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#9 (permalink) |
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Registered User
![]() Join Date: Oct 2001
Location: Calgary, Alberta, Canada
Posts: 80
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Yeah I can't get the balloons, trees, or power-ups to appear, I only see their shadows. What settings should I change?
__________________
My Computer: Windows XP Professional 2.0 Ghz/1.4 Ghz Athlon Dual Processor 128MB Nvidia GEForce 4 Sounblaster Live! 512MB of DDRAM at 266Mhz |
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#10 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2001
Posts: 460
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hehe I run this game perfectly hehe, here is my setting
Display Tap: the first 3 is default hehe eg direct3d hal Buffered display mode: Transfer memory Emulation Tap Geometry Transform: auto texture format: 16 and 32bpp tick all the box hehe, eg: enable fog |
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#11 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2001
Posts: 460
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There is a reason why you got those screen is maybe the rom you use is not correctly dump!!!!
Not long ago I play zelda OoT and it stop at the first boss, thought something wrong with the emulator, but after I got another good dump version of the rom and now it run perfect hehe, PC spec: athlon 1.33c ghz asus mobo asus tnt2ultra graphic card vid in tv out hehe sblive sound card 256mb kingston ram and other cards no point to list out here using detonator driver 23.11 *suck **** driver, need to format and reinstall my pc when I got time *os win98 |
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#12 (permalink) |
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Registered User
![]() Join Date: Oct 2001
Location: Calgary, Alberta, Canada
Posts: 80
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Well, I fixed my problem with this game. I just set the Geometry Transform to Internal and now it works better than ever!
__________________
My Computer: Windows XP Professional 2.0 Ghz/1.4 Ghz Athlon Dual Processor 128MB Nvidia GEForce 4 Sounblaster Live! 512MB of DDRAM at 266Mhz |
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