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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2001
Location: Ground Zero,NY
Posts: 161
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Perfect Dark glitches
1. Sky in outdoor areas look messed up.
2. Spycam and NightVision goggles don't work. Makes some sections almost unplayable. I've played the game for about an hour and those are the glitches I've found so far. My system specs are overkill for PJ64. Last edited by Ozzy; December 26th, 2001 at 22:45. |
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#2 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2001
Location: london
Posts: 158
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these might not be unfixable. illl try and find out for ya, but these could be long time bugs, just like the lens of truth was in zelda:oot. but there doesnt seem to be any notes on it in smiffs page.
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Athlon 950, 256 ram, Geforce 2 GTS, Soundblaster live!, winxp pro final |
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#5 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2001
Location: Ground Zero,NY
Posts: 161
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Oh, I'm sorry. I didn't know I can hurt an emulator's feelings. BTW, there are a lot of peeps complaining about pj's bugs. Why don't you go pick fights with them?
Last edited by Ozzy; December 27th, 2001 at 00:35. |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 621
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Well actually in N64 emulation probably what needs the most work is the GPU plugins.
Maybe if Pete would make a GPU plugin for PJ64 heh Neah I don't think he even likes N64 emulation. But it sure would be nice to have a GPU plugin for PJ64 with all the options Pete's plugins have and advanced as they are
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#9 (permalink) | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,727
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Quote:
I think that a jabo´s psx plugin would be better ^^
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2001
Location: london
Posts: 158
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n64 is much more complex than a psx to emulate, even the psx was a much more kick-ass system. the saturn was also hard to emulate, and no one has successfully done it to the extent of the other consoles. wat jabo has done is revolutionary. hes been able to get games like majora mask working so well that only the smallest of gfx issues become an issue. perfect dark is ****ing hard to do....same with conker........and jet force gemeni, and diddy kong racing. plus theres hardly any documentation on the n64. i dont think there was any on sound.....which is wat make azimar, zilmar and jabo genius'........psx had documentation (not saying its esay to emulate), but without documentation u hav to practically encode the whole system. and thats a tough job. 1964 will eventually be the most technical due to its newly added 32-bit core (this is wats used in ultraHLE) and although this doesnt add to compatibility it means games like mario will run more accurately.
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Athlon 950, 256 ram, Geforce 2 GTS, Soundblaster live!, winxp pro final |
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#11 (permalink) |
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Registered User
![]() Join Date: Oct 2001
Location: Calgary, Alberta, Canada
Posts: 80
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Yeah I can't beat the second mission because the damn spycam is messed...I also can't see how much ammo I have. Any help?
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My Computer: Windows XP Professional 2.0 Ghz/1.4 Ghz Athlon Dual Processor 128MB Nvidia GEForce 4 Sounblaster Live! 512MB of DDRAM at 266Mhz |
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