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#2701 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,543
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I'm not complaining I'm just pointing those bugs/fixes...I play on my PS2 Using the new plugin 0.1.0 and pcsx2 0.9.4 FFX International The first bug is known On the second ss this happened when you press pause,when you press again those lines are more visible but the disappear And the third one is when I enter in the Sphere Grid but I think is known too Kingdom Hearts 2(USA) Enabling Logarithmic Z fix the problem with the missing Health Enabling Alpha correction (FBA) fix the missing menu's I'll check more games later |
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#2702 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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I just fixed the second one. => http://forums.ngemu.com/ps2-plugin-q...7657-gsdx.html Last edited by gabest; December 24th, 2007 at 10:08.. Reason: Automerged Doublepost |
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#2703 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 520
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Gabest great job. For the first time ever all 3 Xenosaga games run at "playable" speeds. Even Xenosaga II, wich slowed down severely ingame until now. Overall The 2nd and 3rd part still seem to be less stable than the 1st. Xenosaga III for instance only has minor GFX gliches in the beginning (the rest looks fantastic) but then after the first fight it fades to black and stays black, while the game runs on. Anyway here are screens. Yours truly is truly impressed. XD EDIT: All scenes run at 40-60FPS. With Xenosaga I covering most of the 40s part.
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