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Old December 9th, 2007   #1981 (permalink)
S23
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Ah yes. i finally get it compiled. Nice new structure. But there were some problems with the solution: The solution didn´t really work at all. But if you save it from gsdx, add gsdx9 and 10 and set the dependencies of 9 and 10 to gsdx it works .
At least GSMergeFx has to be added into the project so you won´t get link errors.

EDIT: I only have a black picture in GT4 so maybe I still did something wrong...

Last edited by S23; December 9th, 2007 at 16:48..
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Old December 9th, 2007   #1982 (permalink)
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Quote:
Originally Posted by gabest View Post
Should be there. Are you trying to compile it from the new trunk/gsdx dir?
eh, this one:
/guliverkli/trunk/gsdx9/
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Old December 9th, 2007   #1983 (permalink)
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Use trunk/gsdx/ with gsdx and gxdx9
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Old December 9th, 2007   #1984 (permalink)
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can't compile it anyway:

Code:
1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall GSMergeFX::Draw(class GSTexture2D *,struct D3DXVECTOR4 *,class GSTexture2D &,union GSMergeFX::PSSelector,struct GSMergeFX::PSConstantBuffer &)" (?Draw@GSMergeFX@@QAEXPAVGSTexture2D@@PAUD3DXVECTOR4@@AAV2@TPSSelector@1@AAUPSConstantBuffer@1@@Z)
1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: bool __thiscall GSMergeFX::Create(class GSDevice *)" (?Create@GSMergeFX@@QAE_NPAVGSDevice@@@Z)
1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: __thiscall GSMergeFX::GSMergeFX(void)" (??0GSMergeFX@@QAE@XZ)
2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall GSMergeFX::Draw(class GSTexture2D *,struct D3DXVECTOR4 *,class GSTexture2D &,union GSMergeFX::PSSelector,struct GSMergeFX::PSConstantBuffer &)" (?Draw@GSMergeFX@@QAEXPAVGSTexture2D@@PAUD3DXVECTOR4@@AAV2@TPSSelector@1@AAUPSConstantBuffer@1@@Z)
2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: bool __thiscall GSMergeFX::Create(class GSDevice *)" (?Create@GSMergeFX@@QAE_NPAVGSDevice@@@Z)
2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: __thiscall GSMergeFX::GSMergeFX(void)" (??0GSMergeFX@@QAE@XZ)
without changing all protected and private to public i get:

Code:
1>.\GSTexture.cpp(318) : error C2248: 'GSRendererHW::MinMaxUV' : cannot access protected member declared in class 'GSRendererHW'
and so on...
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Old December 9th, 2007   #1985 (permalink)
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Quote:
At least GSMergeFx has to be added into the project so you wonīt get link errors.
Drag the header and code file into the project. Did it for me...
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Old December 9th, 2007   #1986 (permalink)
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That's a new class from today, have not added it to the vs2005 project yet.
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Old December 9th, 2007   #1987 (permalink)
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got it compiled.
it brings a few more bugs with.

FFX: ~15 fps slower, display freezes after a while (no complete freeze, the game runs still further but i can only see the frame where it freezed), texture bugs are still there...

FFX-2: Menu layers are half transparence, display freeze after a while

KH: there are strange moving shadows in the near of Sora


an yea and there is something wrong with the polygon layers or zBuffer in KH, i can't discribe it correctly so just check it out please.
omg... just arrived in Traverse Town... its a mess!
Attached Images
File Type: jpg 12-09-2007_18-28-02.jpg (183.0 KB, 35 views)
File Type: jpg 12-09-2007_18-31-52.jpg (127.5 KB, 29 views)
File Type: jpg 12-09-2007_19-36-21.jpg (38.9 KB, 14 views)
File Type: jpg 12-09-2007_19-37-31.jpg (40.8 KB, 18 views)
File Type: jpg 12-09-2007_19-38-35.jpg (178.2 KB, 27 views)
File Type: jpg 12-09-2007_19-38-08.jpg (173.4 KB, 26 views)
File Type: jpg 12-09-2007_19-38-42.jpg (176.3 KB, 30 views)
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Last edited by NexXxus; December 9th, 2007 at 18:45..
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Old December 9th, 2007   #1988 (permalink)
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Try to enable this line in tfx.fx, it sets the z as before.

