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Old April 3rd, 2007   #1 (permalink)
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Increase Drawing Range?

I have been using PJ64 for a while now, and when I play i notice items not appearing until I am close to them, is there a way to make the distance they appear bigger?

I use v 1.6 and Rice 6.1.1 beta 10.

I do have other plugins for use with games that are glitchy with it though.

Also, When I try to load a game state in full screen, it goes back to windowed. Any reasons? it did not use to do that.
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Old April 4th, 2007   #2 (permalink)
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as far as i know there's no way of increasing draw distance in the plugins so expect stuff to pop up. and i can't answer the other question at all.
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Old April 4th, 2007   #3 (permalink)
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This has been discussed several times in the 1.7 beta forums. The authors of PJ64 have said themselves that there is really no way for them to do this, as these kind of things are ran by the hardware and game themselves. Because PJ64's main goal is to emulate the processor and other components properly, and for other reasons, this isn't going to happen. All in all, it is a limitation of the system they are working with, and there isn't anyway around it.
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Old June 2nd, 2007   #4 (permalink)
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It's called hi-res you need to dump textures and make then hi res that will help.
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Old June 3rd, 2007   #5 (permalink)
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Redoing textures will not affect the drawing distance....

Only internal plugin changes can do that. And Jabo has already put his foot down against this.
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Old June 12th, 2007   #6 (permalink)
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wow may plugin doesn't work on pj64 1.6, where can I find a RIce plugin that isn't beta??
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Old June 17th, 2007   #7 (permalink)
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Quote:
wow may plugin doesn't work on pj64 1.6, where can I find a RIce plugin that isn't beta??
Well, its complicated.

The latest official version is a beta, 6.1.1 beta 10 to be exact. It should work perfectly for you. If you know where the heck to put BMGLib.dll...

My builds, which are unofficial, even tho Rice knows they exist, and he even helped me out with some problems with my build, are based on the 6.1.1 beta 10 source code. However, you need the MSVC2005 SP! runtimes for my builds. Which are easily enough to find on microsoft.com.

If you are choosing a NON beta plugin, you are essentially downgrading to a lower plugin version. Its either that, or use the last official plugin, which is recommended (tho i am not stopping you in any way, from using my Rice Video builds),

Since Rice last released the plugin as a beta,there is no way officially, to get him to change the plugin to a 6.1.2 non beta version. Unless he endorses my changes and makes my builds official.
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Old June 18th, 2007   #8 (permalink)
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so you need to place the dll file in the right section??
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Old June 19th, 2007   #9 (permalink)
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Yes. Where the plugin DLL goes is super-important. My builds have a installer which helps automate this process somewhat.
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Old June 21st, 2007   #10 (permalink)
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thats kinda creepy to me, I hate placing somethings that causes bugs in replacement, can you show some instruction for me to understand, thanks anyway
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