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#1 (permalink) |
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Guest
Posts: n/a
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Smooth Mask of Majora Emulation
I've tried every plugin and rom setting I can think of the this game, but nothing can get it to run smoothly. It's not the the emulation is horrible or anything, but the fps always just hover between 60 and 55 which causes annoying pops in the audio, and at times the fps go down to 50 for no apparent reason (like in front of the main stairway in the inn during the intro. Ocarina of time has similar problems as well. Here are the plugin setting that pruduce the results I was talking about: Jabo's D3D 1.5.1 Jabo's DSound 1.5 or Azimers Audio v0.30 (Driver Rev 2.2) Advance Block Linking either on or off (changing it has no effect) I should also mention using Rice's Plugin 5.0.1 with frame skipping fixed the audio pops, but it made the framerate look like it was below 30 :frown: Here are my system specs: P4 1.7 ghz Geforce 3 My specs should be good enough to run this game properly right? |
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#2 (permalink) |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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Re: Smooth Mask of Majora Emulation
Your system should be fine for these games... I think your problem might be the audio plugin, not the graphics plugin. Try using Azimer's Audio 0.40 Beta 2 with these games, I know that it fixes sound quality and 'skipping' issue for me with these two games (and several others I might add). Also, although only slightly related, you should give Glide64 0.42 video a shot, It is the fastest (in my experience, even with evoodoo) N64 video plugin currently available. To get it to work you will also need to download 'evoodoo' (a program that 'translates' the Glide API so that your GeForce 3 can 'understand' it), which I think is available from The N64 section of NGEMU . The sound plugin that you use often has more of an impact on speed than the video plugin. ![]() Good luck, enjoy the games! |
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#3 (permalink) |
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Guest
Posts: n/a
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Well, using an new audio plugin did help to some extent (the cracking is gone mostly,) but there are still ponts in the game where the fps takes a nose dive. I went to clock town after the opening ran smoothly and the fps dropped to 30, even in Jabo's. I wonder, does the fact I have DX9 installed have anything to do with it? Edit: Oh, and I couldn't get Glide64 to work. Project 64 gave me an error at the plugin selection screen after I put it in the folder and the plugin wasn't even selectable on the list. |
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#4 (permalink) |
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Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,707
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Re: Smooth Mask of Majora Emulation
Did you get eVoodoo, like flinuz said? It is required to run Glide64 (since you don't have a 3dfx video card). Also, you may want to try a different emulator, like 1964, UltaHLE 2064 or Nemu (the fastest ones nowadays). PS: If you're using Azimer's Sound Plugin, you may want to enable "Send Audio List to Audio plugin" inside the RSP plugin configuration (it must be disabled if you're using Jabo's DSound plugin). It can help performance a bit.
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But there is someone who remembers you Someone waiting for a sign that leads the way to you There is someone who will die for you Keep that in mind when the hope fails |
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#5 (permalink) |
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Guest
Posts: n/a
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Yes, I did have the glide wrapper installed. I tried 1964 and it wasn't an improvement over pj64. UltraHLE 2064 ran very smoothly, but since it doesn't support flashrom all my items were stuck as orcarina's :/ . But Nemu on the other hand ran it perfectly. To be honest I had kinda dismissed it as a letdown after it's realease since it didn't improve compatibility over pj64, but after emulating MOM for a while I was really impressed. Too bad the nemu team disbanded though, if the had just taken nemu a bit further it could have been the undisputed best n64 emulator ever.
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