12th, 2007   #969 (permalink)
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And working fullscreen. Which kicks ass because it looks awesome and is super fast.
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Old November 12th, 2007   #970 (permalink)
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oh right... didn't noticed that.
buts its also 4/3 there

Gabest can you implement a widescreen or "fill screen to resolution" checkbox for fullscreen in the settings?
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Old November 12th, 2007   #971 (permalink)
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Gabest can you implement a widescreen or "fill screen to resolution" checkbox for fullscreen in the settings?
i would like this too
i'm running on my 16:9 HDTV, and with v10.1 it filled the screen, but with 10.3 i got the black bars on the side. (so i'm still using v10.1 in window mode)
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Old November 12th, 2007   #972 (permalink)
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What was the key that enabled stats in fullscreen mode?
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Old November 12th, 2007   #973 (permalink)
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i try use the new gsdx9.dll and gsdx9_34.dll. in my PC i can't use fullscreen setting. the result is always same the emulator runs in windows mode with smallest resolutions. how to resolve this problem. ok thank u
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Old November 12th, 2007   #974 (permalink)
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I haven't tried it with the new PCSX2 yet, but it seems like speed has dropped quite a bit since the last version. (I am somehow the only one who managed to have MTGS/DC working with the last version...) Also, the input becomes kind of choppy if you ever drop below 60 fps.

Let me try it with the new PCSX2, though... and regardless, nice release!

Oh, and also, for those of you with Vista... putting it into fullscreen mode should prevent Aero from sapping your graphics resources. Or, right click your PCSX2 shortcut/program, click Properties, go to the Compatibility tab, and check Disable Visual Themes and Disable Desktop Composition (along with Run As Administrator, if you have UAC turned on, to enable the VM build). Now Aero will temporarily disable when you run PCSX2, and come back on when you exit it.

Last edited by KajitaniEizan; November 12th, 2007 at 15:30..
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Old November 12th, 2007   #975 (permalink)
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erm.....i know tis is unnecessary to do tis....
but gabest may u make a v1.0 plugin for users like me:
dun hav sse2
dun hav support pixel shader v2.0...
my hope onli is for testing some ps2 games on my com
if is impossible...i'll using v0.9
thts all...ty!
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Old November 12th, 2007   #976 (permalink)
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On older video cards where pixel shader 1.x was faster than 2.0 this new release may be slower, but I was testing it a lot on a 8600gt and didn't notice any slowdown anymore, as with my older 6600gt few years ago. 1.x is not coming back, as I said the compiler was removed from the sdk. No-SSE2 build is still possible, I was just lazy to include it in the rar, but if you want to actually enjoy playing ps2 games on pcsx2 you will need at least SSE2 anyway.
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Old November 12th, 2007   #977 (permalink)
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My laptop is no powerhouse (1.73 Dual-Core and Geforce 7300), but it's the difference between Disgaea running basically flawlessly and it running like crap, or anything else running slowly and it running even more slowly.

Not sure what exactly the issue is, though; I'm using the same settings between the versions (SSE2, 640x480x60Hz fullscreen, PS2.0, Direct3D, Filtering on, Interlace off, Palettized off, NLOOP off, etc). However, with the new version, the input lags, the 2D speed is a bit slower, 3D effects like special attacks slow PCSX2 to a crawl, etc.

Think it might be a plugin conflict or something? I'm using Pete's SPU2 unthreaded for audio, SSXPAD for input, and Linuzappz ISO for the game data (ripped the DVD to a TAO file on my hard drive). Or do you think I'm just at the knee of the Disgaea performance curve? :P
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Old November 12th, 2007   #978 (permalink)
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Originally Posted by gabest View Post
On older video cards where pixel shader 1.x was faster than 2.0 this new release may be slower, but I was testing it a lot on a 8600gt and didn't notice any slowdown anymore, as with my older 6600gt few years ago. 1.x is not coming back, as I said the compiler was removed from the sdk. No-SSE2 build is still possible, I was just lazy to include it in the rar, but if you want to actually enjoy playing ps2 games on pcsx2 you will need at least SSE2 anyway.


i hav a ati9200 card & a AMD2500+ processor..
seems like i out of luck
my hope is wan to test ps2 game on pc...
not for playiNG!
thts anyway
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Old November 13th, 2007   #979 (permalink)
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Sorry if this has been asked before.

Is it normal that all games have motion blur? like virtua fighter evolution.

If I do not tick deinterlace, I get interlace lines showing. If i choose deinterlace, I get loads of motion blur. Is this normal? Cause in older versions of the plugin, I had no blur.

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Old November 13th, 2007   #980 (permalink)
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Well interlacing makes games pretty damn blurry so I'd say its normal.
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