Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PS2 Plugin Questions & Plugin Troubleshooting
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Closed Thread
 
LinkBack Thread Tools Display Modes
Old December 23rd, 2007   #2681 (permalink)
Registered User
 
Join Date: Dec 2007
Location: UK
Posts: 40
Quote:
Originally Posted by Hatman View Post
That happens only when you use the DX9 renderer and forget to enable Logarithmic Z.

You are right, thanks for sorting that out for me.
__________________
Intel Q6600@ 3.5Ghz, Nvidia GeForce 8800 GTX OC, 2048MB Ballistix Tracer, Antec 900 Gamers Case, OCZ 850W PS, XP/Vista Dual Boot.
Lumberdave is offline  

Advertisement [Remove Advertisement]
Old December 24th, 2007   #2682 (permalink)
Registered User
 
Sublevel47's Avatar
 
Join Date: Nov 2007
Location: 4th floor
Posts: 29
With gsdx 0.1.0 FFXII looks way better than before - at full speed. Fantastic!
__________________
Core2Duo@ 2,8 Ghz - GF 8800GT 512@Stock - 2 GB Ram
Sublevel47 is offline  
Old December 24th, 2007   #2683 (permalink)
Registered User
 
Join Date: Jan 2007
Location: Germany
Posts: 22
Thx for the plugin, but in DBZ BT3 the lines from the characters are too fat

Is there no way, to improve the speed of the FMVs from FFXII? Is it emu or gfxplugin caused?
siN07 is offline  
Old December 24th, 2007   #2684 (permalink)
Registered User
 
Mr. Duck Sauce's Avatar
 
Join Date: Dec 2007
Location: USA
Posts: 225
wow, ffxi is actually more clean and sharper, while also filling in areas where there wasn't textures with actual textures, i hope you improve on more things in the future.
Mr. Duck Sauce is offline  
Old December 24th, 2007   #2685 (permalink)
Registered User
 
Join Date: Dec 2006
Location: The OC.
Posts: 26
with the new plugin, sometimes the fps gets reported as half that of the actual fps for me

game was FFXII
MSBSpec is offline  
Old December 24th, 2007   #2686 (permalink)
Registered User
 
Join Date: Dec 2006
Location: The OC.
Posts: 26
Problems with Wipeout Fusion, PAL:

FPS displayed incorrectly, the game itself runs at what appears to be full speed, but the FPS shown is a lot lower

Minor graphical glitches as shown in attachments.

PCSX2 0.9.5 SVN 239
GSDX
Windowed
Direct3D9 Hardware
Pixel Shader 3.0
Blend bff
4:3; 800x600 internal res
NLOOP
FBA
Attached Images
File Type: jpg wipeout.jpg (99.9 KB, 99 views)
File Type: jpg wipeout2.jpg (79.2 KB, 51 views)
MSBSpec is offline  
Old December 24th, 2007   #2687 (permalink)
CCJ
Lol FInalChaos Rules!
 
Join Date: Nov 2007
Location: Canada
Posts: 241
Does it fix the HP bar bug in KH 2?

EDIT: nope, still the same bug T_T

Also, which should I select? Direct3D10 hardware of software?
__________________
Ati Radeon HD 3870x2
Core 2 extreme QX9650 OCed at 3.8GHz (watercooled)
1.5TB HDD
6GB RAM
CCJ is offline  
Old December 24th, 2007   #2688 (permalink)
Registered User
 
mbroker's Avatar
 
Join Date: Jul 2006
Location: NY
Posts: 78
Exclamation

well some slight speed up using v1.0 in 3D.
But I still use version v11.0 for pure 2D games which you see a big speed up of around 17%. (from 86% to 103%)

Yes I know that the ps2 does not have may 2d games but still.
mbroker is offline  
Old December 24th, 2007   #2689 (permalink)
Animal
 
Join Date: Apr 2006
Location: Russia
Posts: 8
Still present KH bug in movies. Kingdom Hearts [SLUS 20370] (U).
A64 3800+ X2, PS 3.0, MTGS, DC.
__________________
Bear™ is offline  
Old December 24th, 2007   #2690 (permalink)
Registered User
 
Join Date: Jul 2006
Location: Russia
Posts: 45
Got the new combined plugin (GSdx 0.1.0) - awesome job! Thanks a lot for this release!

