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#1981 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Germany
Posts: 25
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Ah yes. i finally get it compiled. Nice new structure. But there were some problems with the solution: The solution didn´t really work at all. But if you save it from gsdx, add gsdx9 and 10 and set the dependencies of 9 and 10 to gsdx it works .At least GSMergeFx has to be added into the project so you won´t get link errors. EDIT: I only have a black picture in GT4 so maybe I still did something wrong... Last edited by S23; December 9th, 2007 at 16:48.. |
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#1982 (permalink) | |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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Quote:
/guliverkli/trunk/gsdx9/
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1984 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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can't compile it anyway: Code:
1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall GSMergeFX::Draw(class GSTexture2D *,struct D3DXVECTOR4 *,class GSTexture2D &,union GSMergeFX::PSSelector,struct GSMergeFX::PSConstantBuffer &)" (?Draw@GSMergeFX@@QAEXPAVGSTexture2D@@PAUD3DXVECTOR4@@AAV2@TPSSelector@1@AAUPSConstantBuffer@1@@Z) 1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: bool __thiscall GSMergeFX::Create(class GSDevice *)" (?Create@GSMergeFX@@QAE_NPAVGSDevice@@@Z) 1>GSRenderer.obj : error LNK2001: unresolved external symbol "public: __thiscall GSMergeFX::GSMergeFX(void)" (??0GSMergeFX@@QAE@XZ) 2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall GSMergeFX::Draw(class GSTexture2D *,struct D3DXVECTOR4 *,class GSTexture2D &,union GSMergeFX::PSSelector,struct GSMergeFX::PSConstantBuffer &)" (?Draw@GSMergeFX@@QAEXPAVGSTexture2D@@PAUD3DXVECTOR4@@AAV2@TPSSelector@1@AAUPSConstantBuffer@1@@Z) 2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: bool __thiscall GSMergeFX::Create(class GSDevice *)" (?Create@GSMergeFX@@QAE_NPAVGSDevice@@@Z) 2>GSRenderer.obj : error LNK2001: unresolved external symbol "public: __thiscall GSMergeFX::GSMergeFX(void)" (??0GSMergeFX@@QAE@XZ) Code:
1>.\GSTexture.cpp(318) : error C2248: 'GSRendererHW::MinMaxUV' : cannot access protected member declared in class 'GSRendererHW'
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1987 (permalink) |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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got it compiled. it brings a few more bugs with. FFX: ~15 fps slower, display freezes after a while (no complete freeze, the game runs still further but i can only see the frame where it freezed), texture bugs are still there... FFX-2: Menu layers are half transparence, display freeze after a while KH: there are strange moving shadows in the near of Sora an yea and there is something wrong with the polygon layers or zBuffer in KH, i can't discribe it correctly so just check it out please. omg... just arrived in Traverse Town... its a mess!
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Last edited by NexXxus; December 9th, 2007 at 18:45.. |
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#1988 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Try to enable this line in tfx.fx, it sets the z as before. //output.p.z = log2(1.0f + input.p.z) / 32; After changing shaders, right click the .rc file and compile it, or the IDE won't notice the change. |
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#1989 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Russia
Posts: 21
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Gabest your plugin the BEST , but i have Gran Turismo 4 ?nd if i load the race , i see black screen , no picture in Foto mode . Please in new version your quickly plugin fix this problem !? With Respect . Sorry for my very very bad english
Last edited by Dimonius; December 9th, 2007 at 20:36.. Reason: Correct |
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#1990 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Quote:
Made a few screenshots to compare the normal (left) and logarithmic z (right). With gsdx10 and 32-bit z buffer there are no problems. Also, ffxii's shadows are misplaced for the same reason. |
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#1992 (permalink) | ||
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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Quote:
what version of GT4 is it? when the patch is not included in pcsx2 just look here: http://forums.ngemu.com/pcsx2-offici...-requests.html Quote:
this is the patch for the european version: Code:
gametitle=Gran Turismo 4 [SCES 51719] (E) [44A61C8F] comment=patches by nachbrenner //skip Videos patch=1,EE,00100D84,word,24100001
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1995 (permalink) | |
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it'se miku!
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Location: Cologne, Germany
Posts: 3,604
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i'm sorry, can't find one. you can make one, its pretty easy: http://forums.ngemu.com/pcsx2-offici...mpegisend.html edit: WTF! why i can't access this thread? Quote:
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1996 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Just a note but Need for Speed Hot Pursuit 2, I think has a focus problem. It wants to focus directly behind the car when you put on the gas; which is great. But if you leave your foot of the gas, the focus goes to the side of the car. My main pc is down, so I can't provide any screenshots.
__________________
Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#1998 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#2000 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Has anyone tested Area 51 with gsdx9? Does it go ingame?
__________________
Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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