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Old November 10th, 2007   #941 (permalink)
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Quote:
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I built gsdx9 Release (non-sse2) from svn yesterday and it runs just fine on my athlon xp...
I forgot, where the svn is?
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Old November 10th, 2007   #942 (permalink)
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Well i tested Zerogs and GSDX9 new version with RE:Code Veronicax. As you can see from the screenshots they are looking almost the same. The first is with zerogs, the seconcd with GSDX9 .

What the best settings for image quality in GSDX9?
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File Type: jpg cod2.JPG (65.5 KB, 119 views)
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Old November 10th, 2007   #943 (permalink)
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don't use deinterlacing when your screen is not interlaced, you will get slighly motion blur
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Old November 10th, 2007   #944 (permalink)
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Very nice plugin. Sadly the only game I play at the moment on PCSX2 (Kingdom Hearts: Final Mix) doesn't come out too well (see screenshot).
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Old November 10th, 2007   #945 (permalink)
 
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At last it use MT.
Nice job Gabest
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Old November 11th, 2007   #946 (permalink)
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May be it's possible to add manual control for smoothing(on/off AA) like in ZeroGS.
It will give more speed?
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Old November 11th, 2007   #947 (permalink)
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May be it's possible to add manual control for smoothing(on/off AA) like in ZeroGS.
It will give more speed?
Yes it would be very much not bad.
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Old November 11th, 2007   #948 (permalink)
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i don't think that will help.

much more interesting would be to use hardwarebased AA wich you can turn on in the nvidia/ATI panel for example.
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Old November 11th, 2007   #949 (permalink)
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ITS OFFICIAL .... the PCSX2 team are truly amazing the GSdx9 always gave better quality but slower speeds for me. Now that it can take MT/DC i get quality and speed. Another winning update from pcsx2.

FFX International
running on an OC'd 8500GT
C2D E6300 @ 3.15Ghz
AAx2+BF (forced in RivaTuner)
GSdx9 0.10.0
(looks better but i had to lower the colors to 256 colors because 24bit was too big even as jpg)
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Old November 11th, 2007   #950 (permalink)
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ITS OFFICIAL .... the PCSX2 team are truly amazing the GSdx9 always gave better quality but slower speeds for me. Now that it can take MT/DC i get quality and speed. Another winning update from pcsx2.
This is all Gabest's work so if you want to thank someone thank him
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Old November 11th, 2007   #951 (permalink)
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This is all Gabest's work so if you want to thank someone thank him
ok, thanks Gabest for the plugin and pcsx2 for the emulator .... i hate playing games slow on the actual hardware :P lol
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Old November 11th, 2007   #952 (permalink)
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10-3 out, rumbling roses and others having a similar "missing half of the picture" problem should be fixed, also added 4:3 screen size and repaired fullscreen.

It was compiled with vs2008 and a new directxsdk.

Last edited by gabest; November 11th, 2007 at 04:50..
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Old November 11th, 2007   #953 (permalink)
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damn, theyre just pumpin these things out every few hours, coder must b havin a fun day lmao
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Old November 11th, 2007   #954 (permalink)
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so its compatible with 0.9.4 ?
sorry i had no chance to check it
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Old November 11th, 2007   #955 (permalink)
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damn, theyre just pumpin these things out every few hours, coder must b havin a fun day lmao
who needs beds and sheets anyway. I sold mine years ago for a kickass TV
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Old November 11th, 2007   #956 (permalink)
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Is anyone else getting glitchy fmv sequences? It keeps flashing between black and the movie. Sound does the same thing.
With that said, this plugin is awesome. Graphics are the way it should be. No blurry stuff and better picture quality.
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Old November 11th, 2007   #957 (permalink)
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Videos can be bogus sometimes, depends on how the image is transfered by the game. Texture uploads and direct frame buffer writes could be improved, in lots of cases games use region repeat mode to address textures and that's not very well optimized yet, and direct writes are a just pain to handle.
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Old November 11th, 2007   #958 (permalink)
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How can i close the emulator when i run it with GSDX9 in full screen mode?
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Old November 11th, 2007   #959 (permalink)
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i'm having a bug in disgaea 2 with the new 9.4 release and GSdx9 v10.
it crashes right b4 it gets to the title screen. (when a fmv plays)

it dosn't do it in PCSX2 9.2; so i'm just going to keep using PCSX2 9.2, but i just wanted to let the bug be known.

it seems to be a bug specific to this game, because other games i've tested work w/o crashing
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Old November 11th, 2007   #960 (permalink)
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Originally Posted by gabest View Post
10-3 out, rumbling roses and others having a similar "missing half of the picture" problem should be fixed, also added 4:3 screen size and repaired fullscreen.

It was compiled with vs2008 and a new directxsdk.
wheres 10-3? i dont see it in the downloads
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