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Old August 9th, 2003   #1 (permalink)
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Zelda: Ocarina Of Time prolbem

Look at the picture attacht... Does anything look wrong?
I've enabled the grind option, bechause you cant see the problem without it.. As you se link is at the top left corner, while the little window were he SHOULD be, is a complete mess...

How do i fix this?
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File Type: gif zelda1.gif (94.6 KB, 142 views)

Last edited by tidus_dec4; August 16th, 2003 at 02:54.
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Old August 9th, 2003   #2 (permalink)
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Re: Zelda: Ocarina Of Time prolbem

what pic attachment?

what graphics plug-in are u using?
what are your pc specs?
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Old August 16th, 2003   #3 (permalink)
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sorry me the pic is there now.. I use petes D3D plugin

my pc spec:

amd xp200+
512mb ram
GF ti4200 128 mb ram
win xp pro
sb audigy
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Old August 16th, 2003   #4 (permalink)
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Re: Zelda: Ocarina Of Time prolbem

>>I use petes D3D plugin

pete's GPU plug-ins are for PSX emulation , u must mean Jabo's
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Old August 16th, 2003   #5 (permalink)
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That is a plugin bug, and if i am right, only glN64 0.4 gets it correct. And your computer is more then enough to run it
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Old August 16th, 2003   #6 (permalink)
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try using glN64 0.4 plug-in and Jabo's D3D6 1.5.1 plug-in and use my setting below
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Old August 16th, 2003   #7 (permalink)
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Re: Zelda: Ocarina Of Time prolbem

Jabo's D3D6 1.5/1.5.1 and glN64() 0.4 support it. For Jabo's D3D6 1.5/1.5.1, you must enable Self-Rendered Textures and for glN64() 0.4, you must turn on the hardware framebuffer.
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Old August 18th, 2003   #8 (permalink)
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Not there yet...

OK, Link is on his right place now, but the graphics are all messed up... see for yourselves
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Old August 18th, 2003   #9 (permalink)
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Re: Not there yet...

Quote:
Originally Posted by tidus_dec4
OK, Link is on his right place now, but the graphics are all messed up... see for yourselves
nope that how it looks, u need to use glN64 0.4 and enable Hardware Framebuffer since Jabo's does it low resolution for some reason on the subscreen menu
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