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#1 (permalink) |
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Registered User
Join Date: Mar 2006
Location: Hooksett
Posts: 1
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Could somebody help me with this problem
Lately I've been playing paper mario on Project 64 and im about an hour and a half into it. Now I can't get any further into it because after this cutscene it always says "Cache:Failed to translate 0" and If i hit enter it says the same thing with a different number and they go on forever. IS there anyway to get around this I really want to play this game.
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#2 (permalink) |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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A few people have reported this at Emutalk. One apparent workaround is to change the self-modifying code to something higher (or just set it highest at Protect Memory) and see if that helps. If that doesn't work, setting the CPU core to Interpreter may work. Make sure you're changing the game settings, not the global. Right-click the game in the rom browser, select "Edit Game Settings." These are just temporary changes. You'll need to save your game and restore the original settings once you clear the trouble spot.
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