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Old July 11th, 2008   #21 (permalink)
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Okay, so from over on the whole Rock Band thing, anyway of seeing if the Drums can be used with a USB plugin also. Because I still can't figure out if they are a pad or not, and no one else seems to be able to either,
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Old July 12th, 2008   #22 (permalink)
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If they plug into a usb slot, they are probably a USB HID device, kind of like the buzzers.
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Old July 12th, 2008   #23 (permalink)
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yeah they are a USB HID.
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Old July 13th, 2008   #24 (permalink)
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Cool, can anybody code this to make them work. I haven't coded anything since 1989 or so, so i am REALLY rusty.
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Old July 20th, 2008   #25 (permalink)
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I cant make my buzz's work

When I add the plugin it says that it have found the buzzers. One of the buzz's stat lighting.

When I start the game says that I need to plug in buzzsers. But the game wont find them, even if I change the UBS port. When I change the USB-port it blinks one time, but still don’t work

BTW... thumbs up for making a plugin for Buzzers
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Old July 20th, 2008   #26 (permalink)
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pacster : what do you mean by "blink" ? When you launch PCSX2, if each buzzer has its light switched on and off one time, then the plugin found the buzzers. Anyway it's strange, I think I'll make a plugin for Eyetoy in the future, I'll try to also add proper support for the buzzers.
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Old July 21st, 2008   #27 (permalink)
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NHervé: thanks for you reply... Some how I got it working now. Now my only problem is, that my computer is to slow. only Duo 2,8 GHz. But this is the 1. step
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Old July 21st, 2008   #28 (permalink)
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Is 2.8 Ghz the frequency of one core ? If yes, know I'm using a Core 2 Duo E6300 (1.8 Ghz per core = 3.6 Ghz total) and I got 30-45 FPS.
Is the game lagging ? This is caused by DVD access. To fix it, dump an ISO of your game and use Linuzzapz ISO plugin as CDVD plugin.
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Old July 21st, 2008   #29 (permalink)
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You never add up the core speeds. Duo 2.8 just means the cores run with a 2.8ghz clock rate, where your Core2 runs at 1.8. I run my E6550, which is 2.33ghz by default, overclocked to 2.98 (my current motherboard won't let me reach more, it seems).

pacster: a Core2 at 2.8ghz should let you play mostly at full speed, make sure you have MTGS and Dual Core modes enabled in cpu options.
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Memories - Prayer from the fallen hearts.

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For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
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Old July 22nd, 2008   #30 (permalink)
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pacster : I agree with GiGaHeRz, with your proc, Buzz should run fine if you dump an ISO of your game.
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Old July 24th, 2008   #31 (permalink)
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Umm..not to be bothersome, but any ideas on Rock Band Drums, as I would really like to play drums, as It's the only instrument I play. I could moce to another thread if you want also. Don't really know who to ask on this.
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Old September 16th, 2008   #32 (permalink)
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great job.i wish someone makes one for eyetoy.thanks
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Old October 17th, 2008   #33 (permalink)
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I play the emulator for better graphics, and because its rocks not having to switch systems to play ps2 games.
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Old October 17th, 2008   #34 (permalink)
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Coolsvilleman : what you said isn't very much related to the thread title. Anyway, you're right. For example, take Syberia. On the PS2, the texts are almost unreadable. On the emulator they can be read without needing to have your eyes touching the screen. But the emulator isn't perfect and some games are slow.
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Old November 9th, 2008   #35 (permalink)
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Buzz plugin doesn't work with Vista

Prompt says buzzers found, but game says Buzzers not identified. Ideas?
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Old April 4th, 2009   #36 (permalink)
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Buzz plugin doesn't work with Vista

Hello everybody,
I only have some questions.
There is several files inside the zip file. I extract the USBqemu.dll and put inside the plugin directory. After i start pcsx2-0.9.4, and nothing happens with the buzzers connected. Windows Vista 64Bit. Any sugestion? Thanks for the help. I really appreciate.
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Old April 4th, 2009   #37 (permalink)
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Quote:
Originally Posted by rruna View Post
Hello everybody,
I only have some questions.
There is several files inside the zip file. I extract the USBqemu.dll and put inside the plugin directory. After i start pcsx2-0.9.4, and nothing happens with the buzzers connected. Windows Vista 64Bit. Any sugestion? Thanks for the help. I really appreciate.
Rui Runa
I haven't got it to work in Vista. Unfortenately I don't think it will. I've spent quite a lot of time trying.
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Old April 4th, 2009   #38 (permalink)
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It doesn't work for me. Console says "buzzers found" and they work but sometimes I press the blue button and it detects the orange, other times it detects the blue. And in game I don't touch any button and the game answers automatically for me :|
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Old April 8th, 2009   #39 (permalink)
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Originally Posted by BrunoS View Post
It doesn't work for me. Console says "buzzers found" and they work but sometimes I press the blue button and it detects the orange, other times it detects the blue. And in game I don't touch any button and the game answers automatically for me :|
Same for me.
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Old May 15th, 2009   #40 (permalink)
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Hi! I'm trying to get this to work in the 64bit Windows 7 RC1, but no luck so far.

It seems like windows wont identify and therefore wont allow pcsx2 access to the usb device - anyone been able to get around this?
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