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#1 (permalink) |
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Playa
Join Date: Jul 2006
Location: Absurdistan
Posts: 1
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20FPS in Zelda with XP1.5Ghz/Radeon9550XT
I read some posts about PJ64 and some guys said that they got 60FPS in any game. I think Zelda: Ocarina is pretty well emulated but why do I get such a low framerate on a pretty decent system ? PS: - the latest PJ64 & JabosD3D8 plugin - Windows XP SP2 with Cat 6.3 - I get 20FPS, no matter the resolution (I've tested with 320x240 noAA and with 1024x768 6xAA & 16xAS, using fullscreen and ATI Tray Tools to display FPS)
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Don`t worry! There is no sugar.OS: Windows XP SP2 & Suse Linux 10.1 MB: ASRock K7VT2 VIA KT266A | CPU: AMD Athlon(tm) XP 1700+@1.5Ghz | GPU: GeCube ATi Radeon 9550XT 128MB@400/300 RAM: 768MB DDR-SDRAM@266MHz | HDD: 2x40GB 5400RPM 2MB Buffer ATA100 | CDVD: LG GSA-4163B & ASUS CRW5224A |
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#3 (permalink) |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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Zelda is designed to run at ~20fps. The 60 fps you've seen others refer to was likely VI/s (PJ64's toolbar shows this, despite the fact that it says FPS). Without going into the technical differences, all NTSC games should run at 60 VI/s, but the actual framerate will vary from game to game.
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Videogame Gifs |
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#4 (permalink) |
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Leading the way.
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: Simi Valley, California. USA
Posts: 778
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^^^What the hell are you talking about? It's designed to run at 30 fps (29.97) @60hz. That's what a TV framerate is. For PAL games its a little lower at 50hz. The only reason the framerate IS higher in emulators is because of the way more advanced capabilities of a computer graphics card and higher hz capability of newer monitors.
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CPU: P4 3.0GHZ Prescott HT @3.6][MB: Asus P5LD2][RAM: 1GB][Video Card: ASUS EAX800/ I.E. Radeon X800 256MB][Optiwrite DVD+R/RW 8x][40GB WinXP SP2-OS][250GB SATA Storage(Full)][120GB EIDE Storage (Full)][160GB Sata Storage][And one badass case!] |
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#5 (permalink) | ||
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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Quote:
Quote:
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Videogame Gifs |
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#6 (permalink) |
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programmer
![]() ![]() Join Date: Aug 2003
Location: Varna,Bulgaria
Posts: 203
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there is no problem the game to be 20 fps,or even 15 ,depending on the genre.And 60Hz NTSC normally means 2x30 halfs, or 30 full frames,but still doesnt mean our game is rendering 30 fps.The *missing* 10 frames are copied from some of those 20 frames.
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...until the day the sky rained fire! C2D 2x2.8Ghz,2GB DDR 800 KingSton,Geforce 9600GT PD 2x2.8Ghz,2GB DDR 666 Kingston,Geforce 6600GT,HD Audio,19" ViewSonic VX924 Sonic Team Rulzz |
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#7 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,293
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yeah, that 20FPS is normal in zelda afaik, the 60FPS thing probably means %hardware emualtion, where 60 means your running the emulator at 100%. its similar to playstation emulators, in some games ePSXe displays 59.9FPS and in fraps its 15 or 20FPS but the motion is the same as in the real PSX.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#8 (permalink) |
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Leading the way.
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: Simi Valley, California. USA
Posts: 778
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Woah, I can't believe I posted that. I just had a short talk with my dad about this and I stand corrected. He pretty much said what you guys said. I was not in a uh, proper state of mind at the time. I was probably just spittin out words.lol.
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CPU: P4 3.0GHZ Prescott HT @3.6][MB: Asus P5LD2][RAM: 1GB][Video Card: ASUS EAX800/ I.E. Radeon X800 256MB][Optiwrite DVD+R/RW 8x][40GB WinXP SP2-OS][250GB SATA Storage(Full)][120GB EIDE Storage (Full)][160GB Sata Storage][And one badass case!] |
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