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Old July 26th, 2006   #1 (permalink)
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20FPS in Zelda with XP1.5Ghz/Radeon9550XT


I read some posts about PJ64 and some guys said that they got 60FPS in any game. I think Zelda: Ocarina is pretty well emulated but why do I get such a low framerate on a pretty decent system ?

PS:
- the latest PJ64 & JabosD3D8 plugin
- Windows XP SP2 with Cat 6.3
- I get 20FPS, no matter the resolution (I've tested with 320x240 noAA and with 1024x768 6xAA & 16xAS, using fullscreen and ATI Tray Tools to display FPS)

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Old July 26th, 2006   #2 (permalink)
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its maybe your cat 6.3, download the newest cat and be hopefully it work, a friend with a 9550 told me he gets "white sreens" and much slowdowns, but its not the XT-vers.
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Old July 26th, 2006   #3 (permalink)
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Zelda is designed to run at ~20fps. The 60 fps you've seen others refer to was likely VI/s (PJ64's toolbar shows this, despite the fact that it says FPS). Without going into the technical differences, all NTSC games should run at 60 VI/s, but the actual framerate will vary from game to game.
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Old July 31st, 2006   #4 (permalink)
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^^^What the hell are you talking about? It's designed to run at 30 fps (29.97) @60hz. That's what a TV framerate is. For PAL games its a little lower at 50hz. The only reason the framerate IS higher in emulators is because of the way more advanced capabilities of a computer graphics card and higher hz capability of newer monitors.
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Old July 31st, 2006   #5 (permalink)
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Quote:
Originally Posted by PentiumPro
^^^What the hell are you talking about? It's designed to run at 30 fps (29.97) @60hz. That's what a TV framerate is. For PAL games its a little lower at 50hz.
The outputed signal is 60Hz, but the actual framerate is whatever the game designers program it to be. Smiff provided a detailed explanation when the same question was brought up at Emutalk recently.

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Originally Posted by PentiumPro
The only reason the framerate IS higher in emulators is because of the way more advanced capabilities of a computer graphics card and higher hz capability of newer monitors.
???
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Old July 31st, 2006   #6 (permalink)
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there is no problem the game to be 20 fps,or even 15 ,depending on the genre.And 60Hz NTSC normally means 2x30 halfs, or 30 full frames,but still doesnt mean our game is rendering 30 fps.The *missing* 10 frames are copied from some of those 20 frames.
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Old July 31st, 2006   #7 (permalink)
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yeah, that 20FPS is normal in zelda afaik, the 60FPS thing probably means %hardware emualtion, where 60 means your running the emulator at 100%.

its similar to playstation emulators, in some games ePSXe displays 59.9FPS and in fraps its 15 or 20FPS but the motion is the same as in the real PSX.
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Old July 31st, 2006   #8 (permalink)
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Woah, I can't believe I posted that. I just had a short talk with my dad about this and I stand corrected. He pretty much said what you guys said. I was not in a uh, proper state of mind at the time. I was probably just spittin out words.lol.
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