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Old May 15th, 2007   #1 (permalink)
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A couple questions

1)is 1.7 a lot better than 1.6?

2)where can i find texture packs (namely for zelda ocarina of time and majoras mask)?

thanks!
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Old May 15th, 2007   #2 (permalink)
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1. 1.7 is tones better.

2. You need rices video plug in to use texture packs or get 1.7BETA to use them but use rices video plugin for now.
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Old May 15th, 2007   #3 (permalink)
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why is 1.7 a lot better?

also, where can i find rices plugin and all the textures?

thanks again
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Old May 15th, 2007   #4 (permalink)
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1.7 is the newer version of project 64.
It has better speed, sound and graphics,
as well as loads of other little features.
You need to donate to get to use 1.7 which is in beta status.

Rice video
Textures packs
note that most are work in progress but texture packs for zelda OoT are complete.
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Old May 15th, 2007   #5 (permalink)
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okay, there are tons of options, anyones i should enable?

i try to make everything the highest lol...like if it says 4mb and 8mb, i do the 8mb. should i use dump textures to files?

what audio plugin is the best? i have to use rices for graphics.

Last edited by Test12345; May 15th, 2007 at 20:07..
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Old May 15th, 2007   #6 (permalink)
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Unfortunately, rice video has so many configurations users can get a bit lost.
This is complicated so just read through and you should be fine.

First off: what is your graphics card?
the custom made textures are demanding on older cards because they are in hi resolution.

This is from Mudlord's rice video guide:

Quote:
Originally Posted by Mudlord
Required System Specifications:

CPU: Pentium III/Athlon (AMDK7) 800 MHz

RAM:128 MB of RAM

Video Card: GeForce 2 or equivalent that supports DirectX 8 and OpenGL 1.4



Recommended System Specifications:

CPU: Pentium 4 or Athlon XP 1.6 GHz or faster

RAM: 256 MB of RAM or more

Video Card: A video card capable of Shader Model 1.1 or higher
To use custom hires textures:

1)Create a folder in the emulator's 'plugin' folder, titled hires_texture
2)* see NOTE
3)Download and extract the custom textures into that folder.
4)Start up your emulator, and go to configure the plugin.
5) When you are in the plugin menu, uncheck 'hide advanced options',
go on the 'texture filter' tab and check Load hi-res textures if available.
6)Click ok and start your game.

* NOTE
you need to extract the textures into the hires_texture folder and in that folder extract it into another folder titled [i] rom name[/u].

To find out the ROM name:

1) Start PJ 64 1.6,
2) in the rom browser right click you rom and click properties.
3) where the popup says internal name that is your rom name.

so say you downloaded a texture pack for the legend of zelda OoT,
the rom name is: THE LEGEND OF ZELDA.

so you create a folder titled [b]THE LEGEND OF ZELDA[b], into a folder called hires_textures which is in the Plugin folder.

eg: c:\program files\PJ 64\Plugin\hires_textures\THE LEGEND OF ZELDA.

Configuration explained, credits to mudlord:

Quote:
Originally Posted by mudlord
General config:
Render Engine: This changes the renderer (known simply as the render engine) used by the plugin. There are two choices here: DirectX and OpenGL. Which one is preferred is simply up to personal taste.

Window Mode Resolution: This sets the graphics resolution used by the plugin in windowed mode (that is, not in full-screen).

Full Screen Resolution: This sets the graphics resolution used by the plugin in full-screen mode.

Full Screen Colour Quality: This sets the bit-depth (number of colours) used by the plugin when processing in full screen mode. Often 32-bit is considered the default (and best) setting.

Full Screen Refresh Rate: This sets the speed in which the screen is redrawn (refreshed) per second. Often, higher values lead to a display with less flicker.

Display Tooltips: This option enables the use of tooltips (small information bubbles), that help prompt the user on the use of different plugin settings.

Enable SSE: This option enables the use of special programming optimizations used by the plugin, to boost speed. Specifically, this enables the use of SSE processor optimizations (if your CPU is capable of this).

WinFrame Mode: This option enables the use of wireframe rendering. This option wil not render the textures or solid models. Instead it renders only the graphical "bones" of a surface or model. This option is a novelty one.

Skip frame: This option enables frame-skipping, to boost speed. However, this option can lead to a non-smooth picture, due to the skipping of certain frames being rendered by the plugin.

Hide Advanced Options: This option, if enabled, will disable some options to be usable, for the sake of simplicity. If you know what you are doing, its recommended that this is turned off.

Use Vertex Shader: This option is a highly advanced option. This option is greyed out for selection, so its not worthy of discussion.

