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Old June 7th, 2003   #1 (permalink)
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Zelda: MM -> low framerate in cutscenes

I'm playing Majora's Mask with Project64 1.5 at the moment, and it works fine, except that during scenes like the cutscene that get when wearing the Deku mask, the framerate drops from about 60 to 20. When using Project64 1.4 the cutscenes keep their high framerate, but the top of the screen is gone (and during gameplay the bottom of the screen is gone too). Is there a way to use version 1.5 but without the drop in framerate?

My specs:
AMD AthlonXP1700+ 1,47GHz
nVidia GeForce 3 ti200
512 MB DDR-RAM (2100)
SB Audigy player
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Old June 8th, 2003   #2 (permalink)
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You might want to try disabling Advanced Block Linking. You sem to have a fast enough computer to disable it anyways
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Old June 8th, 2003   #3 (permalink)
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Thanks, but it doesn't work. I've now tried changing just about every setting, but nothing seems to work...

I've tried to change every setting in the "Advanced" and "ROM Settings" tabs. In The 1.5 video plugin I've tried turning off Anisotropic filtering and Sort Independent Anti-Aliasing. Tried different resolutions. Tried changing the Buffer Display Mode... Still haven't seen the slightest change in framerate. In the Advanced tab of the plugin I've tried checking every box seperately, but the only two that seem to change something are "Update less frequently" and "Use low resolution updates" (if both are checked, framerate during cutscenes becomes about 30 or 40, but the cutscene itself is not showing at all... just a black screen). The only option that really keeps the framerate high enough (50+) is unchecking Self Rendered Textures in the Rom Setting tab.

Am I missing any options here? I really don't understand this... framerate's fine in every other game I've tried.
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Old June 8th, 2003   #4 (permalink)
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Oh great... I just got to the part in the game where you get the lens of truth... Framerate drops as soon as I try to use it. Disabling Self Rendered Textures keeps the framerate high, but now I've got a new problem... The only thing I see when using the Lens of Truth is the swamp and the back of Deku-Link... When turning on Wireframe Rasterization I can see the hidden stuff. I have no idea how, but at some point it suddenly worked fine, but as soon as I entered another area I saw the swamp again... Is this a known bug or is it just me??
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