//output.p.z = log2(1.0f + input.p.z) / 32;

After changing shaders, right click the .rc file and compile it, or the IDE won't notice the change.
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Old December 9th, 2007   #1989 (permalink)
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Gabest your plugin the BEST , but i have Gran Turismo 4 ?nd if i load the race , i see black screen , no picture in Foto mode . Please in new version your quickly plugin fix this problem !? With Respect . Sorry for my very very bad english

Last edited by Dimonius; December 9th, 2007 at 20:36.. Reason: Correct
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Old December 9th, 2007   #1990 (permalink)
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Quote:
Originally Posted by Dimonius View Post
Gabest your plugin the BEST , but i have Gran Turismo 4 ?nd if i load the race , i see black screen , no picture in Foto mode . Please in new version your quickly plugin fix this problem !? With Respect
I tried gt4 once but stuck at the opening movie. Do I need a patch?


Made a few screenshots to compare the normal (left) and logarithmic z (right). With gsdx10 and 32-bit z buffer there are no problems. Also, ffxii's shadows are misplaced for the same reason.
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File Type: jpg 4.jpg (33.2 KB, 79 views)
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Old December 9th, 2007   #1991 (permalink)
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Which GT4 do you have? - SCES 51719 works without problems on the intro. I didnīt manage to make a patch for it and it donīt seems to be needed.
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Old December 9th, 2007   #1992 (permalink)
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Quote:
Originally Posted by gabest View Post
I tried gt4 once but stuck at the opening movie. Do I need a patch?
yep you need one.
what version of GT4 is it?

when the patch is not included in pcsx2 just look here: http://forums.ngemu.com/pcsx2-offici...-requests.html

Quote:
Originally Posted by S23 View Post
Which GT4 do you have? - SCES 51719 works without problems on the intro. I didnīt manage to make a patch for it and it donīt seems to be needed.
the patch is already activated for this version, but it won't work anymore if you disable it.

this is the patch for the european version:

Code:
gametitle=Gran Turismo 4 [SCES 51719] (E) [44A61C8F]
comment=patches by nachbrenner
//skip Videos
patch=1,EE,00100D84,word,24100001
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Old December 9th, 2007   #1993 (permalink)
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SCUS_973.28 0x33C6E35E, and I think it's a hacked DVD5 version.
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Old December 9th, 2007   #1994 (permalink)
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I have SCES_517.19
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Old December 9th, 2007   #1995 (permalink)
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Quote:
Originally Posted by gabest View Post
SCUS_973.28 0x33C6E35E, and I think it's a hacked DVD5 version.
i'm sorry, can't find one.
you can make one, its pretty easy: http://forums.ngemu.com/pcsx2-offici...mpegisend.html

edit: WTF! why i can't access this thread?

Quote:
NexXxus, you do not have permission to access this page. This could be due to one of several reasons:

1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
for now, try this one: http://web.archive.org/web/200708070...mpegisend.html
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Old December 9th, 2007   #1996 (permalink)
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Just a note but Need for Speed Hot Pursuit 2, I think has a focus problem. It wants to focus directly behind the car when you put on the gas; which is great. But if you leave your foot of the gas, the focus goes to the side of the car.
My main pc is down, so I can't provide any screenshots.
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Old December 9th, 2007   #1997 (permalink)
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Thanks, going to try it.

New build released, I hope nothing is broken, it's basically a rewrite from gsdx10 using parts from gsdx9
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Old December 9th, 2007   #1998 (permalink)
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Quote:
Originally Posted by gabest View Post
Thanks, going to try it.

New build released, I hope nothing is broken, it's basically a rewrite from gsdx10 using parts from gsdx9
you linked it to http://guliverkli.sourceforge.net/GSdx9v11.zip but not to http://guliverkli.sourceforge.net/GSdx9v11-1.zip
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Old December 9th, 2007   #1999 (permalink)
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Right, corrected it.

Can't find the hex pattern in GT4, guess I have to find a different one.
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Old December 9th, 2007   #2000 (permalink)
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Has anyone tested Area 51 with gsdx9? Does it go ingame?
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