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Old August 17th, 2008   #81 (permalink)
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thx i'll look what i can learn and do ^^
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Old August 17th, 2008   #82 (permalink)
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After doing some looking around (on ebay) I found the Sony part number for the HDD they shipped with Final Fantasy XI was SCPH-20401... A quick google turned up this

PS2 Hard Drive Compatibility Chart

What I found interesting is under Manufacturer, you see Maxtor (previously mentioned), Sony (well, duh), and Seagate, it also lists the seagate model number as ST340015A

Quick google of that turns up the product manual

http://www.seagate.com/support/disc/...cuda5400pm.pdf

And thats all I have time for right now, gotta run >_>
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Old August 17th, 2008   #83 (permalink)
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thanks.
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Old August 17th, 2008   #84 (permalink)
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NHervé: cdvdGigaherz 0.7wip4 Is somewhat stable now, and I have got "reports" of it changing discs properly.

I don't have any hdloader disc around so I can't test it atm, but you can give it a try if you want (as a note, ps2linux will detect the second disc but just say "wrong disc").
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Old August 17th, 2008   #85 (permalink)
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Okay, I'll test it when I'll find the time.

KabooZ : I agree with you, the Sony HDD is a normal HDD with a firmware that has been modded to support the "SCE security control" command. Sending this command to a normal HDD would give an error, though some models seem to don't report an error when receiving this command and so work right.
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Old August 18th, 2008   #86 (permalink)
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NHervé, it IS a loop since it repeats this indefinitely when HDLoader hangs... Also i found on some HDLoader site that the size of the HDD should be AT LEAST 40GB so maybe this is why some people have problems with it (other than the cdvd timings).
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Old August 18th, 2008   #87 (permalink)
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Yes, I know. I wanted to try 40 GBs, but I don't have enough free space on my real HDD.
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Old August 21st, 2008   #88 (permalink)
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hey NHervé i had a look at the plugin source and according to what i understand from it, you haven't implemented 32-bit reads and writes or even 8-bit reads and writes. And 16-bit support is only for "some" addresses (those reffering to registers) o_O
Please could you explain to me where i'm right or wrong?
thx
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Old August 22nd, 2008   #89 (permalink)
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Hi Nhervè, thanks for your plugin.
I have a problem with it,infact when i am in megadev9 configuration window i choose the path of raw file and the size but when i click ok the raw image is always a 0 Kb .raw image.
Where is the problem?
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Old August 22nd, 2008   #90 (permalink)
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What bios are you using? Did you format the hard disk using HDLoader?
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Old August 22nd, 2008   #91 (permalink)
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tich : that's normal, the IDE has a 16-bit bus and the HDD programs use 16-bit reads / writes only.

aneppe : that's normal too. You must launch a program in PCSX2 and the HDD file will be zero-filled.
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Old August 23rd, 2008   #92 (permalink)
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Quote:
Originally Posted by cyclonmaster View Post
What bios are you using? Did you format the hard disk using HDLoader?
I am using Europe v. 2.00 (14/06/2004)

When i try to load hdloader it says Hard disk not detected

Nherve, what kind of program i have to launch to make it zero filled?
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Old August 23rd, 2008   #93 (permalink)
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Man,read the first post,bios from slip PS2s will not work because they do not support HDD
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Old August 23rd, 2008   #94 (permalink)
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NHerve,
Thx for your reply. But what about the "Switch(addr)" statement? it clearly denotes that some addresses point to specific registers. I fully understand that, but why in "Default:" ( when addr doesn't point to a specific register), the plugin does nothing? Shouldn't it "write" to the HDD file at the specified addr?
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Last edited by tich; August 23rd, 2008 at 12:10.. Reason: Forgot something :p
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Old August 23rd, 2008   #95 (permalink)
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tich: the hardware registers have nothing to do with the data itself.

when the game writes to the registers, it's "sending" data to the IDE controller.
to actually access the data IN the disk, the game needs to send a "read sectors" or "write sectors" command, and then wait for the controller to give it the sectors (assuming DMA is enabled, this happens automatically, without the program needing to actively read the stuff itself).
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The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
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Old August 23rd, 2008   #96 (permalink)
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Oh i see...
Thanks for the info :d
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Old August 31st, 2008   #97 (permalink)
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Version 1.0.1 is out ! Don't wait ! Download it !
Read first post to know the changes.
Most noticeable change is that the games that need a Sony HDD will (or at least should) now work without needing to be patched !

EDIT : GiGaHeRz : I tested your plugin. It works perfect now. I ran BIOS with empty drive, then inserted a game and the game has been perfectly detected, I've even been able to run it ! But BIOS doesn't work with the experimental version that has the CDVD fix.

EDIT2 : I've just discovered that the PS2 BIOS has HDD managing functions. In next version I'll attempt to get it recognizing the HDD.
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Last edited by Luigi__; August 31st, 2008 at 20:29.. Reason: Automerged Doublepost
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Old September 1st, 2008   #98 (permalink)
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mm it seems that formatting is much faster now, i dunno if it's caused by the prior zero-filling of the HDD or by optimizations to the plugin. But nice work NHervé, keep it up
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Old September 1st, 2008   #99 (permalink)
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Yes, this is caused by prior zero-filling.
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Old September 1st, 2008   #100 (permalink)
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hi NHervé i have a problem with the plugin the games hdloader and thie bios cannot detect my hdd what is the problem this is my configuration
untitled.JPG
snap001.jpg

snap002.jpg


snap003.jpg
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