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Old April 18th, 2007   #1 (permalink)
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Native N64 Resolution?

Anyone know what the native, true resolution N64 renders in? This is because for 2D artwork, I want to have the pixels show up perfectly and not distorted or blurred on 2D hud icons and stuff, so I want to set the resolution to this so it'll be perfect ^_^
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Old April 19th, 2007   #2 (permalink)
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256 × 224 to 640 × 480 pixels. I think only 1 game used 640x480
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Old April 19th, 2007   #3 (permalink)
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so in other words, impossible to ever achieve the perfect pixels =/
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Old April 19th, 2007   #4 (permalink)
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Are you playing on an LCD monitor ? Only way to get 1:1 pixels with the original is playing in windowed mode but that will be one small window
Nvidia cards have an option in the drivers called "1:1 pixel mapping" which automatically detects the game's video settings and resizes it to a window with the same resolution .
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Old April 19th, 2007   #5 (permalink)
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i'm using an .. well check my sig. my monitor is an CRT one.
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Old May 21st, 2009   #6 (permalink)
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Originally Posted by kuro View Post
so in other words, impossible to ever achieve the perfect pixels =/
Well, it's not really impossible. The best thing would be to have the emulator produce an internal resolution that is an exact ratio of the native resolution. So that it has a 1x, 2x, 3x mode and so on, and then resize that to whatever the current desktop resolution is (with or without bilinear filtering, I would probably use with filtering, because I usually use that for earlier console versions like the SNES, but even a 'nearest neighbor' upscaling works okay in that case because there is a very small distortion from the original graphics at that point). That way it should be possible to combine exact 2D with an increased 3D resolution. But even just a 1x mode would be interesting because there is a charm to having the graphics being displayed exactly as it is on the console.

I think some of the N64 video plugins are open source so I'm going to take a look at that during the summer perhaps. Because I like how for example pSX displays especially all 2D exactly in the original way. And I would like to have that option for N64 games too.

Last edited by John Peterson; May 21st, 2009 at 07:57..
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Old May 21st, 2009   #7 (permalink)
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So that it has a 1x, 2x, 3x mode and so on, and then resize that to whatever the current desktop resolution is (with or without bilinear filtering, I would probably use with filtering, because I usually use that for earlier console versions like the SNES, but even a 'nearest neighbor' upscaling works okay in that case because there is a very small distortion from the original graphics at that point). That way it should be possible to combine exact 2D with an increased 3D resolution. But even just a 1x mode would be interesting because there is a charm to having the graphics being displayed exactly as it is on the console.

I think some of the N64 video plugins are open source so I'm going to take a look at that during the summer perhaps. Because I like how for example pSX displays especially all 2D exactly in the original way. And I would like to have that option for N64 games too.
But how do you plan on doing that? Rendering all rendered stuff to a render target texture and then blitting?
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Old June 8th, 2009   #8 (permalink)
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But how do you plan on doing that? Rendering all rendered stuff to a render target texture and then blitting?
Yes, I guess so. But I'm not sure which graphics plugins that are open source? Mupen 0.5 seems to have a 'mupen64_soft_gfx' that is open source but that is all I have found.
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