Re-tested FFX (SLUS-20312) with GSdx 0.1.0 - it's definitely faster than the last official build (v0.11.4), same minor issues are present (stripes on the landscape after entering and exiting the character menu), the game runs fast (mostly 45-60 fps, sometimes goes down to ~38-40fps when many characters are on screen) and stable. Didn't experience any crashes.

(Test system is the same - Intel C2D E4500 @ 2,2Ghz, 2048MB RAM, GeForce 8600GT 512MB; tested on PCSX2 v0.9.4 with all optimizations on, GSDX parameters - NLOOP on, Logarithmic Z on, Alpha Correction on, Texture Filtering on, Direct3D9 renderer, Native D3D res., windowed mode and full-screen 1024x768).

- Agetian
Agetian is offline  
Old December 24th, 2007   #2691 (permalink)
it'se miku!
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
Quote:
Originally Posted by CCJ View Post
Does it fix the HP bar bug in KH 2?

EDIT: nope, still the same bug T_T

Also, which should I select? Direct3D10 hardware of software?
i made some tests with the software mode:

Software:
- much slower than hardware
- it fix a lot of texture issues
- fonts are much sharper and better visable
- some effects and stuff are missing or gets wrong displayed
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
NexXxus is offline  
Old December 24th, 2007   #2692 (permalink)
AI
 
GeominorAI's Avatar
 
Join Date: Aug 2007
Location: System Server
Posts: 358
GSDRvZPII

Apparently since a couple of revisions ago for the DX9 version (probably related to one of the game-specific fixes), GSDRvZPII started to have 2D bitmaps showing as solid black in certain menus such as the after-intro "Press START" menu and the "Loading..." game screens. On these screens are other visible text and small graphics.

All prior version of GSdx for DX9 do not have this problem nor does the new DX10 one. Attached are the screenshots for comparison.
Attached Images
File Type: jpg My_Screenshot_217.jpg (32.4 KB, 10 views)
File Type: jpg My_Screenshot_219.jpg (192.8 KB, 17 views)
File Type: jpg My_Screenshot_218.jpg (52.9 KB, 12 views)
File Type: jpg My_Screenshot_220.jpg (222.2 KB, 20 views)
__________________
Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums.
GeominorAI is online now  
Old December 24th, 2007   #2693 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Log Z option on/off?

Quote:
Originally Posted by siN07 View Post
Thx for the plugin, but in DBZ BT3 the lines from the characters are too fat
Not sure if that effect is looking correct, it does many strange drawing to create that outline.

Last edited by gabest; December 24th, 2007 at 08:23.. Reason: Automerged Doublepost
gabest is offline  
Old December 24th, 2007   #2694 (permalink)
Advanced Newbie
 
Shadow Lady's Avatar
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
some new graphic glitches appeared, horizontal lines on the transition display on ffx and ffx-2 (when going to save or menu or just pause)

tried native and unfiltered with same result

btw gsdx is saving snaps as gsdx10 :P

images are 1st ffx on gsdx9 rev 704 (same image as 0.11.4), 2nd ffx on gsdx 0.1, 3rd ffx-2 gsdx9 rev 704 (same image as 0.11.4), 4th ffx-2 gsdx 0.1
Attached Images
File Type: jpg gsdx9_20071224032229.jpg (175.5 KB, 35 views)
File Type: jpg gsdx10_20071224032102.jpg (185.1 KB, 33 views)
File Type: jpg gsdx9_20071224032342.jpg (159.1 KB, 43 views)
File Type: jpg gsdx10_20071224032415.jpg (180.3 KB, 38 views)
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1

