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#1 (permalink) |
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tUX ******
Join Date: Aug 2003
Location: Røros, Norway
Posts: 34
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Zelda: Ocarina Of Time prolbem
Look at the picture attacht... Does anything look wrong?
I've enabled the grind option, bechause you cant see the problem without it.. As you se link is at the top left corner, while the little window were he SHOULD be, is a complete mess... How do i fix this? Last edited by tidus_dec4; August 16th, 2003 at 02:54. |
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#7 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,633
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Re: Zelda: Ocarina Of Time prolbem
Jabo's D3D6 1.5/1.5.1 and glN64() 0.4 support it. For Jabo's D3D6 1.5/1.5.1, you must enable Self-Rendered Textures and for glN64() 0.4, you must turn on the hardware framebuffer.
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#9 (permalink) | |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 10,140
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Re: Not there yet...
Quote:
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