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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 668
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Finally We have Sound. whewt.
Yes as the topic states we have sound and to greet your ears here are a few wav files, granted that sound isn't working all the way we wanted to let you guys know what was going on.. big thanks to the programming team Zenogais Elly you rock. P.S. When playing the wavs, let them play just cause you hear nothing for the first few seconds let them play through. Enjoy guys. Last edited by Kanodin; March 24th, 2004 at 03:38. Reason: Added infor about the wavs |
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#5 (permalink) | |
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Registered User
![]() ![]() Join Date: Aug 2003
Location: Tenesee
Posts: 225
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Quote:
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Also the sound isn't quite synced with what you see from GSmax, but we're currently working on fixing that.
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----------------- Emu Tinkerer and C++ Programmer |
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#11 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,031
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/wipes tear This is truly a beautiful day. Great work you guys!
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#13 (permalink) |
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Heretic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Australia!
Posts: 2,755
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The soundless parts should've been cut out. If theres only about 5 seconds of audio why did you leave the gap of 40 seconds in the middle? Pretty impressive though and it will hopefully be better as the bugfixes come up.
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#16 (permalink) |
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Pcsx2 Betatester
![]() ![]() ![]() Join Date: Feb 2003
Location: Netherlands
Posts: 349
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WOOOHOOOO!!! This is really nice!! even the little parts i hear sounds like diamonds!!!! ![]() Good job kanodin en the rest of the hard working teammates!! (playing frequency and amplitude with music will be sooooo great )Thank you GODS!! |
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#18 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 668
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Vanit, simply because i'm not a sound guru and was much too excited to remove the 40 seconds of useless Data. besides I wanted to see which of you would listen through it all the way through. oh and to the others who congratulated us thank you. |
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#20 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Posts: 114
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I realize this question could sound negative, so I'm saying that it isn't supposed to be negative. I'm just wondering because I don't know much. If Highly Experimental can play PS2 sound pretty accurately, why isn't it easy to make a sound plugin for a playstation 2 emulator. |
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