Last edited by Shadow Lady; December 24th, 2007 at 08:33..
Shadow Lady is offline  
Old December 24th, 2007   #2695 (permalink)
AI
 
GeominorAI's Avatar
 
Join Date: Aug 2007
Location: System Server
Posts: 358
Quote:
Originally Posted by gabest View Post
Log Z option on/off?
Log Z enabled && Alpha C enabled => Bitmaps Visible
Log Z enabled && Alpha C disabled => Bitmaps Visible
Log Z disabled && Alpha C enabled => Bitmaps Not Visible
Log Z disabled && Alpha C disabled => Bitmaps Not Visible

In an interesting unrelated side-note, enabling Alpha C will result in the same areas of slow-downs (menu and particle effects) as in the version for DX10.
__________________
Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums.
GeominorAI is online now  
Old December 24th, 2007   #2696 (permalink)
Registered User
 
hoomupoo's Avatar
 
Join Date: Dec 2007
Location: Thailand
Posts: 9
Quote:
Originally Posted by CiticenB View Post
some new graphic glitches appeared, horizontal lines on the transition display on ffx and ffx-2 (when going to save or menu or just pause)

tried native and unfiltered with same result

btw gsdx is saving snaps as gsdx10 :P

images are 1st ffx on gsdx9 rev 704 (same image as 0.11.4), 2nd ffx on gsdx 0.1, 3rd ffx-2 gsdx9 rev 704 (same image as 0.11.4), 4th ffx-2 gsdx 0.1
I am also same in FF X
__________________

CPU-Z Database GPU-Z Database
hoomupoo is offline  
Old December 24th, 2007   #2697 (permalink)
Registered User
 
marvin16's Avatar
 
Join Date: Nov 2006
Location: none
Posts: 45
Great new release, put again to me didnt fix anything, speed seems the same, never get over 20-30fps in any game But it fixes some graphical stuff tho, good job.
__________________
PC Specs
Pentium 4 @ 2.8 GHZ [2 Core]
1gb DDR
Nvidia geforce 7600GS 256mb
marvin16 is offline  
Old December 24th, 2007   #2698 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Quote:
Originally Posted by GeominorAI View Post
In an interesting unrelated side-note, enabling Alpha C will result in the same areas of slow-downs (menu and particle effects) as in the version for DX10.
With dx10 alpha correction is free, it might be that further drawings are somehow affected by it.

Quote:
Originally Posted by CiticenB View Post
some new graphic glitches appeared, horizontal lines on the transition display on ffx and ffx-2 (when going to save or menu or just pause)
Hmmm, it reads back the frame buffer in 32 pixel high rows and there are darker pixels at the top of each after the copy. I hate dx9's pixel center probs :P

edit: well, I just forgot that I need to shift half pixel to the other direction with a vertex shader, it expects the coordinates to be output upside down...

Last edited by gabest; December 24th, 2007 at 09:31.. Reason: Automerged Doublepost
gabest is offline  
Old December 24th, 2007   #2699 (permalink)
Advanced Newbie
 
Shadow Lady's Avatar
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
Quote:
Originally Posted by marvin16 View Post
Great new release, put again to me didnt fix anything, speed seems the same, never get over 20-30fps in any game But it fixes some graphical stuff tho, good job.
your problem is prolly the games being slow are CPU limited, no matter how fast the GS plugin may get if PCSX2 is just running slow there's nothing it can do for you :/

poke pcsx2 team for faster emulation maybe

Quote:
Originally Posted by gabest
edit: well, I just forgot that I need to shift half pixel to the other direction with a vertex shader, it expects the coordinates to be output upside down...
and u were blaming DX9! :P
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
Shadow Lady is offline  
Old December 24th, 2007   #2700 (permalink)
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Quote:
Originally Posted by CiticenB View Post
and u were blaming DX9! :P
I still do, with dx10 there is no need to shift anything :P

Btw, I'm still looking for someone who knows opengl. There aren't more than a couple of classes to implement, should be a trivial translation from dx to opengl.
gabest is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 07:19.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5