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#1 (permalink) |
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Registered User
Join Date: Sep 2001
Posts: 48
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Best plugin for Paper Mario?
Hi all, Can anyone recommend a good graphics plugin for paper mario for use on a Radeon 9700? (by good I mean least graphical errors) I used to know of one on the emutalk forums, but they are down and I can't remember the name of it or where to get it from. Thanks! |
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#5 (permalink) |
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Registered User
![]() Join Date: Jul 2003
Location: My Room
Posts: 53
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How does that Glide plugin display the graphics? Enhanced or just like N64? (blurry,etc) I'm looking for something that makes the games on the emulator look as closely as possible to playing the real N64, no enhanced graphics effects and all
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#6 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,639
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Glide64 is one of the best plugins compatibility-wise, as to being close to the real N64, I'd say it's fairly close, if you don't have the screen smoothing enabled in eVoodoo (if you are using it and don't have a voodoo card) I'd at least try it, it might offer what you're looking for.
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#8 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,639
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To get Glide64 working using a GeForce, you need eVoodoo (a glide wrapper, the best of its kind) and of course, the actual plugin itself. eVoodoo 3.99 Beta: http://www.emutalk.net/showthread.php?threadid=14284 Glide64 0.42: http://www.emuxhaven.net/~glide64/downloads.htm -For WinXP, put eVoodoo.cpl and Glide3x.dll in the system32 folder of windows. -For Win9x, put those files in the system folder of windows instead. -Put Glide64.dll in the plugin folder of your emu. Just select it and it should work. Bare in mind that the wrapper can cause various graphical issues in some games like the Zelda games. |
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#11 (permalink) |
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Ohana means family...
![]() ![]() ![]() Join Date: Mar 2003
Location: Jalur Gemilang
Posts: 353
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Re: Best plugin for Paper Mario?
when i play paper mario, the CPU heats up considerably compared to other n64 games, why ah?
__________________
AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE :: N64 Emulation Setup :: EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a :: Playstation Emulation Setup :: EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2 |
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#12 (permalink) |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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Re: Best plugin for Paper Mario?
Because it is a demanding game and it stresses your CPU's abilities more than say... Mario 64 does. If you run a program like Toast or Prime95 you will see some *really* high temperatures - they stress the CPU to the max. |
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#13 (permalink) |
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Ohana means family...
![]() ![]() ![]() Join Date: Mar 2003
Location: Jalur Gemilang
Posts: 353
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Re: Best plugin for Paper Mario?
even if i run games like goldeneye or perfect dark, it does not heat up my cpu much, maybe there's something to do with the paper thing...3D paper hihi
__________________
AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE :: N64 Emulation Setup :: EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a :: Playstation Emulation Setup :: EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2 |
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#16 (permalink) | |
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I'm in despair!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,412
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Re: Best plugin for Paper Mario?
Quote:
[]s Badaro |
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