|
|
|
#961 (permalink) |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,842
|
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#964 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
|
|
|
|
|
|
#965 (permalink) | |
|
Registered User
Join Date: Jun 2007
Location: NY
Posts: 22
|
Quote:
|
|
|
|
|
|
#967 (permalink) |
|
Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 2,404
|
Changes in GSdx9 10.3?
__________________
Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHzAsus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 CORSAIR CMPSU-1000HX 1000W |
|
|
|
|
#968 (permalink) |
|
it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
|
a fixed 4/3 screen, its not possible to stretch the image anymore
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
|
|
|
|
#970 (permalink) |
|
it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
|
oh right... didn't noticed that. buts its also 4/3 there ![]() Gabest can you implement a widescreen or "fill screen to resolution" checkbox for fullscreen in the settings?
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
|
|
|
|
#971 (permalink) | ||
|
You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,904
|
Quote:
i'm running on my 16:9 HDTV, and with v10.1 it filled the screen, but with 10.3 i got the black bars on the side. (so i'm still using v10.1 in window mode)
__________________
Quote:
check out my blog ![]() |
||
|
|
|
|
#973 (permalink) |
|
Registered User
Join Date: Jul 2006
Location: Canada
Posts: 12
|
i try use the new gsdx9.dll and gsdx9_34.dll. in my PC i can't use fullscreen setting. the result is always same the emulator runs in windows mode with smallest resolutions. how to resolve this problem. ok thank u
|
|
|
|
|
#974 (permalink) |
|
Registered User
![]() Join Date: Jan 2002
Location: USA
Posts: 73
|
I haven't tried it with the new PCSX2 yet, but it seems like speed has dropped quite a bit since the last version. (I am somehow the only one who managed to have MTGS/DC working with the last version...) Also, the input becomes kind of choppy if you ever drop below 60 fps. Let me try it with the new PCSX2, though... and regardless, nice release! Oh, and also, for those of you with Vista... putting it into fullscreen mode should prevent Aero from sapping your graphics resources. Or, right click your PCSX2 shortcut/program, click Properties, go to the Compatibility tab, and check Disable Visual Themes and Disable Desktop Composition (along with Run As Administrator, if you have UAC turned on, to enable the VM build). Now Aero will temporarily disable when you run PCSX2, and come back on when you exit it. Last edited by KajitaniEizan; November 12th, 2007 at 15:30.. |
|
|
|
|
#975 (permalink) |
|
Registered User
Join Date: Feb 2006
Location: Malaysia
Posts: 34
|
erm.....i know tis is unnecessary to do tis.... but gabest may u make a v1.0 plugin for users like me: dun hav sse2 dun hav support pixel shader v2.0... my hope onli is for testing some ps2 games on my com if is impossible...i'll using v0.9 thts all...ty! |
|
|
|
|
#976 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
|
On older video cards where pixel shader 1.x was faster than 2.0 this new release may be slower, but I was testing it a lot on a 8600gt and didn't notice any slowdown anymore, as with my older 6600gt few years ago. 1.x is not coming back, as I said the compiler was removed from the sdk. No-SSE2 build is still possible, I was just lazy to include it in the rar, but if you want to actually enjoy playing ps2 games on pcsx2 you will need at least SSE2 anyway.
|
|
|
|
|
#977 (permalink) |
|
Registered User
![]() Join Date: Jan 2002
Location: USA
Posts: 73
|
My laptop is no powerhouse (1.73 Dual-Core and Geforce 7300), but it's the difference between Disgaea running basically flawlessly and it running like crap, or anything else running slowly and it running even more slowly. Not sure what exactly the issue is, though; I'm using the same settings between the versions (SSE2, 640x480x60Hz fullscreen, PS2.0, Direct3D, Filtering on, Interlace off, Palettized off, NLOOP off, etc). However, with the new version, the input lags, the 2D speed is a bit slower, 3D effects like special attacks slow PCSX2 to a crawl, etc. Think it might be a plugin conflict or something? I'm using Pete's SPU2 unthreaded for audio, SSXPAD for input, and Linuzappz ISO for the game data (ripped the DVD to a TAO file on my hard drive). Or do you think I'm just at the knee of the Disgaea performance curve? :P |
|
|
|
|
#978 (permalink) | |
|
Registered User
Join Date: Feb 2006
Location: Malaysia
Posts: 34
|
Quote:
i hav a ati9200 card & a AMD2500+ processor.. seems like i out of luck my hope is wan to test ps2 game on pc... not for playiNG! thts anyway
|
|
|
|
|
|
#979 (permalink) |
|
Registered User
Join Date: Nov 2006
Location: Malta
Posts: 18
|
Sorry if this has been asked before. Is it normal that all games have motion blur? like virtua fighter evolution. If I do not tick deinterlace, I get interlace lines showing. If i choose deinterlace, I get loads of motion blur. Is this normal? Cause in older versions of the plugin, I had no blur. Specs: C2D E6400 @ 2.8Ghz 4Gb Ram Geforce 7900Gt THanks |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|