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Old September 28th, 2003   #1 (permalink)
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Project 64/Pokemon Stadium Help

The game starts just fine. I click "Start" at the splash screen, like it tells me to, and it takes me to a "Game Pak Check" screen. I only have one controller configured (keyboard buttons), and I see it listed there, but I can't get past this screen. No matter which button(s) I push, I can't get past here to start the game. I can't even move anything on this screen - the background music plays fine, but no matter which buttons I push, nothing on the screen moves at all.

Any ideas? This is my first time using Project 64, and I fear I might be missing a configuration somewhere. I haven't messed with anything yet, because I wanted to talk to people who have experience with it first.
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Old September 29th, 2003   #2 (permalink)
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Re: Project 64/Pokemon Stadium Help

Pokemon Stadium 1/2 use the D-Pad. Make sure you are configuring using that. Also, you can use the lastest N-rage DI8 plugin to get the transfer pak.
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Old September 29th, 2003   #3 (permalink)
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Re: Project 64/Pokemon Stadium Help

I tried every keyboard button that's supposed to correllate with the d-pad, but no luck. I don't know what a transfer pak is, but I'll go look it up. Thanks.
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Old September 29th, 2003   #4 (permalink)
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Re: Project 64/Pokemon Stadium Help

Quote:
Originally Posted by oktoberain
I tried every keyboard button that's supposed to correllate with the d-pad, but no luck. I don't know what a transfer pak is, but I'll go look it up. Thanks.
A transfer pak allows you to transfer data from a Gameboy to a N64. In your case, it allows you to play your monsters that are in your Gameboy cartridge with Pokemon Stadium.

I'm gonna take a wild stab and say that you have the Transfer Pak enabled in the plugin, but nothing actually configured. Your using N-Rage right? ^__^
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Old September 30th, 2003   #5 (permalink)
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Re: Project 64/Pokemon Stadium Help

Are you sure that you're using the D-Pad correctly? There should be some cursor movement on the screen - is everything frozen, or can you just not move the cursor?

You said the music is still playing - try running the game to this point with speed limiting off (press F4) - if the game suddenly leaps in FPS when you hit this screen - the music still plays so you can *easily* tell - then you know that no Graphics information is being sent (and as such isn't using any CPU power ) and you probably have a bad ROM or a video plugin problem.

Try using Jabo's Input Plugin and see what happens with that - I really think that you might just not be hitting the D-Pad keys (no offense!)
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Old September 30th, 2003   #6 (permalink)
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Re: Project 64/Pokemon Stadium Help

Okay, I took some screenshots of my configuration settings and the game screen that I get to before the controls stop working, in hopes that maybe someone will see what I'm doing wrong. To take a look, go to http://www.geocities.com/oktoberain777/screenshots.html
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Old September 30th, 2003   #7 (permalink)
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Re: Project 64/Pokemon Stadium Help

If someone wants to see what my N-rage configs were, just let me know and I'll grab a screenshot of that too.
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Old September 30th, 2003   #8 (permalink)
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Re: Project 64/Pokemon Stadium Help

I'm running all out of ideas....did you try and disable "Memory Pak is pluggin in" yet?
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Old October 1st, 2003   #9 (permalink)
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Re: Project 64/Pokemon Stadium Help

Oh yes, I tried it with different configurations, disabling the Memory Pak checkbox - nothing made a difference. I guess PJ64 and I are just not meant to be together. *sighs dramatically* lol

Thanks for trying, though. I appreciate everyone's input.
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