Enable Fog: This option allows for fog effects in games that use them. Its recommended that this option is turned on.
Quote:
Originally Posted by Mudlord
DX:
Combiner Type: This option has several different suboptions, that relate to how the plugin renders graphics in the plugin, through the DirectX rendering engine. Several different combiner options are available:

To Fit Your Video Card: This is the default (and recommended) option.
For Low End Video Cards: This is for most onboard and low end video cards.
For High End Video Cards: This is for "high end" (even though in this day and age they are quite low-end) cards such as ATI Radeon, and Nvidia GeForce 2/3/4/Ti video cards.
For Nvidia TNT/TNT2/GF2: This is for Nvidia video cards such as the TNT/TNT2/GeForce 2 MX/GeForce 4 MX video cards).
The Limited 2/3/4 stage combiner options: These options are used in cases where the Nvidia drivers report the wrong number needed for combiner emulation by the video card.
Pixel Shader: This option is for any recent video card that supports pixel shaders. Some examples of video cards that support pixel shaders are the GeForce FX/6/7/8 series and the ATI Radeon 9600 video cards and upwards.
Semi-Pixel Shader: This option only enables the use of pixel shaders when deemed important by the plugin. It uses a mixture of other combiner modes too. It is for video cards that have a weak implementation of pixel shaders.
Swap Effect: This option controls how the DirectX render engine performs buffer swaps. Often, Flip is the best option.

OnScreen Display: These options control whether a on screen display is shown during emulation, and what sort of display is shown. The options are pretty much self-explanatory, so there's no need for a detailed discussion on each effect.

OnScreen Text Color: This option controls the color of the onscreen display. Values entered need to be in hexadecimal.

Force Software Transforming and Lighting: This option forces the use of software T&L. This means that all lighting calculations are performed in software mode (on the CPU), which means potentially that graphics are rendered slower than they would be in hardware T&L (recommended).

Use Software Vertex Clipper: This is a advanced option. If set, the option will force all clipping operations to run on the CPU. This method requires a fast CPU, and its often needed for new and recent video cards.

Full Screen Anti-Aliasing: This option, when used, will reduce the amount of "jaggies" present of graphics edges. Please note, due to hardware capabilities, FSAA will not work on framebuffer effects.

Anisotropic Filtering: This option, when used, will enable anisotropic filtering. The level of graphics filtering possible depends on your video card's capabilities.
I don't recomend you use opengl with rice video or mess with 'Current Game Options' and 'Game Default Options ' tabs.
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Old May 16th, 2007   #7 (permalink)
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okay, thanks a lot man!

Should i check dump textures to files (along with use hi res textures if available)?

Oh, and should i use zilmars plugin for sound?

Out of curiosity, what controller works best with this emu?

Last edited by Test12345; May 16th, 2007 at 01:07..
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Old May 16th, 2007   #8 (permalink)
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Quote:
Should i check dump textures to files (along with use hi res textures if available)?
No.

(I really should make it so that only one option is selectable at a time.... )

Quote:
Oh, and should i use zilmars plugin for sound?

Out of curiosity, what controller works best with this emu?
Use Jabo's for sound
rabiddiety's N-Rage input plugin is the best imho.
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Old May 16th, 2007   #9 (permalink)
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okay, thanks!

glad i cleared that up. more questions

1)sometimes ill be talking to someone and the conversation will skip ahead so fast i cant read it (like 5 boxes in 1/2 a second). if its a conversation that asks if you want to repeat the text, and i say yes, it still does the same thing.

2)on the right and bottom side of the screen theres a thin blue line...its really pretty annoying. its not on the top or left ever, but its usually always on the right and bottom. anything i can do about this?

thanks!!
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Old May 16th, 2007   #10 (permalink)
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Quote:
sometimes ill be talking to someone and the conversation will skip ahead so fast i cant read it (like 5 boxes in 1/2 a second). if its a conversation that asks if you want to repeat the text, and i say yes, it still does the same thing.
try enabling "sync game to audio"

Quote:
on the right and bottom side of the screen theres a thin blue line...its really pretty annoying. its not on the top or left ever, but its usually always on the right and bottom. anything i can do about this?
which games does this occur on?
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Old May 16th, 2007   #11 (permalink)
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Quote:
Originally Posted by Test12345 View Post
okay, thanks!

glad i cleared that up. more questions

1)sometimes ill be talking to someone and the conversation will skip ahead so fast i cant read it (like 5 boxes in 1/2 a second). if its a conversation that asks if you want to repeat the text, and i say yes, it still does the same thing.
If you are using project 64, press F4 to see if that slows it down?

Quote:
Originally Posted by Test12345
2)on the right and bottom side of the screen theres a thin blue line...its really pretty annoying. its not on the top or left ever, but its usually always on the right and bottom. anything i can do about this?

thanks!!
what game are you playing?, screen shot please?
are you playing with hires or not?
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Old May 16th, 2007   #12 (permalink)
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I dont think sync game with audio would work as its only a text box. I am playing zelda OoT, and i am indeed using a high res texture pack.

i will try the f4 thing, and ill try getting a screen up too.

thanks again guys

okay, the f4 thing doesnt work (it was limited to 50fps to begin with, f4 just unrestricted the fps i think) and it still skips ahead.



its on the bottom and right.

it doesnt really show up good in pictures, but if you look close you can see. in the game, usually its bright blue.

bump bump

Last edited by Test12345; May 17th, 2007 at 15:55.. Reason: Automerged Doublepost
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