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Old December 23rd, 2007   #2661 (permalink)
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FFX is fine now.
But there is another thing i get when press escape to quit the emulation:

MapUserPhysicalPages failed to unmap, error 87.
Closing gs thread

pcsx2 crash then.
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Old December 23rd, 2007   #2662 (permalink)
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good new release :O

*loads ffx*
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Old December 23rd, 2007   #2663 (permalink)
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Quote:
Originally Posted by NexXxus View Post
FFX is fine now.
But there is another thing i get when press escape to quit the emulation:

MapUserPhysicalPages failed to unmap, error 87.
Closing gs thread

pcsx2 crash then.
lol, never seen this one.
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Old December 23rd, 2007   #2664 (permalink)
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hello gabest,

There is a small graphical problem in Wipeout Fusion with 11.4.

As far as I know, this does not occur in ZeroGS.

Settings:
Windowed
D3D9
Pixel Shader 3.0
Blend bff
4:3
Native Res.
Texture Filtering
NLOOP
FBA
Attached Images
File Type: jpg Wipeout.jpg (357.6 KB, 102 views)
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Old December 23rd, 2007   #2665 (permalink)
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hmmmm, OSD isnt working?

I press f7 and it didnt show in windowed mode it makes the information in the window dissapear for a sec but goes back to normal right away

otherwise great so far
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Old December 23rd, 2007   #2666 (permalink)
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dx10 xp preview

don't know if this has to do with anything but if you get the dx10 preview for xp and follow instructions you can atleast see the dx10 plugin for pcsx2 under windows xp.

And as always a great job Gabest!!!!
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Old December 23rd, 2007   #2667 (permalink)
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Quote:
Originally Posted by gabest View Post
lol, never seen this one.
it happens always when i press escape and close pcsx2 then.
its not the case in previous gsdx releases

i ran the debugger and this came out:


Code:
 	GSdx.dll!ATL::CComPtr<ID3D10PixelShader>::~CComPtr<ID3D10PixelShader>()  + 0x8 bytes	C++
 	GSdx.dll!`eh vector destructor iterator'(void * ptr=0x0b0d5af0, unsigned int size=4, int count=4, void (void *)* pDtor=0x0aa41260)  + 0x2e bytes	C++
>	GSdx.dll!GSDevice9::~GSDevice9()  Line 58 + 0x1a bytes	C++
 	GSdx.dll!GSRendererT<GSDevice9,GSVertexSWFP>::~GSRendererT<GSDevice9,GSVertexSWFP>()  + 0x46 bytes	C++
 	GSdx.dll!GSRendererHW<GSDevice9>::~GSRendererHW<GSDevice9>()  Line 401 + 0xe bytes	C++
 	GSdx.dll!GSRendererHW9::`scalar deleting destructor'()  + 0x15 bytes	C++
 	GSdx.dll!GSclose()  Line 179	C++
 	pcsx2.exe!004328f3() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for pcsx2.exe]	
 	ntdll.dll!7c9232f8() 	
 	ntdll.dll!7c91e2dc() 	
 	kernel32.dll!7c80b683() 	
 	ntdll.dll!7c9232f8()
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Old December 23rd, 2007   #2668 (permalink)
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OMG Gabest thanks a lot for the last Gdsx 0.1.0, aldready test with all my games and it result by no more fps decrease on Dragon Quest VIII, no more artifact vertical stripe and fps decrease too on DBZ tenkaichi 3 and distance artefact disapear in FFXII

This new version is really a christmas gift !! thanks again ))))))))))
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Old December 23rd, 2007   #2669 (permalink)
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Quote:
Originally Posted by RpCiD View Post
OMG Gabest thanks a lot for the last Gdsx 0.1.0, aldready test with all my games and it result by no more fps decrease on Dragon Quest VII, no more artifact vertical stripe and fps decrease too on DBZ tenkaichi 3 and distance artefact disapear in FFXII

