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#1 (permalink) |
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Registered User
Join Date: Mar 2002
Posts: 32
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Z:OoT problem
Hey, I'm using pj64 1.6 with Rice's current video plugin to load the high texture pack for Z:OoT. So far it's been great, but I've run into this one little problem: The section of the start menu where you can equip and unequip weapons seems to have some kind of glitch in the place where the picture of Link in his gear should be. I've also run into this problem with Rice's plugin in 1964, but haven't really found much mention of it anywhere. I've included a screenshot as well. Any help would be greatly appreciated.
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#2 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,855
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hmm, i think this is a framebuffer problem. right now i have my framebuffer at N64 Frame Buffer Emulation: Basic Framebuffer Rendering to Texture Emultion: Basic & Write Back Frame Buffer Write Back: Every Frame (default) i had to mess around with settings for a while, and the graphics in that spot are ugly, but better than nothing. yeloazn told me it's actually the fault of Rice's plugin itself, though. so perhaps thats as good as it gets. |
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#3 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2003
Location: Dixon CA
Posts: 378
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i get this same problem, though it doesn't bother me. Once I saw the link status screen character fully rendered and accurate in the upper left-hand corner as I was closing the menu, but that was once and I haven't been able to recreate it.
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Current Specs: NForce2 Chipset, Athlon XP 3000+, 1GB DDR400 RAM, 60GB Western Digital 8MB 7200RPM, Some cheap 80GB drive 7200RPM, Radeon 9600 128MB, WinXP Professional SP2 |
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