This new version is really a christmas gift !! thanks again ))))))))))
Indeed. and how about a DX10 version with those fixes? *g*

EDIT: Hey, you fused them? awesome!
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Old December 23rd, 2007   #2670 (permalink)
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Quote:
Originally Posted by NexXxus View Post
FFX is fine now.
But there is another thing i get when press escape to quit the emulation:

MapUserPhysicalPages failed to unmap, error 87.
Closing gs thread

pcsx2 crash then.
I have the same prob. It starts in svn 705.
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Old December 23rd, 2007   #2671 (permalink)
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Good work, Gabest. I think everyone is testing now :-)
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Old December 23rd, 2007   #2672 (permalink)
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The new combined plugin has affected the textures in xenosaga, you can see through characters heads, also the text is no longer visible. Its completely fine in both GSdx9 and GSdx10.

The left one is GSdx9, the middle one is the combined plugin and the right one is GSdx10.
Attached Images
File Type: jpg xenosagadx9.jpg (113.1 KB, 75 views)
File Type: jpg xenosagacombinedplugin.JPG (77.8 KB, 74 views)
File Type: png Xenosagadx10.png (357.6 KB, 77 views)
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Last edited by Lumberdave; December 23rd, 2007 at 22:01.. Reason: Uploaded SS
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Old December 23rd, 2007   #2673 (permalink)
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Testet it on KH2 the new release is 3-4% slower than 0.11.4 for me...

the mentioned Gray-Screen bug in KH2 has somehow changed... in the tutorial it happens some seconds earlyer and it crashes more often (insteed of gay screen) than 0.11.4... but in the hideout it need much more time to appear...

gabest...
nice that you finished the merge of DX 9 & 10 and see more response from you again ^^
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Old December 23rd, 2007   #2674 (permalink)
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give the combined plugin some time....last i heard gabest is still working on integrating the two, so chill out
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Old December 23rd, 2007   #2675 (permalink)
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Quote:
Originally Posted by RpCiD View Post
.. and fps decrease too on DBZ tenkaichi 3
in DBZ Budokai Tenkaichi 3 it's so strange, borderline of characters are bigger, it looks funny no fps change for me, but I can say that this plugin is the compromise between 0.11.2 and 0.11.4 for this game, cause water effect are ok and also backgrounds, even if characters has strange bumped borderlines and I can see some horizontal/vertical lines in mountains.. btw good job! under xmas this is a very big gift for everyone
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Old December 23rd, 2007   #2676 (permalink)
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Quote:
Originally Posted by Lumberdave View Post
The new combined plugin has affected the textures in xenosaga, you can see through characters heads, also the text is no longer visible. Its completely fine in both GSdx9 and GSdx10.

The left one is GSdx9, the middle one is the combined plugin and the right one is GSdx10.
That happens only when you use the DX9 renderer and forget to enable Logarithmic Z.
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Old December 23rd, 2007   #2677 (permalink)
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Some problems...

Okay, I switched from ZeroGS KOSMOS to GSdx9.
Again, I come with FFx-2 Int.

The graphics are indeed better and it´s quicker.
However, I have problems in battles:
- it either works good fps-wise, but every second or third frame is black screen.
- or it doesn´t flash black, but is very slow then.

My current settings:
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Old December 23rd, 2007   #2678 (permalink)
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Congrats Gabest, record speeds in tekken 4, it's like tekken on steroids now with my setup!

Tekken 5 can't speed up any as it seems to be 100% CPU (PCSX2) limited.

Great release.
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Old December 23rd, 2007   #2679 (permalink)
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I've noticed new bug. In Soul Reaver 2 textures a not drawing, but in software mode everything working as it should be. Here is screens and more info:
Post your PCSX2 Screenshots Here! Post #212
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Old December 23rd, 2007   #2680 (permalink)
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Great work, but can I suggest making a new thread and closing the old ones...?
To avoid confusion and to erase all the posts about things long solved...
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